Player Matchup

Cthulhu
Cthulhu
DrivableMonkey
Cthulhu
Level 87
God Stats
3W - 3L
1,487 SR
Queue Stats
517W - 422L
1,557 Elo+
Party 1
Chaac
Chaac
Mikazuki3
Chaac
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 60L
1,632 Elo+
Solo
Agni
Agni
SpaceActual
Agni
Level 123
God Stats
7W - 4L
1,539 SR
Queue Stats
487W - 325L
1,658 Elo+
Party 1
Ne Zha
Ne Zha
iFistFatHoors
Ne Zha
Level 39
God Stats
3W - 1L
1,428 SR
Queue Stats
163W - 104L
1,578 Elo+
Party 1
Ymir
Ymir
l McQuack l
Ymir
Level 158
God Stats
1W - 0L
1,694 SR
Queue Stats
127W - 145L
1,531 Elo+
Solo
Team Averages
Level 91
1,530 SR
1,591 Elo+

VS

Team Averages
Level 116
1,485 SR
1,554 Elo+
Janus
Janus
 
Janus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
Feudaltunaa
Kali
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
311W - 320L
1,494 Elo+
Solo
King Arthur
King Arthur
Freshdeath87
King Arthur
Level 87
God Stats
1W - 4L
1,480 SR
Queue Stats
333W - 360L
1,539 Elo+
Solo
Eset
Eset
GearingS26
Eset
Level 69
God Stats
1W - 3L
1,533 SR
Queue Stats
194W - 157L
1,630 Elo+
Solo
Sun Wukong
Sun Wukong
Zedin
Sun Wukong
Level 142
God Stats
16W - 14L
1,414 SR
Queue Stats
528W - 496L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 16
8,181
744
7,262
13,665
15,266
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chaac
Mikazuki3
Chaac
18
13 / 1 / 10
10,715
974
17,844
16,088
11,234
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

17
9 / 2 / 12
10,028
912
11,031
9,106
4,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
3 / 2 / 15
8,966
815
13,870
11,460
6,320
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

15
2 / 2 / 20
9,690
881
6,693
16,871
17,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
3 / 5 / 5
8,932
812
14,081
10,006
4,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 7 / 5
6,886
626
3,909
12,706
9,169
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
Freshdeath87
King Arthur
13
0 / 4 / 7
7,350
668
6,205
11,597
10,666
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
1 / 6 / 7
8,296
754
9,222
11,237
5,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Zedin
Sun Wukong
15
7 / 5 / 2
8,424
766
16,454
16,649
12,932
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
37
27
Kills
11
11
Deaths
27
73
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
5
5
1.1
W
0
4
16
2
L
0
7
5
0.36
L
King Arthur
Freshdeath87
King Arthur
0
4
7
0.88
L
1
6
7
0.75
W
Chaac
Mikazuki3
Chaac
13
1
10
18
W
9
2
12
7.5
L
Sun Wukong
Zedin
Sun Wukong
7
5
2
1.6
W
3
2
15
5.25
W
2
2
20
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,700
Damage
49,871
67,190
Taken
62,195
55,305
Mitigated
41,935
30,141
Healing
14,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
14,081
173
600
580
10,006
4,077
495
3,030
6,976
27,333
0
W
7,262
524
1,860
1,488
13,665
15,266
286
4,383
8,970
13,346
0
L
3,909
998
498
885
12,706
9,169
527
4,082
8,624
0
8,832
L
King Arthur
Freshdeath87
King Arthur
6,205
900
833
850
11,597
10,666
0
5,568
6,029
0
11,023
L
9,222
452
1,962
2,367
11,237
5,091
414
4,939
6,298
19,896
0
W
Chaac
Mikazuki3
Chaac
17,844
3,762
1,852
9,575
16,088
11,234
1,408
5,861
9,999
0
30,718
W
11,031
1,023
2,733
1,249
9,106
4,974
1,723
1,424
7,600
21,880
0
L
Sun Wukong
Zedin
Sun Wukong
16,454
1,395
650
5,211
16,649
12,932
79
7,367
9,282
0
25,311
W
13,870
1,538
1,262
3,507
11,460
6,320
1,092
4,197
7,139
0
31,164
W
6,693
1,304
3,066
3,549
16,871
17,511
387
6,442
10,179
11,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,580
Gold Earned
39,888
118
Minions Killed
104
0
Camps Cleared
0
1,029,998
Distance Traveled
916,292
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,932
812
49
4
0
180,701
0
W
Cthulhu
8,181
744
17
2
0
197,963
0
L
Kali
6,886
626
3
0
0
148,074
1
L
King Arthur
7,350
668
7
1
0
183,489
0
L
Eset
8,296
754
30
3
0
207,896
1
W
Chaac
10,715
974
44
4
0
231,357
3
W
Agni
10,028
912
37
3
0
200,970
0
L
Sun Wukong
8,424
766
15
1
0
196,132
0
W
Ne Zha
8,966
815
13
1
0
226,253
0
W
Ymir
9,690
881
7
1
0
173,455
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role