Player Matchup

Horus
Horus
Masters
DRlLLZ
Horus
Masters
Level 127
God Stats
44W - 16L
1,828 SR
Queue Stats
454W - 170L
2,053 MMR
Party 1
Scylla
Scylla
Masters
GrimyGremlin
Scylla
Masters
Level 63
God Stats
37W - 9L
2,047 SR
Queue Stats
276W - 81L
2,686 MMR
Party 1
Atlas
Atlas
Masters
lilMMR
Atlas
Masters
Level 62
God Stats
5W - 1L
1,995 SR
Queue Stats
263W - 63L
2,771 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 84
1,957 SR
2,503 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 145
1,545 SR
1,800 MMR
Ares
Ares
Platinum I
 
Ares
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold II
Nymphade
Hou Yi
Gold II
Level 147
God Stats
0W - 2L
1,410 SR
Queue Stats
35W - 14L
2,092 MMR
Party 2
Olorun
Olorun
Gold V
lDemiunn
Olorun
Gold V
Level 129
God Stats
0W - 1L
1,726 SR
Queue Stats
12W - 5L
1,808 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DRlLLZ
Horus
15
5 / 6 / 11
12,289
768
14,477
20,120
19,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Scylla
16
7 / 3 / 8
11,823
739
23,813
11,320
5,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
lilMMR
Atlas
16
5 / 0 / 11
12,117
757
13,293
17,738
27,890
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bans
Ah Muzen CabPoseidonFenrirChaacBastet

VS

Bans
PersephoneThothLancelotBaron SamediCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
3 / 5 / 5
11,495
718
14,394
24,428
26,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
Nymphade
Hou Yi
15
5 / 5 / 4
10,755
672
13,594
16,952
8,434
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Olorun
lDemiunn
Olorun
13
1 / 7 / 5
9,633
602
9,472
16,553
6,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
17
Kills
9
9
Deaths
17
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
3
5
5
1.1
W
Horus
DRlLLZ
Horus
5
6
11
1.75
W
Scylla
7
3
8
3.67
L
Hou Yi
Nymphade
Hou Yi
5
5
4
1.4
L
Olorun
lDemiunn
Olorun
1
7
5
0.5
W
Atlas
lilMMR
Atlas
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,583
Damage
37,460
49,178
Taken
57,933
53,546
Mitigated
41,464
10,720
Healing
8,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
14,394
642
106
2,973
24,428
26,044
0
13,673
10,755
27,414
0
W
Horus
DRlLLZ
Horus
14,477
6,163
870
4,673
20,120
19,824
585
8,955
11,165
0
26,489
W
Scylla
23,813
2,806
132
1,649
11,320
5,832
472
6,451
4,869
65,059
0
L
Hou Yi
Nymphade
Hou Yi
13,594
7,066
0
1,629
16,952
8,434
0
11,736
5,216
0
46,314
L
Olorun
lDemiunn
Olorun
9,472
5,745
427
2,900
16,553
6,986
0
12,169
4,384
33,233
0
W
Atlas
lilMMR
Atlas
13,293
5,377
0
3,396
17,738
27,890
273
8,770
8,968
30,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,229
Gold Earned
31,883
162
Minions Killed
165
5
Camps Cleared
7
880,458
Distance Traveled
831,121
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,495
718
18
1
1
283,234
3
W
Horus
12,289
768
30
2
1
287,022
5
W
Scylla
11,823
739
116
7
3
281,604
2
L
Hou Yi
10,755
672
74
5
4
278,283
2
L
Olorun
9,633
602
73
5
2
269,604
2
W
Atlas
12,117
757
16
1
1
311,832
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role