Player Matchup

Thanatos
Thanatos
Anzarti
Thanatos
Level 91
God Stats
1W - 1L
1,322 SR
Queue Stats
108W - 85L
1,549 Elo+
Party 3
Tiamat
Tiamat
CarlHart01
Tiamat
Level 40
God Stats
5W - 3L
1,865 SR
Queue Stats
107W - 72L
1,518 Elo+
Party 1
Izanami
Izanami
Cromalia
Izanami
Level 28
God Stats
29W - 28L
1,696 SR
Queue Stats
101W - 92L
1,548 Elo+
Party 3
Da Ji
Da Ji
VireZz
Da Ji
Level 57
God Stats
28W - 14L
1,674 SR
Queue Stats
221W - 167L
1,582 Elo+
Party 3
Mulan
Mulan
freestyleonion
Mulan
Level 147
God Stats
2W - 2L
1,185 SR
Queue Stats
99W - 67L
1,491 Elo+
Party 1
Team Averages
Level 73
1,549 SR
1,538 Elo+

VS

Team Averages
Level 64
1,473 SR
1,477 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
AIchemy
Da Ji
Level 42
God Stats
1W - 2L
1,494 SR
Queue Stats
8W - 18L
1,381 Elo+
Party 2
Chaac
Chaac
AmyOfStorms
Chaac
Level 129
God Stats
4W - 4L
1,504 SR
Queue Stats
20W - 26L
1,403 Elo+
Party 2
Neith
Neith
FishKiller0
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fafnir
Fafnir
SupportOrTroII
Fafnir
Level 26
God Stats
1W - 3L
1,366 SR
Queue Stats
32W - 25L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Anzarti
Thanatos
12
3 / 1 / 5
7,387
672
6,824
7,476
3,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tiamat
CarlHart01
Tiamat
12
1 / 1 / 0
6,843
622
2,545
4,362
3,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Cromalia
Izanami
12
2 / 0 / 1
6,970
634
2,255
2,987
1,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
VireZz
Da Ji
12
5 / 0 / 3
7,308
664
9,879
9,303
4,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 0 / 4
5,978
543
2,947
6,407
4,058
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
2 / 1 / 0
6,181
562
4,791
5,739
2,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
AIchemy
Da Ji
10
0 / 4 / 1
5,527
502
1,880
10,229
4,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 1
4,856
441
1,997
10,872
5,691
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

7
0 / 3 / 0
4,570
415
752
3,706
1,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 1 / 1
5,392
490
1,573
5,946
6,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
12
Kills
2
2
Deaths
12
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
2
1
0
2
L
Da Ji
AIchemy
Da Ji
0
4
1
0.13
L
0
3
1
0.17
W
Thanatos
Anzarti
Thanatos
3
1
5
5.5
W
Tiamat
CarlHart01
Tiamat
1
1
0
1
W
Izanami
Cromalia
Izanami
2
0
1
2.5
L
0
3
0
0
L
0
1
1
0.5
W
Da Ji
VireZz
Da Ji
5
0
3
6.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,450
Damage
10,993
30,535
Taken
36,492
15,690
Mitigated
19,689
18,738
Healing
11,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
4,791
2,371
0
2,280
5,739
2,678
0
1,195
4,544
0
50,462
L
Da Ji
AIchemy
Da Ji
1,880
446
0
3,075
10,229
4,038
0
187
10,042
0
37,341
L
1,997
761
0
3,703
10,872
5,691
0
0
10,872
0
14,772
W
Thanatos
Anzarti
Thanatos
6,824
2,105
0
7,177
7,476
3,498
198
541
6,935
0
42,907
W
Tiamat
CarlHart01
Tiamat
2,545
66
147
1,621
4,362
3,074
60
106
4,256
47,553
0
W
Izanami
Cromalia
Izanami
2,255
1,520
0
1,811
2,987
1,060
220
0
2,987
0
57,692
L
752
274
0
360
3,706
1,272
0
0
3,706
0
20,723
L
1,573
448
0
1,890
5,946
6,010
0
1,163
4,783
14,451
0
W
Da Ji
VireZz
Da Ji
9,879
3,376
0
6,275
9,303
4,000
0
544
8,759
0
55,107
W
2,947
781
212
1,495
6,407
4,058
176
382
6,025
0
27,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,486
Gold Earned
26,526
455
Minions Killed
258
0
Camps Cleared
0
1,186,882
Distance Traveled
973,107
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,181
562
92
8
0
183,075
4
L
Da Ji
5,527
502
76
7
0
209,485
0
L
Chaac
4,856
441
31
3
0
206,178
3
W
Thanatos
7,387
672
94
9
0
220,104
1
W
Tiamat
6,843
622
105
10
0
241,469
1
W
Izanami
6,970
634
109
10
0
220,097
3
L
Neith
4,570
415
40
4
0
176,070
0
L
Fafnir
5,392
490
19
2
0
198,299
3
W
Da Ji
7,308
664
94
9
0
269,249
3
W
Mulan
5,978
543
53
5
0
235,963
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role