Player Matchup

Horus
Horus
Masters
DRlLLZ
Horus
Masters
Level 127
God Stats
44W - 16L
1,819 SR
Queue Stats
454W - 170L
2,038 MMR
Party 1
Eset
Eset
Masters
GrimyGremlin
Eset
Masters
Level 63
God Stats
4W - 2L
1,666 SR
Queue Stats
276W - 81L
2,671 MMR
Party 1
Cu Chulainn
Cu Chulainn
Masters
lilMMR
Cu Chulainn
Masters
Level 62
God Stats
10W - 4L
2,051 SR
Queue Stats
263W - 63L
2,756 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 84
1,845 SR
2,488 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 133
1,646 SR
1,709 MMR
Geb
Geb
Gold II
Killa_Taco123
Geb
Gold II
Level 124
God Stats
4W - 6L
1,787 SR
Queue Stats
104W - 123L
1,727 MMR
Solo
Nox
Nox
Gold IV
Rolex1423
Nox
Gold IV
Level 147
God Stats
6W - 7L
1,458 SR
Queue Stats
33W - 38L
1,670 MMR
Solo
Mulan
Mulan
Gold II
SHREBRAB7
Mulan
Gold II
Level 128
God Stats
9W - 10L
1,691 SR
Queue Stats
64W - 80L
1,730 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DRlLLZ
Horus
12
4 / 3 / 8
9,333
848
8,003
13,271
11,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

12
3 / 4 / 9
8,581
780
13,191
9,510
5,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
lilMMR
Cu Chulainn
13
6 / 2 / 7
9,386
853
11,163
12,091
13,195
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
Ah Muzen CabAchillesFenrirAresBastet

VS

Bans
ZeusThothAthenaBaron SamediMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 6
7,504
682
4,425
14,335
11,935
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
4 / 3 / 5
8,829
803
5,948
9,685
6,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
SHREBRAB7
Mulan
12
3 / 6 / 6
8,548
777
6,929
13,163
13,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
25
13
Kills
8
9
Deaths
13
24
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Horus
DRlLLZ
Horus
4
3
8
2.67
W
3
4
9
1.88
L
1
4
6
1
L
4
3
5
2.17
L
Mulan
SHREBRAB7
Mulan
3
6
6
1
W
Cu Chulainn
lilMMR
Cu Chulainn
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,357
Damage
17,302
34,872
Taken
37,183
29,682
Mitigated
32,212
6,693
Healing
3,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
DRlLLZ
Horus
8,003
3,448
1,239
3,306
13,271
11,345
1,059
4,732
8,334
0
14,897
W
13,191
1,243
888
766
9,510
5,142
955
3,634
5,824
38,254
0
L
4,425
409
311
1,230
14,335
11,935
0
5,297
9,038
14,265
0
L
5,948
663
0
1,045
9,685
6,885
0
2,576
7,109
32,008
0
L
Mulan
SHREBRAB7
Mulan
6,929
1,506
0
1,202
13,163
13,392
0
5,673
7,490
0
20,201
W
Cu Chulainn
lilMMR
Cu Chulainn
11,163
1,582
0
494
12,091
13,195
33
2,114
9,635
0
36,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,300
Gold Earned
24,881
117
Minions Killed
90
7
Camps Cleared
3
622,970
Distance Traveled
553,790
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,333
848
16
1
4
209,259
4
W
Eset
8,581
780
60
5
2
199,919
6
L
Geb
7,504
682
7
1
0
200,032
5
L
Nox
8,829
803
64
6
1
184,571
2
L
Mulan
8,548
777
19
2
2
169,187
2
W
Cu Chulainn
9,386
853
41
4
1
213,792
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role