Player Matchup

Freya
Freya
 
Freya
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Yalovecici
Skadi
Level 128
God Stats
24W - 9L
1,651 SR
Queue Stats
277W - 167L
1,644 Elo+
Party 2
Ymir
Ymir
valtino3
Ymir
Level 158
God Stats
5W - 0L
1,889 SR
Queue Stats
137W - 107L
1,633 Elo+
Party 2
Team Averages
Level 137
1,680 SR
1,592 Elo+

VS

Team Averages
Level 121
1,608 SR
1,641 Elo+
Tiamat
Tiamat
Kaseragie
Tiamat
Level 124
God Stats
0W - 3L
1,601 SR
Queue Stats
27W - 28L
1,556 Elo+
Solo
Bakasura
Bakasura
Satansulcuir
Bakasura
Level 116
God Stats
0W - 1L
1,704 SR
Queue Stats
476W - 379L
1,684 Elo+
Party 1
Hercules
Hercules
Themss
Hercules
Level 123
God Stats
6W - 12L
1,518 SR
Queue Stats
383W - 275L
1,683 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
13
0 / 1 / 9
7,394
739
12,616
8,000
3,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Skadi
12
4 / 0 / 5
7,652
765
10,720
2,987
1,258
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
12
5 / 0 / 3
8,484
848
5,584
8,393
8,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Kaseragie
Tiamat
9
0 / 3 / 1
5,940
594
5,412
9,525
5,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bakasura
Satansulcuir
Bakasura
10
1 / 2 / 0
6,471
647
2,710
9,406
5,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Themss
Hercules
9
0 / 4 / 1
5,888
589
3,800
14,973
10,980
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
9
Kills
1
1
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
0
1
9
4.5
L
Tiamat
Kaseragie
Tiamat
0
3
1
0.17
L
Bakasura
Satansulcuir
Bakasura
1
2
0
0.5
L
Hercules
Themss
Hercules
0
4
1
0.13
W
Skadi
4
0
5
6.5
W
Ymir
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,920
Damage
11,922
19,380
Taken
33,904
13,209
Mitigated
22,307
8,292
Healing
4,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
12,616
3,914
0
4,162
8,000
3,691
607
3,374
4,449
32,510
0
L
Tiamat
Kaseragie
Tiamat
5,412
367
0
2,190
9,525
5,923
0
5,740
3,535
15,660
0
L
Bakasura
Satansulcuir
Bakasura
2,710
1,451
0
1,226
9,406
5,404
0
4,434
4,798
0
13,775
L
Hercules
Themss
Hercules
3,800
1,126
0
1,484
14,973
10,980
0
7,363
7,164
0
10,929
W
Skadi
10,720
4,034
0
781
2,987
1,258
1,912
1,014
1,973
0
34,069
W
Ymir
5,584
939
211
3,138
8,393
8,260
499
1,301
6,941
15,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,530
Gold Earned
18,299
123
Minions Killed
82
9
Camps Cleared
0
545,508
Distance Traveled
540,090
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,394
739
57
6
4
181,580
2
L
Tiamat
5,940
594
25
3
0
173,416
2
L
Bakasura
6,471
647
37
4
0
189,052
2
L
Hercules
5,888
589
20
2
0
177,622
2
W
Skadi
7,652
765
45
5
2
182,980
3
W
Ymir
8,484
848
21
2
3
180,948
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role