Player Matchup

Horus
Horus
 
Horus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Djzander8170
Bacchus
Level 108
God Stats
2W - 2L
1,394 SR
Queue Stats
204W - 209L
1,479 Elo+
Solo
Merlin
Merlin
Johnadier
Merlin
Level 65
God Stats
7W - 3L
1,769 SR
Queue Stats
136W - 179L
1,480 Elo+
Party 1
Yemoja
Yemoja
Mindgrind
Yemoja
Level 160
God Stats
47W - 43L
1,368 SR
Queue Stats
326W - 325L
1,494 Elo+
Solo
Charybdis
Charybdis
jordy_PR
Charybdis
Level 142
God Stats
6W - 5L
1,577 SR
Queue Stats
499W - 525L
1,560 Elo+
Solo
Team Averages
Level 112
1,522 SR
1,503 Elo+

VS

Team Averages
Level 122
1,533 SR
1,530 Elo+
Erlang Shen
Erlang Shen
Artiozx
Erlang Shen
Level 129
God Stats
39W - 36L
1,640 SR
Queue Stats
357W - 340L
1,551 Elo+
Solo
Ishtar
Ishtar
Firefist98
Ishtar
Level 87
God Stats
3W - 8L
1,610 SR
Queue Stats
20W - 29L
1,508 Elo+
Solo
Sylvanus
Sylvanus
Kentiepoo08
Sylvanus
Level 160
God Stats
0W - 2L
1,274 SR
Queue Stats
750W - 760L
1,556 Elo+
Solo
Tsukuyomi
Tsukuyomi
MankLaines
Tsukuyomi
Level 135
God Stats
13W - 11L
1,643 SR
Queue Stats
118W - 109L
1,480 Elo+
Solo
Hades
Hades
Solthly
Hades
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 147L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
6 / 0 / 2
7,530
628
5,787
8,084
4,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
Djzander8170
Bacchus
12
0 / 1 / 3
6,967
581
5,786
6,832
4,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
Johnadier
Merlin
10
0 / 2 / 3
6,252
521
6,000
5,450
2,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Yemoja
Mindgrind
Yemoja
10
0 / 1 / 2
6,099
508
2,772
5,968
3,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charybdis
jordy_PR
Charybdis
12
2 / 1 / 0
6,660
555
6,280
10,492
3,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Artiozx
Erlang Shen
10
1 / 3 / 0
6,201
517
4,365
10,481
4,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
Firefist98
Ishtar
10
2 / 2 / 0
5,853
488
7,401
9,466
3,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
Kentiepoo08
Sylvanus
8
0 / 1 / 0
4,657
388
3,180
5,609
2,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
MankLaines
Tsukuyomi
1
0 / 1 / 0
3,814
318
386
1,270
288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
Solthly
Hades
11
2 / 1 / 0
6,244
520
5,176
10,785
5,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
8
Kills
5
5
Deaths
8
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
6
0
2
7
L
Erlang Shen
Artiozx
Erlang Shen
1
3
0
0.33
W
Bacchus
Djzander8170
Bacchus
0
1
3
1.5
L
Ishtar
Firefist98
Ishtar
2
2
0
1
W
Merlin
Johnadier
Merlin
0
2
3
0.75
L
Sylvanus
Kentiepoo08
Sylvanus
0
1
0
0
L
Tsukuyomi
MankLaines
Tsukuyomi
0
1
0
0
W
Yemoja
Mindgrind
Yemoja
0
1
2
1
L
Hades
Solthly
Hades
2
1
0
2
W
Charybdis
jordy_PR
Charybdis
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,625
Damage
20,508
36,826
Taken
37,611
18,171
Mitigated
16,001
17,471
Healing
15,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,787
2,931
512
2,959
8,084
4,244
0
1,483
6,601
0
51,572
L
Erlang Shen
Artiozx
Erlang Shen
4,365
2,314
0
3,517
10,481
4,852
0
5,357
4,663
0
39,290
W
Bacchus
Djzander8170
Bacchus
5,786
1,608
0
2,280
6,832
4,970
0
0
6,832
41,046
0
L
Ishtar
Firefist98
Ishtar
7,401
4,494
0
3,837
9,466
3,249
0
486
8,980
0
42,107
W
Merlin
Johnadier
Merlin
6,000
324
0
625
5,450
2,095
172
2,789
2,661
47,523
0
L
Sylvanus
Kentiepoo08
Sylvanus
3,180
1,518
243
1,205
5,609
2,506
0
2,367
3,122
13,564
5,038
L
Tsukuyomi
MankLaines
Tsukuyomi
386
255
0
365
1,270
288
0
207
1,011
0
1,557
W
Yemoja
Mindgrind
Yemoja
2,772
1,009
2,897
2,506
5,968
3,444
200
2,066
3,902
14,252
0
L
Hades
Solthly
Hades
5,176
601
49
5,863
10,785
5,106
0
5,248
5,277
46,855
0
W
Charybdis
jordy_PR
Charybdis
6,280
4,292
0
5,692
10,492
3,418
877
1,275
9,217
0
53,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,508
Gold Earned
26,769
375
Minions Killed
280
0
Camps Cleared
0
1,078,443
Distance Traveled
762,061
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,530
628
90
8
0
276,966
2
L
Erlang Shen
6,201
517
82
7
0
208,812
3
W
Bacchus
6,967
581
80
7
0
231,623
5
L
Ishtar
5,853
488
80
7
0
195,493
1
W
Merlin
6,252
521
87
7
0
193,785
0
L
Sylvanus
4,657
388
27
2
0
113,088
0
L
Tsukuyomi
3,814
318
5
0
0
34,710
0
W
Yemoja
6,099
508
33
3
0
175,601
1
L
Hades
6,244
520
86
7
0
209,958
3
W
Charybdis
6,660
555
85
7
0
200,468
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role