Player Matchup

Set
Set
Masters
AutοSpeed
Set
Masters
Level 150
God Stats
618W - 478L
1,704 SR
Queue Stats
1,977W - 1,889L
2,975 MMR
Solo
Rama
Rama
Masters
Jaggi
Rama
Masters
Level 160
God Stats
22W - 20L
1,634 SR
Queue Stats
512W - 505L
2,528 MMR
Solo
Discordia
Discordia
Masters
Lión
Discordia
Masters
Level 160
God Stats
3W - 2L
1,633 SR
Queue Stats
350W - 327L
2,507 MMR
Solo
Sylvanus
Sylvanus
Diamond II
Marvalz
Sylvanus
Diamond II
Level 160
God Stats
23W - 14L
1,749 SR
Queue Stats
115W - 98L
2,339 MMR
Solo
Guan Yu
Guan Yu
Diamond II
doznn
Guan Yu
Diamond II
Level 160
God Stats
4W - 3L
1,476 SR
Queue Stats
381W - 371L
2,362 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 158
1,639 SR
2,542 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 117
1,460 SR
2,052 MMR
Neith
Neith
Masters
 
Neith
Masters
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Masters
 
Da Ji
Masters
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Masters
FruitWiz
Fenrir
Masters
Level 160
God Stats
5W - 12L
1,465 SR
Queue Stats
173W - 151L
2,226 MMR
Party 1
Terra
Terra
Masters
Jabbèr
Terra
Masters
Level 145
God Stats
1W - 2L
1,336 SR
Queue Stats
95W - 77L
2,625 MMR
Party 2
Ra
Ra
Diamond II
boxnative
Ra
Diamond II
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
126W - 114L
2,408 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 5 / 10
15,398
642
25,637
22,761
15,638
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
Jaggi
Rama
20
7 / 2 / 9
14,910
621
22,717
22,796
11,522
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Discordia
Lión
Discordia
20
6 / 0 / 12
16,202
675
24,625
12,722
6,398
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sylvanus
Marvalz
Sylvanus
18
2 / 4 / 14
12,928
539
9,513
19,633
24,965
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Guan Yu
doznn
Guan Yu
20
0 / 6 / 14
13,687
570
9,872
28,615
28,591
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
CliodhnaKhepriYu Huang

VS

Bans
LancelotCupidLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
4 / 6 / 2
12,607
525
13,663
25,183
13,604
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Da Ji
 
Da Ji
18
4 / 7 / 7
11,732
489
16,452
24,906
11,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
FruitWiz
Fenrir
19
4 / 6 / 5
12,042
502
12,282
22,608
12,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Terra
Jabbèr
Terra
16
2 / 3 / 4
11,074
461
10,862
29,245
32,468
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
2 / 5 / 3
11,361
473
12,205
17,286
12,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
37
27
Kills
16
17
Deaths
27
59
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
6
2
0.83
L
Da Ji
 
Da Ji
4
7
7
1.07
W
12
5
10
3.4
L
Fenrir
FruitWiz
Fenrir
4
6
5
1.08
L
Terra
Jabbèr
Terra
2
3
4
1.33
W
Rama
Jaggi
Rama
7
2
9
5.75
W
Discordia
Lión
Discordia
6
0
12
12
W
Sylvanus
Marvalz
Sylvanus
2
4
14
2.25
L
2
5
3
0.7
W
Guan Yu
doznn
Guan Yu
0
6
14
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,364
Damage
65,464
106,527
Taken
119,228
87,114
Mitigated
83,333
48,964
Healing
30,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
13,663
2,732
0
8,327
25,183
13,604
3,354
4,813
20,370
33
130,061
L
Da Ji
 
Da Ji
16,452
5,832
0
405
24,906
11,957
0
7,508
17,398
0
114,679
W
25,637
11,033
0
8,973
22,761
15,638
1,551
3,732
18,910
0
145,992
L
Fenrir
FruitWiz
Fenrir
12,282
4,075
0
5,090
22,608
12,858
681
9,226
13,382
52
111,681
L
Terra
Jabbèr
Terra
10,862
1,209
4,532
6,930
29,245
32,468
0
11,491
17,754
45,158
0
W
Rama
Jaggi
Rama
22,717
18,496
0
9,514
22,796
11,522
7,856
3,347
19,407
0
162,233
W
Discordia
Lión
Discordia
24,625
2,019
0
2,777
12,722
6,398
1,737
3,290
9,386
171,996
0
W
Sylvanus
Marvalz
Sylvanus
9,513
2,231
5,556
6,689
19,633
24,965
642
6,386
13,145
29,971
0
L
12,205
1,536
1,535
4,141
17,286
12,446
390
1,100
16,186
98,102
0
W
Guan Yu
doznn
Guan Yu
9,872
802
4,271
11,184
28,615
28,591
874
5,980
20,244
0
100,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,125
Gold Earned
58,816
815
Minions Killed
742
0
Camps Cleared
0
2,432,046
Distance Traveled
2,245,655
34
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,607
525
208
9
0
388,535
10
L
Da Ji
11,732
489
142
6
0
469,678
4
W
Set
15,398
642
140
6
0
509,160
2
L
Fenrir
12,042
502
160
7
0
454,872
1
L
Terra
11,074
461
62
3
0
482,605
17
W
Rama
14,910
621
217
9
0
442,409
4
W
Discordia
16,202
675
260
11
0
486,991
4
W
Sylvanus
12,928
539
33
1
0
476,549
16
L
Ra
11,361
473
170
7
0
449,965
6
W
Guan Yu
13,687
570
165
7
0
516,937
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role