Player Matchup

Thanatos
Thanatos
Dr InDeep
Thanatos
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 23L
1,285 Elo+
Party 2
Fenrir
Fenrir
Dr Lovehart
Fenrir
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,261 Elo+
Party 2
Nu Wa
Nu Wa
Hey Its Brain
Nu Wa
Level 107
God Stats
26W - 20L
1,552 SR
Queue Stats
182W - 197L
1,518 Elo+
Solo
Cabrakan
Cabrakan
Operation Ivy45
Cabrakan
Level 68
God Stats
1W - 2L
1,278 SR
Queue Stats
1W - 2L
1,162 Elo+
Solo
Ganesha
Ganesha
darvinspike
Ganesha
Level 126
God Stats
20W - 19L
1,445 SR
Queue Stats
122W - 129L
1,299 Elo+
Solo
Team Averages
Level 91
1,455 SR
1,305 Elo+

VS

Team Averages
Level 104
1,424 SR
1,348 Elo+
Ao Kuang
Ao Kuang
BlackFoot612
Ao Kuang
Level 143
God Stats
2W - 4L
1,392 SR
Queue Stats
209W - 232L
1,414 Elo+
Party 1
Poseidon
Poseidon
BlazeX150
Poseidon
Level 137
God Stats
1W - 5L
1,258 SR
Queue Stats
114W - 139L
1,327 Elo+
Party 1
Bellona
Bellona
PIDUMBO7104
Bellona
Level 86
God Stats
8W - 9L
1,432 SR
Queue Stats
73W - 81L
1,354 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RabbitKing1212
Ah Muzen Cab
Level 93
God Stats
12W - 14L
1,379 SR
Queue Stats
27W - 41L
1,309 Elo+
Party 1
Kuzenbo
Kuzenbo
RiceAhNator
Kuzenbo
Level 59
God Stats
2W - 1L
1,659 SR
Queue Stats
34W - 39L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dr InDeep
Thanatos
18
10 / 1 / 9
11,565
578
14,599
16,053
9,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
17
12 / 1 / 7
11,157
558
17,078
18,503
11,165
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
5 / 0 / 9
10,996
550
13,262
5,790
2,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
15
5 / 1 / 4
9,125
456
5,401
8,598
10,852
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ganesha
darvinspike
Ganesha
15
0 / 2 / 17
10,425
521
9,626
17,334
14,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BlackFoot612
Ao Kuang
13
1 / 6 / 1
8,822
441
5,473
22,413
8,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
BlazeX150
Poseidon
14
1 / 5 / 0
8,825
441
7,412
11,622
4,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
PIDUMBO7104
Bellona
13
0 / 10 / 0
8,543
427
8,480
23,710
14,307
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
RabbitKing1212
Ah Muzen Cab
14
2 / 7 / 1
9,052
453
8,101
12,289
5,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kuzenbo
RiceAhNator
Kuzenbo
13
1 / 4 / 2
9,138
457
4,677
16,041
22,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
9
32
Kills
5
5
Deaths
32
46
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
BlackFoot612
Ao Kuang
1
6
1
0.25
L
Poseidon
BlazeX150
Poseidon
1
5
0
0.2
W
Thanatos
Dr InDeep
Thanatos
10
1
9
14.5
W
Fenrir
12
1
7
15.5
W
5
0
9
9.5
W
Cabrakan
5
1
4
7
L
Bellona
PIDUMBO7104
Bellona
0
10
0
0
L
Ah Muzen Cab
RabbitKing1212
Ah Muzen Cab
2
7
1
0.36
L
Kuzenbo
RiceAhNator
Kuzenbo
1
4
2
0.5
W
Ganesha
darvinspike
Ganesha
0
2
17
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,966
Damage
34,143
66,278
Taken
86,075
48,179
Mitigated
54,894
38,665
Healing
13,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
BlackFoot612
Ao Kuang
5,473
1,942
0
7,193
22,413
8,113
253
5,488
16,765
51,360
0
L
Poseidon
BlazeX150
Poseidon
7,412
1,463
173
1,071
11,622
4,672
165
5,437
5,751
71,048
4,822
W
Thanatos
Dr InDeep
Thanatos
14,599
4,385
0
20,350
16,053
9,146
1,379
3,011
13,042
0
112,037
W
Fenrir
17,078
2,507
0
6,896
18,503
11,165
1,575
2,896
15,607
0
59,998
W
13,262
3,771
0
2,599
5,790
2,760
2,765
3,274
2,516
63,668
0
W
Cabrakan
5,401
949
0
2,712
8,598
10,852
432
2,791
5,807
27,974
0
L
Bellona
PIDUMBO7104
Bellona
8,480
3,606
0
1,812
23,710
14,307
996
5,023
18,497
0
65,253
L
Ah Muzen Cab
RabbitKing1212
Ah Muzen Cab
8,101
4,740
608
1,756
12,289
5,588
629
4,906
7,307
0
58,071
L
Kuzenbo
RiceAhNator
Kuzenbo
4,677
1,538
0
914
16,041
22,214
156
6,485
9,466
27,431
0
W
Ganesha
darvinspike
Ganesha
9,626
986
0
6,108
17,334
14,256
986
5,091
12,243
63,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,268
Gold Earned
44,380
500
Minions Killed
438
0
Camps Cleared
0
1,897,224
Distance Traveled
1,709,292
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,822
441
72
4
0
371,996
0
L
Poseidon
8,825
441
113
6
0
345,815
1
W
Thanatos
11,565
578
159
8
0
421,767
0
W
Fenrir
11,157
558
111
6
0
398,808
3
W
Nu Wa
10,996
550
114
6
0
340,485
1
W
Cabrakan
9,125
456
65
3
0
332,231
2
L
Bellona
8,543
427
117
6
0
307,970
2
L
Ah Muzen Cab
9,052
453
95
5
0
316,681
0
L
Kuzenbo
9,138
457
41
2
0
366,830
0
W
Ganesha
10,425
521
51
3
0
403,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role