Player Matchup

The Morrigan
The Morrigan
HiLLi-Bee
The Morrigan
Level 120
God Stats
48W - 87L
1,359 SR
Queue Stats
710W - 1,068L
1,296 Elo+
Solo
Arachne
Arachne
MarshmelIlo
Arachne
Level 65
God Stats
19W - 17L
1,500 SR
Queue Stats
103W - 183L
1,275 Elo+
Party 1
Kumbhakarna
Kumbhakarna
RarinKibbles
Kumbhakarna
Level 22
God Stats
5W - 6L
1,532 SR
Queue Stats
26W - 50L
1,239 Elo+
Party 1
Team Averages
Level 69
1,464 SR
1,270 Elo+

VS

Team Averages
Level 155
1,460 SR
1,432 Elo+
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Shikamaru-14----
Chaac
Level 148
God Stats
1W - 1L
1,380 SR
Queue Stats
55W - 58L
1,297 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
HiLLi-Bee
The Morrigan
14
4 / 5 / 4
8,870
739
7,272
11,315
5,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
MarshmelIlo
Arachne
13
4 / 2 / 2
8,340
695
3,692
7,978
4,806
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Kumbhakarna
RarinKibbles
Kumbhakarna
13
0 / 1 / 5
7,630
636
2,671
11,878
12,488
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
5 / 5 / 2
9,201
767
11,088
9,885
3,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
 
Neith
13
1 / 2 / 5
8,453
704
8,611
6,379
3,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

14
2 / 1 / 4
8,886
741
7,221
10,192
8,027
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
19
8
Kills
8
8
Deaths
8
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
5
2
1.2
L
Neith
 
Neith
1
2
5
1.75
W
The Morrigan
HiLLi-Bee
The Morrigan
4
5
4
1.2
W
Arachne
MarshmelIlo
Arachne
4
2
2
2.5
W
Kumbhakarna
RarinKibbles
Kumbhakarna
0
1
5
2.5
L
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,635
Damage
26,920
31,171
Taken
26,456
23,090
Mitigated
15,039
2,229
Healing
10,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
11,088
482
40
2,464
9,885
3,915
208
3,559
6,103
29,630
0
L
Neith
 
Neith
8,611
3,824
0
2,754
6,379
3,097
879
3,239
3,044
0
30,682
W
The Morrigan
HiLLi-Bee
The Morrigan
7,272
2,704
0
1,030
11,315
5,796
0
4,463
6,510
36,994
1,160
W
Arachne
MarshmelIlo
Arachne
3,692
2,411
0
1,199
7,978
4,806
0
2,526
5,204
0
8,081
W
Kumbhakarna
RarinKibbles
Kumbhakarna
2,671
166
0
0
11,878
12,488
0
3,650
7,674
17,288
0
L
7,221
1,502
0
4,975
10,192
8,027
0
2,590
7,486
0
29,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,840
Gold Earned
26,540
122
Minions Killed
170
8
Camps Cleared
4
675,192
Distance Traveled
607,271
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,201
767
40
3
1
179,738
3
L
Neith
8,453
704
66
6
0
184,710
1
W
The Morrigan
8,870
739
85
7
7
196,883
0
W
Arachne
8,340
695
15
1
1
239,035
3
W
Kumbhakarna
7,630
636
22
2
0
239,274
4
L
Chaac
8,886
741
64
5
3
242,823
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role