Player Matchup

Tsukuyomi
Tsukuyomi
MrCooIShoes
Tsukuyomi
Level 93
God Stats
4W - 1L
1,612 SR
Queue Stats
38W - 51L
1,424 Elo+
Party 1
Ishtar
Ishtar
MusicGamerrr
Ishtar
Level 109
God Stats
3W - 6L
1,324 SR
Queue Stats
36W - 46L
1,419 Elo+
Party 1
Discordia
Discordia
Proton Cannoli
Discordia
Level 110
God Stats
3W - 4L
1,447 SR
Queue Stats
18W - 46L
1,232 Elo+
Party 1
Team Averages
Level 104
1,461 SR
1,358 Elo+

VS

Team Averages
Level 67
1,369 SR
1,231 Elo+
Izanami
Izanami
Daddy_Phil_Phil
Izanami
Level 103
God Stats
1W - 5L
1,299 SR
Queue Stats
150W - 272L
1,238 Elo+
Solo
Cthulhu
Cthulhu
Slenderman5020
Cthulhu
Level 47
God Stats
15W - 21L
1,348 SR
Queue Stats
74W - 111L
1,220 Elo+
Party 2
Baron Samedi
Baron Samedi
goldeneye5000
Baron Samedi
Level 51
God Stats
3W - 3L
1,461 SR
Queue Stats
113W - 156L
1,234 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
MrCooIShoes
Tsukuyomi
15
7 / 1 / 3
10,114
778
9,507
11,164
7,469
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ishtar
14
2 / 3 / 6
9,317
717
8,374
11,362
4,502
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
Proton Cannoli
Discordia
12
1 / 5 / 6
8,748
673
8,821
8,269
3,173
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 2
8,771
675
4,938
9,772
4,098
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
4 / 3 / 3
9,245
711
10,199
14,354
11,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
goldeneye5000
Baron Samedi
13
2 / 4 / 4
8,893
684
10,298
11,257
6,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
10
Kills
9
9
Deaths
10
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
W
Tsukuyomi
MrCooIShoes
Tsukuyomi
7
1
3
8.5
W
Ishtar
2
3
6
1.67
W
Discordia
Proton Cannoli
Discordia
1
5
6
0.8
L
4
3
3
1.83
L
Baron Samedi
goldeneye5000
Baron Samedi
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,702
Damage
25,435
30,795
Taken
35,383
15,144
Mitigated
22,102
5,860
Healing
9,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,938
2,079
354
949
9,772
4,098
891
2,910
6,862
0
29,635
W
Tsukuyomi
MrCooIShoes
Tsukuyomi
9,507
1,855
0
4,505
11,164
7,469
816
6,987
3,906
113
26,707
W
Ishtar
8,374
4,454
0
1,355
11,362
4,502
846
8,160
2,962
0
28,462
W
Discordia
Proton Cannoli
Discordia
8,821
1,036
0
0
8,269
3,173
488
5,823
2,147
26,490
0
L
10,199
419
532
4,417
14,354
11,730
0
2,704
11,650
25,464
0
L
Baron Samedi
goldeneye5000
Baron Samedi
10,298
74
641
2,213
11,257
6,274
376
4,546
6,711
27,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,179
Gold Earned
26,909
127
Minions Killed
137
5
Camps Cleared
5
721,138
Distance Traveled
711,763
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,771
675
56
4
3
229,006
4
W
Tsukuyomi
10,114
778
52
4
2
283,304
2
W
Ishtar
9,317
717
47
4
3
240,520
4
W
Discordia
8,748
673
28
2
0
197,314
0
L
Cthulhu
9,245
711
46
4
1
257,421
4
L
Baron Samedi
8,893
684
35
3
1
225,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role