Player Matchup

Charybdis
Charybdis
DabSwagShadows
Charybdis
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 103L
1,568 Elo+
Party 1
Danzaburou
Danzaburou
LordSmilingRobot
Danzaburou
Level 129
God Stats
1W - 3L
1,512 SR
Queue Stats
16W - 20L
1,442 Elo+
Party 1
Chaac
Chaac
MizMelancholy
Chaac
Level 157
God Stats
2W - 1L
1,642 SR
Queue Stats
73W - 63L
1,565 Elo+
Party 1
Arachne
Arachne
N3PTUN33
Arachne
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,536 Elo+
Party 1
Izanami
Izanami
SmokedDat
Izanami
Level 160
God Stats
2W - 2L
1,460 SR
Queue Stats
104W - 79L
1,587 Elo+
Party 1
Team Averages
Level 134
1,523 SR
1,540 Elo+

VS

Team Averages
Level 63
1,586 SR
1,539 Elo+
Tiamat
Tiamat
Cheshirevapor
Tiamat
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,507 Elo+
Solo
Thoth
Thoth
Hi iiM AmPeD
Thoth
Level 128
God Stats
2W - 3L
1,507 SR
Queue Stats
177W - 151L
1,619 Elo+
Party 2
Rama
Rama
HowiePls
Rama
Level 68
God Stats
3W - 1L
1,824 SR
Queue Stats
74W - 62L
1,517 Elo+
Party 2
Sol
Sol
crusherman58
Sol
Level 76
God Stats
0W - 5L
1,597 SR
Queue Stats
63W - 42L
1,541 Elo+
Party 2
Chiron
Chiron
iambabygroot
Chiron
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DabSwagShadows
Charybdis
15
5 / 3 / 14
8,749
972
8,183
8,580
4,206
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
LordSmilingRobot
Danzaburou
14
4 / 2 / 14
8,222
914
10,485
9,133
4,612
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 2 / 12
8,355
928
8,964
13,487
15,292
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
N3PTUN33
Arachne
14
5 / 1 / 13
9,013
1,001
7,885
8,544
7,151
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
SmokedDat
Izanami
15
7 / 1 / 14
9,247
1,027
7,873
7,059
4,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 3
6,486
721
4,340
10,466
4,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 5 / 4
7,430
826
8,915
7,771
2,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
11
1 / 5 / 2
6,383
709
4,345
8,608
3,662
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 2 / 5
6,461
718
5,335
6,410
2,299
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
14
5 / 6 / 3
8,272
919
10,078
12,006
5,188
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
26
25
Kills
9
9
Deaths
25
67
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
7
3
0.36
W
Charybdis
DabSwagShadows
Charybdis
5
3
14
4
L
2
5
4
0.8
L
Rama
1
5
2
0.4
W
Danzaburou
LordSmilingRobot
Danzaburou
4
2
14
5.5
W
4
2
12
5
W
Arachne
N3PTUN33
Arachne
5
1
13
11.5
W
Izanami
SmokedDat
Izanami
7
1
14
14
L
0
2
5
1.25
L
Chiron
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,390
Damage
33,013
46,803
Taken
45,261
35,262
Mitigated
18,556
16,010
Healing
9,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,340
375
248
941
10,466
4,536
40
0
10,466
6,552
0
W
Charybdis
DabSwagShadows
Charybdis
8,183
2,506
1,271
769
8,580
4,206
2,729
3,071
5,509
0
15,013
L
8,915
359
576
619
7,771
2,871
0
0
7,771
23,736
0
L
Rama
4,345
2,310
407
840
8,608
3,662
60
0
8,608
0
9,654
W
Danzaburou
LordSmilingRobot
Danzaburou
10,485
2,396
838
1,294
9,133
4,612
500
3,618
5,515
0
21,824
W
8,964
954
751
3,361
13,487
15,292
833
4,991
8,496
0
16,966
W
Arachne
N3PTUN33
Arachne
7,885
5,420
1,351
2,498
8,544
7,151
458
4,440
4,104
0
13,610
W
Izanami
SmokedDat
Izanami
7,873
2,776
2,135
1,742
7,059
4,001
2,956
2,470
4,589
0
24,577
L
5,335
1,290
435
1,828
6,410
2,299
0
0
6,410
14,294
0
L
Chiron
10,078
4,919
878
3,011
12,006
5,188
275
0
11,965
0
21,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,586
Gold Earned
35,032
90
Minions Killed
109
0
Camps Cleared
0
846,901
Distance Traveled
748,308
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,486
721
10
1
0
144,235
0
W
Charybdis
8,749
972
22
2
0
161,514
2
L
Thoth
7,430
826
36
4
0
148,290
2
L
Rama
6,383
709
14
2
0
136,857
0
W
Danzaburou
8,222
914
17
2
0
165,413
0
W
Chaac
8,355
928
14
2
0
176,109
0
W
Arachne
9,013
1,001
8
1
0
177,408
2
W
Izanami
9,247
1,027
29
3
0
166,457
1
L
Sol
6,461
718
19
2
0
162,232
4
L
Chiron
8,272
919
30
3
0
156,694
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role