Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AngelDieci9
Ymir
Level 46
God Stats
24W - 29L
1,495 SR
Queue Stats
296W - 318L
1,351 Elo+
Party 2
Chaac
Chaac
NEW_BLACK_BLOOD
Chaac
Level 81
God Stats
2W - 5L
1,240 SR
Queue Stats
105W - 105L
1,408 Elo+
Solo
Neith
Neith
byRocket35
Neith
Level 27
God Stats
17W - 21L
1,343 SR
Queue Stats
136W - 147L
1,284 Elo+
Party 2
Awilix
Awilix
daanii__gm
Awilix
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
260W - 246L
1,354 Elo+
Party 2
Team Averages
Level 74
1,416 SR
1,380 Elo+

VS

Team Averages
Level 65
1,567 SR
1,393 Elo+
Charybdis
Charybdis
Fratio60
Charybdis
Level 62
God Stats
4W - 6L
1,427 SR
Queue Stats
129W - 152L
1,381 Elo+
Party 1
Chang'e
Chang'e
Jack1sAQT
Chang'e
Level 87
God Stats
1W - 1L
1,703 SR
Queue Stats
163W - 171L
1,445 Elo+
Solo
Ymir
Ymir
MrCristolleur
Ymir
Level 45
God Stats
6W - 4L
1,601 SR
Queue Stats
62W - 83L
1,357 Elo+
Party 1
Lancelot
Lancelot
iRussoBrothers
Lancelot
Level 83
God Stats
11W - 7L
1,641 SR
Queue Stats
84W - 88L
1,438 Elo+
Solo
Sol
Sol
muchachoss60
Sol
Level 47
God Stats
16W - 11L
1,462 SR
Queue Stats
84W - 109L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
15
3 / 1 / 2
8,710
581
7,169
7,556
2,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 6
7,180
479
4,832
8,764
8,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 3 / 3
8,221
548
7,768
15,260
10,711
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Neith
11
2 / 1 / 2
6,334
422
6,219
5,482
2,318
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Awilix
daanii__gm
Awilix
13
5 / 1 / 2
7,925
528
8,954
11,252
4,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fratio60
Charybdis
10
0 / 2 / 3
6,352
423
7,519
9,405
3,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
Jack1sAQT
Chang'e
12
2 / 3 / 1
7,484
499
5,100
8,808
3,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 3 / 2
6,470
431
3,320
10,123
8,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lancelot
11
2 / 2 / 2
6,857
457
5,076
10,173
3,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 2 / 0
8,134
542
8,256
10,341
4,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
12
Kills
7
7
Deaths
12
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
3
1
2
4
W
0
1
6
3
L
Charybdis
Fratio60
Charybdis
0
2
3
0.75
L
Chang'e
Jack1sAQT
Chang'e
2
3
1
0.83
L
0
3
2
0.33
W
2
3
3
1.17
W
Neith
2
1
2
3
W
Awilix
daanii__gm
Awilix
5
1
2
6
L
Lancelot
2
2
2
1.5
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,942
Damage
29,271
48,314
Taken
48,850
28,582
Mitigated
23,128
14,856
Healing
14,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
7,169
1,102
0
980
7,556
2,850
0
2,676
4,620
71,677
0
W
4,832
1,336
0
1,567
8,764
8,283
162
1,069
7,695
31,392
0
L
Charybdis
Fratio60
Charybdis
7,519
3,906
0
3,676
9,405
3,007
1,020
2,274
7,131
0
49,008
L
Chang'e
Jack1sAQT
Chang'e
5,100
459
582
2,391
8,808
3,306
0
4,941
3,867
43,299
0
L
3,320
202
192
2,518
10,123
8,519
0
1,841
8,282
9,670
0
W
7,768
1,400
0
5,160
15,260
10,711
864
6,929
8,301
0
60,487
W
Neith
6,219
2,617
0
3,028
5,482
2,318
576
2,113
3,283
0
36,463
W
Awilix
daanii__gm
Awilix
8,954
3,105
0
4,121
11,252
4,420
0
2,194
8,958
0
50,345
L
Lancelot
5,076
1,149
0
500
10,173
3,858
488
2,303
7,870
0
39,336
L
8,256
3,459
0
5,139
10,341
4,438
1,686
642
9,699
46,145
7,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,370
Gold Earned
35,297
418
Minions Killed
337
0
Camps Cleared
0
1,417,814
Distance Traveled
1,356,039
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,710
581
118
8
0
288,837
3
W
Ymir
7,180
479
38
3
0
281,693
4
L
Charybdis
6,352
423
82
5
0
244,561
2
L
Chang'e
7,484
499
80
5
0
281,743
0
L
Ymir
6,470
431
15
1
0
274,769
4
W
Chaac
8,221
548
110
7
0
261,273
0
W
Neith
6,334
422
61
4
0
260,701
3
W
Awilix
7,925
528
91
6
0
325,310
1
L
Lancelot
6,857
457
64
4
0
320,034
3
L
Sol
8,134
542
96
6
0
234,932
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role