Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
DutchProtector
Artio
Level 140
God Stats
5W - 5L
1,584 SR
Queue Stats
339W - 314L
1,633 Elo+
Solo
Cthulhu
Cthulhu
Mlnxz
Cthulhu
Level 122
God Stats
4W - 2L
1,647 SR
Queue Stats
165W - 160L
1,624 Elo+
Solo
Rama
Rama
Rafynodon
Rama
Level 157
God Stats
31W - 14L
1,558 SR
Queue Stats
281W - 207L
1,683 Elo+
Solo
Scylla
Scylla
Terminatorams
Scylla
Level 147
God Stats
2W - 1L
1,162 SR
Queue Stats
303W - 316L
1,589 Elo+
Solo
Team Averages
Level 143
1,490 SR
1,606 Elo+

VS

Team Averages
Level 139
1,506 SR
1,542 Elo+
Tyr
Tyr
 
Tyr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Eurycotis
Scylla
Level 139
God Stats
4W - 1L
1,993 SR
Queue Stats
94W - 66L
1,629 Elo+
Solo
Cerberus
Cerberus
GeroBoy
Cerberus
Level 122
God Stats
0W - 1L
1,316 SR
Queue Stats
113W - 112L
1,559 Elo+
Solo
Ne Zha
Ne Zha
KalitTheLiar
Ne Zha
Level 149
God Stats
2W - 3L
1,223 SR
Queue Stats
253W - 239L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
3 / 1 / 3
5,891
589
4,160
7,959
2,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
2 / 3 / 1
5,017
502
4,355
7,930
3,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cthulhu
Mlnxz
Cthulhu
9
2 / 3 / 1
5,393
539
6,532
9,836
4,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
11
0 / 0 / 1
5,850
585
3,713
6,481
2,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 2 / 2
6,215
622
2,878
4,411
1,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
4 / 3 / 0
5,749
575
4,986
12,538
8,195
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
 
Ishtar
10
1 / 2 / 1
5,576
558
3,678
7,081
2,316
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
Eurycotis
Scylla
6
1 / 2 / 0
4,596
460
1,006
2,486
833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cerberus
GeroBoy
Cerberus
9
2 / 0 / 1
5,498
550
4,371
7,743
3,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
8
1 / 2 / 3
5,155
516
4,262
7,641
2,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
9
Kills
9
9
Deaths
9
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
1
3
4.5
L
Tyr
 
Tyr
4
3
0
1.33
L
Ishtar
 
Ishtar
1
2
1
0.75
W
2
3
1
0.83
L
Scylla
Eurycotis
Scylla
1
2
0
0.5
L
Cerberus
GeroBoy
Cerberus
2
0
1
2.5
L
Ne Zha
1
2
3
1.25
W
Cthulhu
Mlnxz
Cthulhu
2
3
1
0.83
W
Rama
0
0
1
0.5
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,638
Damage
18,303
36,617
Taken
37,489
15,027
Mitigated
17,639
12,635
Healing
13,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,160
1,240
0
2,913
7,959
2,934
0
257
7,702
0
28,667
L
Tyr
 
Tyr
4,986
976
0
5,122
12,538
8,195
0
3,894
8,166
0
28,576
L
Ishtar
 
Ishtar
3,678
2,476
0
1,587
7,081
2,316
0
1,331
5,538
0
45,159
W
4,355
421
516
3,083
7,930
3,838
0
1,833
6,097
19,808
0
L
Scylla
Eurycotis
Scylla
1,006
223
0
150
2,486
833
0
1,536
910
16,403
0
L
Cerberus
GeroBoy
Cerberus
4,371
1,066
82
3,819
7,743
3,665
0
3,225
4,060
25,438
0
L
Ne Zha
4,262
1,882
0
2,752
7,641
2,630
0
2,439
5,050
0
22,556
W
Cthulhu
Mlnxz
Cthulhu
6,532
1,407
0
2,313
9,836
4,689
0
1,136
8,700
26,112
0
W
Rama
3,713
3,318
0
3,150
6,481
2,059
0
1,315
5,166
0
52,317
W
2,878
519
0
660
4,411
1,507
420
836
3,575
46,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,366
Gold Earned
26,574
331
Minions Killed
274
0
Camps Cleared
0
958,727
Distance Traveled
911,448
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,891
589
59
6
0
204,946
3
L
Tyr
5,749
575
58
6
0
209,971
3
L
Ishtar
5,576
558
79
8
0
175,513
5
W
Artio
5,017
502
38
4
0
200,809
3
L
Scylla
4,596
460
30
3
0
108,525
1
L
Cerberus
5,498
550
65
7
0
202,010
3
L
Ne Zha
5,155
516
42
4
0
215,429
6
W
Cthulhu
5,393
539
48
5
0
208,023
1
W
Rama
5,850
585
99
10
0
175,177
2
W
Scylla
6,215
622
87
9
0
169,772
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role