Player Matchup

Aphrodite
Aphrodite
Platinum IV
BonnieHaruno
Aphrodite
Platinum IV
Level 94
God Stats
17W - 13L
1,669 SR
Queue Stats
110W - 90L
1,825 MMR
Party 2
Scylla
Scylla
Platinum V
ItzHarley
Scylla
Platinum V
Level 126
God Stats
17W - 20L
1,627 SR
Queue Stats
147W - 126L
1,747 MMR
Party 2
Bastet
Bastet
Platinum IV
alex the manXXX
Bastet
Platinum IV
Level 149
God Stats
6W - 6L
1,673 SR
Queue Stats
43W - 55L
1,836 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 123
1,656 SR
1,803 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 113
1,391 SR
1,695 MMR
Baron Samedi
Baron Samedi
Platinum V
 
Baron Samedi
Platinum V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum I
Venxsaur
Sol
Platinum I
Level 69
God Stats
1W - 1L
1,312 SR
Queue Stats
22W - 19L
2,019 MMR
Party 1
Hercules
Hercules
Platinum III
iCBodies
Hercules
Platinum III
Level 149
God Stats
1W - 0L
1,360 SR
Queue Stats
149W - 162L
1,566 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BonnieHaruno
Aphrodite
20
6 / 3 / 16
20,522
684
26,792
29,139
31,845
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Scylla
ItzHarley
Scylla
20
8 / 8 / 10
20,158
672
40,139
35,853
16,919
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

20
9 / 10 / 11
20,346
678
43,345
47,183
32,973
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
AtlasAchillesGebAh Muzen CabYmir

VS

Bans
Baba YagaKumbhakarnaSobekGaneshaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
20
5 / 11 / 11
20,568
686
22,855
38,529
32,690
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
6 / 9 / 10
21,357
712
36,289
39,589
17,408
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hercules
iCBodies
Hercules
20
8 / 3 / 6
19,858
662
25,914
52,157
83,651
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
46
23
Kills
19
21
Deaths
23
37
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
11
11
0.95
L
Aphrodite
BonnieHaruno
Aphrodite
6
3
16
4.67
L
Scylla
ItzHarley
Scylla
8
8
10
1.63
W
6
9
10
1.22
L
9
10
11
1.45
W
Hercules
iCBodies
Hercules
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,276
Damage
85,058
112,175
Taken
130,275
81,737
Mitigated
133,749
43,840
Healing
47,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
22,855
995
3,491
5,921
38,529
32,690
467
16,930
21,230
88,062
0
L
Aphrodite
BonnieHaruno
Aphrodite
26,792
1,834
16,950
18,518
29,139
31,845
1,264
14,852
14,287
85,899
0
L
Scylla
ItzHarley
Scylla
40,139
1,949
0
2,100
35,853
16,919
1,648
20,790
15,063
132,788
0
W
36,289
11,364
0
16,584
39,589
17,408
3,939
23,305
15,546
135,052
8,274
L
43,345
14,749
0
6,272
47,183
32,973
499
20,711
26,472
0
97,162
W
Hercules
iCBodies
Hercules
25,914
4,962
562
21,189
52,157
83,651
254
25,808
25,645
0
50,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,026
Gold Earned
61,783
315
Minions Killed
341
9
Camps Cleared
15
1,659,955
Distance Traveled
1,474,221
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
20,568
686
118
4
4
447,734
8
L
Aphrodite
20,522
684
115
4
1
588,792
0
L
Scylla
20,158
672
123
4
6
529,061
7
W
Sol
21,357
712
173
6
8
452,199
4
L
Bastet
20,346
678
77
3
2
542,102
2
W
Hercules
19,858
662
50
2
3
574,288
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role