Player Matchup

Anubis
Anubis
 
Anubis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Matheus_CFrota
Thor
Level 54
God Stats
3W - 5L
1,524 SR
Queue Stats
78W - 99L
1,429 Elo+
Solo
Anhur
Anhur
Pedrozz350
Anhur
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 156L
1,299 Elo+
Party 2
Bellona
Bellona
gutessaro
Bellona
Level 19
God Stats
6W - 3L
1,649 SR
Queue Stats
57W - 86L
1,318 Elo+
Party 2
Team Averages
Level 62
1,535 SR
1,409 Elo+

VS

Team Averages
Level 81
1,448 SR
1,391 Elo+
Medusa
Medusa
Blessed66
Medusa
Level 26
God Stats
4W - 6L
1,253 SR
Queue Stats
23W - 47L
1,305 Elo+
Party 1
He Bo
He Bo
Liquid-NoRvYx
He Bo
Level 68
God Stats
0W - 2L
1,242 SR
Queue Stats
228W - 228L
1,460 Elo+
Solo
Atlas
Atlas
Lucas_silva6996
Atlas
Level 89
God Stats
24W - 13L
1,641 SR
Queue Stats
177W - 199L
1,347 Elo+
Solo
Cthulhu
Cthulhu
Marco1235
Cthulhu
Level 83
God Stats
39W - 40L
1,434 SR
Queue Stats
53W - 58L
1,445 Elo+
Solo
Mercury
Mercury
SuicideSupport
Mercury
Level 137
God Stats
0W - 1L
1,670 SR
Queue Stats
32W - 45L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
4 / 0 / 5
7,607
634
5,428
6,486
3,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
 
Sylvanus
10
1 / 2 / 4
6,693
558
2,533
7,127
3,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
3 / 0 / 1
6,649
554
3,220
5,736
2,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
11
2 / 3 / 2
6,469
539
4,173
6,311
1,966
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
gutessaro
Bellona
12
0 / 1 / 0
7,130
594
2,968
6,385
5,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Blessed66
Medusa
9
2 / 4 / 2
5,861
488
4,901
9,620
2,774
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 3 / 0
5,965
497
3,127
6,092
1,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
2 / 2 / 3
5,673
473
3,917
7,989
4,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
Marco1235
Cthulhu
1
0 / 0 / 0
3,825
319
0
0
0
12
1 / 1 / 0
6,327
527
4,391
10,544
4,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
10
Kills
6
6
Deaths
10
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
0
5
6.5
W
Sylvanus
 
Sylvanus
1
2
4
1.5
L
Medusa
Blessed66
Medusa
2
4
2
0.75
L
1
3
0
0.33
L
2
2
3
1.75
L
Cthulhu
Marco1235
Cthulhu
0
0
0
0
W
3
0
1
3.5
W
Anhur
2
3
2
1
L
1
1
0
1
W
Bellona
gutessaro
Bellona
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,322
Damage
16,336
32,045
Taken
34,245
16,328
Mitigated
12,606
13,198
Healing
8,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,428
336
0
4,115
6,486
3,053
590
2,242
3,978
52,877
0
W
Sylvanus
 
Sylvanus
2,533
664
652
2,052
7,127
3,775
490
1,995
4,808
18,113
0
L
Medusa
Blessed66
Medusa
4,901
2,612
0
1,796
9,620
2,774
64
3,033
6,587
0
33,523
L
3,127
284
0
830
6,092
1,694
0
2,833
3,259
35,778
0
L
3,917
1,370
223
1,837
7,989
4,120
0
1,349
6,640
16,303
0
L
Cthulhu
Marco1235
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
3,220
664
0
2,842
5,736
2,109
208
947
4,733
0
34,708
W
Anhur
4,173
2,406
0
1,035
6,311
1,966
764
1,498
4,813
0
38,655
L
4,391
1,360
0
3,354
10,544
4,018
0
746
9,798
0
47,436
W
Bellona
gutessaro
Bellona
2,968
667
0
2,502
6,385
5,425
1,892
0
6,385
0
43,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,548
Gold Earned
27,651
315
Minions Killed
228
0
Camps Cleared
0
1,221,446
Distance Traveled
841,621
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,607
634
85
7
0
228,442
5
W
Sylvanus
6,693
558
28
2
0
244,573
4
L
Medusa
5,861
488
55
5
0
228,937
3
L
He Bo
5,965
497
63
5
0
201,254
4
L
Atlas
5,673
473
19
2
0
151,614
1
L
Cthulhu
3,825
319
0
0
0
0
0
W
Thor
6,649
554
59
5
0
253,978
3
W
Anhur
6,469
539
52
4
0
226,810
0
L
Mercury
6,327
527
91
8
0
259,816
2
W
Bellona
7,130
594
91
8
0
267,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role