Player Matchup

Sylvanus
Sylvanus
FIL7884
Sylvanus
Level 160
God Stats
2W - 1L
1,435 SR
Queue Stats
150W - 151L
1,473 Elo+
Solo
Zhong Kui
Zhong Kui
Hosen__
Zhong Kui
Level 129
God Stats
1W - 2L
1,524 SR
Queue Stats
72W - 91L
1,456 Elo+
Solo
Fenrir
Fenrir
Inu09
Fenrir
Level 125
God Stats
1W - 1L
1,380 SR
Queue Stats
73W - 60L
1,579 Elo+
Solo
Merlin
Merlin
socrates777usa
Merlin
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xPresumedxDeadx
Morgan Le Fay
Level 157
God Stats
3W - 4L
1,571 SR
Queue Stats
214W - 203L
1,536 Elo+
Solo
Team Averages
Level 120
1,482 SR
1,509 Elo+

VS

Team Averages
Level 139
1,576 SR
1,504 Elo+
Guan Yu
Guan Yu
BL0OD SHADOW
Guan Yu
Level 154
God Stats
10W - 6L
1,697 SR
Queue Stats
1,042W - 896L
1,512 Elo+
Solo
Tiamat
Tiamat
DACSGamer
Tiamat
Level 126
God Stats
2W - 3L
1,647 SR
Queue Stats
273W - 266L
1,529 Elo+
Solo
Nemesis
Nemesis
MiraGeCrazy
Nemesis
Level 160
God Stats
3W - 1L
1,599 SR
Queue Stats
157W - 159L
1,511 Elo+
Party 1
Tyr
Tyr
a507GHOST
Tyr
Level 117
God Stats
2W - 2L
1,378 SR
Queue Stats
82W - 82L
1,518 Elo+
Party 1
Ao Kuang
Ao Kuang
danxxyxjav
Ao Kuang
Level 137
God Stats
1W - 3L
1,558 SR
Queue Stats
124W - 137L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FIL7884
Sylvanus
19
2 / 6 / 11
11,893
626
15,377
28,220
26,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
Hosen__
Zhong Kui
20
6 / 4 / 9
13,168
693
24,826
25,137
18,655
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Inu09
Fenrir
20
2 / 6 / 10
12,770
672
19,345
29,641
30,163
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 2 / 1
9,070
477
1,351
3,352
1,163
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
xPresumedxDeadx
Morgan Le Fay
20
5 / 2 / 10
13,145
692
20,028
12,288
6,967
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BL0OD SHADOW
Guan Yu
20
2 / 3 / 16
12,616
664
13,317
27,999
38,573
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
DACSGamer
Tiamat
18
3 / 3 / 9
11,717
617
20,866
16,106
12,669
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
MiraGeCrazy
Nemesis
20
5 / 5 / 12
12,377
651
21,851
23,195
15,971
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
1 / 4 / 10
11,606
611
11,609
22,775
16,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
danxxyxjav
Ao Kuang
20
8 / 2 / 9
13,494
710
20,175
24,127
13,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
75
16
Kills
19
20
Deaths
17
41
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
BL0OD SHADOW
Guan Yu
2
3
16
3.33
W
Tiamat
DACSGamer
Tiamat
3
3
9
2.5
L
Sylvanus
FIL7884
Sylvanus
2
6
11
1.25
L
Zhong Kui
Hosen__
Zhong Kui
6
4
9
2.63
L
Fenrir
Inu09
Fenrir
2
6
10
1.17
W
Nemesis
MiraGeCrazy
Nemesis
5
5
12
2.2
W
1
4
10
1.5
W
Ao Kuang
danxxyxjav
Ao Kuang
8
2
9
6.25
L
1
2
1
0.75
L
Morgan Le Fay
xPresumedxDeadx
Morgan Le Fay
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,927
Damage
87,818
98,638
Taken
114,202
83,428
Mitigated
97,539
48,996
Healing
64,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
BL0OD SHADOW
Guan Yu
13,317
921
19,568
10,399
27,999
38,573
702
10,226
17,773
348
38,566
W
Tiamat
DACSGamer
Tiamat
20,866
917
1,414
3,012
16,106
12,669
326
9,099
7,007
44,889
0
L
Sylvanus
FIL7884
Sylvanus
15,377
2,460
12,825
9,713
28,220
26,480
736
14,515
13,467
28,077
0
L
Zhong Kui
Hosen__
Zhong Kui
24,826
1,343
3,496
8,491
25,137
18,655
1,559
8,308
16,789
53,633
0
L
Fenrir
Inu09
Fenrir
19,345
3,837
2,998
8,326
29,641
30,163
240
11,104
18,168
0
30,205
W
Nemesis
MiraGeCrazy
Nemesis
21,851
8,587
5,040
4,898
23,195
15,971
3,639
13,538
9,657
0
37,571
W
11,609
391
5,905
5,841
22,775
16,919
938
12,134
10,641
0
20,745
W
Ao Kuang
danxxyxjav
Ao Kuang
20,175
5,370
232
8,149
24,127
13,407
2,712
16,585
7,542
40,615
0
L
1,351
488
192
41
3,352
1,163
0
992
2,329
2,318
0
L
Morgan Le Fay
xPresumedxDeadx
Morgan Le Fay
20,028
606
927
1,987
12,288
6,967
1,680
6,470
5,777
52,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,046
Gold Earned
61,810
188
Minions Killed
201
0
Camps Cleared
0
1,322,287
Distance Traveled
1,772,401
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,616
664
51
3
0
365,814
0
W
Tiamat
11,717
617
48
3
0
351,609
0
L
Sylvanus
11,893
626
26
1
0
259,096
0
L
Zhong Kui
13,168
693
82
4
0
307,118
1
L
Fenrir
12,770
672
16
1
0
366,449
3
W
Nemesis
12,377
651
38
2
0
342,199
1
W
Tyr
11,606
611
33
2
0
371,156
1
W
Ao Kuang
13,494
710
31
2
0
341,623
0
L
Merlin
9,070
477
2
0
0
71,365
1
L
Morgan Le Fay
13,145
692
62
3
0
318,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role