Player Matchup

Eset
Eset
Drakrami
Eset
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 90L
1,371 Elo+
Solo
Arachne
Arachne
Isfinite3140
Arachne
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 64L
1,495 Elo+
Solo
Neith
Neith
Jeremie9220
Neith
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 153L
1,474 Elo+
Solo
Kali
Kali
Moonlyghts
Kali
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
602W - 600L
1,591 Elo+
Solo
Shiva
Shiva
YbN-kaths72
Shiva
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,339 Elo+
Solo
Team Averages
Level 59
1,500 SR
1,454 Elo+

VS

Team Averages
Level 124
1,607 SR
1,511 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Amaterasu2112
Kuzenbo
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 79L
1,490 Elo+
Solo
Shiva
Shiva
DamianDivial21
Shiva
Level 127
God Stats
2W - 0L
1,879 SR
Queue Stats
70W - 84L
1,415 Elo+
Solo
Pele
Pele
MythagoreX
Pele
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,655 Elo+
Solo
Hera
Hera
SilentKanti
Hera
Level 146
God Stats
2W - 3L
1,656 SR
Queue Stats
95W - 125L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
11
0 / 3 / 1
5,295
883
2,638
4,156
1,623
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Isfinite3140
Arachne
9
0 / 1 / 1
4,944
824
1,739
4,420
2,405
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 2 / 1
5,428
905
3,695
4,673
2,147
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 2 / 1
6,055
1,009
4,065
6,806
3,047
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

7
0 / 2 / 0
4,766
794
1,371
4,312
2,911
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 1 / 7
5,757
960
3,465
2,495
914
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
12
1 / 1 / 9
6,489
1,082
4,390
7,854
11,936
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
1 / 1 / 8
5,999
1,000
3,222
4,224
4,237
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
6 / 1 / 4
7,006
1,168
6,855
5,879
3,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 0 / 7
5,723
954
3,900
2,913
1,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
45
2
Kills
10
10
Deaths
4
4
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
1
7
4.5
W
Kuzenbo
1
1
9
5.5
W
1
1
8
5
L
Eset
0
3
1
0.17
L
Arachne
Isfinite3140
Arachne
0
1
1
0.5
L
1
2
1
0.75
L
1
2
1
0.75
W
6
1
4
8
W
1
0
7
4.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,508
Damage
21,832
24,367
Taken
23,365
12,133
Mitigated
21,615
8,283
Healing
6,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
3,465
1,426
102
110
2,495
914
655
136
2,359
9,452
0
W
Kuzenbo
4,390
1,480
1,036
1,592
7,854
11,936
480
1,299
6,555
10,452
0
W
3,222
207
1,706
356
4,224
4,237
123
189
4,035
0
10,310
L
Eset
2,638
387
1,193
166
4,156
1,623
0
1,748
2,408
11,523
0
L
Arachne
Isfinite3140
Arachne
1,739
1,645
266
1,018
4,420
2,405
0
2,162
2,258
0
3,341
L
3,695
950
497
1,335
4,673
2,147
0
2,317
2,356
0
12,581
L
4,065
1,677
1,198
2,165
6,806
3,047
0
3,296
3,510
0
15,081
W
6,855
771
407
1,285
5,879
3,413
200
587
5,292
0
13,359
W
3,900
904
57
333
2,913
1,115
1,280
427
2,486
9,714
0
L
1,371
124
317
128
4,312
2,911
0
2,232
2,080
0
3,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,488
Gold Earned
30,974
68
Minions Killed
85
0
Camps Cleared
0
545,820
Distance Traveled
549,763
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,757
960
16
3
0
85,741
0
W
Kuzenbo
6,489
1,082
23
4
0
123,023
0
W
Shiva
5,999
1,000
7
1
0
111,029
0
L
Eset
5,295
883
20
3
0
106,561
0
L
Arachne
4,944
824
8
1
0
117,755
0
L
Neith
5,428
905
19
3
0
121,031
0
L
Kali
6,055
1,009
19
3
0
117,010
0
W
Pele
7,006
1,168
18
3
0
124,021
2
W
Hera
5,723
954
21
4
0
105,949
0
L
Shiva
4,766
794
2
0
0
83,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role