Player Matchup

Ah Puch
Ah Puch
OldKingKobold
Ah Puch
Level 88
God Stats
15W - 5L
1,778 SR
Queue Stats
402W - 317L
1,644 Elo+
Party 2
Osiris
Osiris
XPeasoupX
Osiris
Level 107
God Stats
9W - 9L
1,482 SR
Queue Stats
468W - 346L
1,775 Elo+
Party 2
Bellona
Bellona
cutelittlemeese
Bellona
Level 27
God Stats
8W - 0L
1,838 SR
Queue Stats
93W - 27L
1,800 Elo+
Party 2
Team Averages
Level 74
1,699 SR
1,740 Elo+

VS

Team Averages
Level 86
1,652 SR
1,385 Elo+
Bacchus
Bacchus
Drstylous99
Bacchus
Level 17
God Stats
2W - 1L
1,841 SR
Queue Stats
3W - 7L
1,382 Elo+
Party 1
Medusa
Medusa
Thebestloki123
Medusa
Level 100
God Stats
1W - 1L
1,754 SR
Queue Stats
6W - 9L
1,464 Elo+
Party 1
Sol
Sol
midwar
Sol
Level 141
God Stats
0W - 1L
1,360 SR
Queue Stats
21W - 53L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
15
1 / 0 / 4
9,254
661
16,337
5,358
2,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
XPeasoupX
Osiris
14
3 / 0 / 3
9,253
661
12,776
14,234
12,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 0 / 3
9,556
683
12,280
13,250
12,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Drstylous99
Bacchus
13
0 / 0 / 0
8,762
626
7,809
15,415
23,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 4 / 0
7,874
562
8,544
16,944
12,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
midwar
Sol
9
0 / 3 / 0
7,243
517
7,722
11,747
5,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
7
Kills
0
0
Deaths
7
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Drstylous99
Bacchus
0
0
0
0
W
Ah Puch
1
0
4
3
L
0
4
0
0
W
Osiris
XPeasoupX
Osiris
3
0
3
4.5
W
3
0
3
4.5
L
Sol
midwar
Sol
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,393
Damage
24,075
32,842
Taken
44,106
27,664
Mitigated
41,197
13,715
Healing
4,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Drstylous99
Bacchus
7,809
485
0
1,140
15,415
23,453
0
6,537
8,299
20,567
0
W
Ah Puch
16,337
517
0
3,008
5,358
2,606
698
2,900
2,403
39,879
0
L
8,544
3,731
0
626
16,944
12,390
0
4,535
11,989
0
33,767
W
Osiris
XPeasoupX
Osiris
12,776
2,883
0
6,120
14,234
12,752
930
6,051
7,956
0
35,957
W
12,280
4,376
0
4,587
13,250
12,306
1,237
6,840
6,122
0
38,081
L
Sol
midwar
Sol
7,722
1,805
0
2,270
11,747
5,354
0
4,195
7,250
15,440
1,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,063
Gold Earned
23,879
165
Minions Killed
154
9
Camps Cleared
4
855,798
Distance Traveled
728,715
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,762
626
54
4
0
294,502
5
W
Ah Puch
9,254
661
73
5
3
289,810
2
L
Medusa
7,874
562
73
5
3
265,785
2
W
Osiris
9,253
661
38
3
4
294,411
1
W
Bellona
9,556
683
54
4
2
271,577
5
L
Sol
7,243
517
27
2
1
168,428
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role