Player Matchup

Geb
Geb
FainTMako
Geb
Level 149
God Stats
13W - 8L
1,512 SR
Queue Stats
436W - 478L
1,355 Elo+
Solo
Ah Puch
Ah Puch
Sonic123Sonic
Ah Puch
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 19L
1,195 Elo+
Solo
Charybdis
Charybdis
Trisectrix
Charybdis
Level 109
God Stats
2W - 3L
1,293 SR
Queue Stats
128W - 115L
1,412 Elo+
Solo
Izanami
Izanami
fumbler6
Izanami
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
301W - 312L
1,486 Elo+
Solo
Cthulhu
Cthulhu
igneoigneo
Cthulhu
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 59L
1,432 Elo+
Solo
Team Averages
Level 83
1,461 SR
1,376 Elo+

VS

Team Averages
Level 60
1,466 SR
1,434 Elo+
Chiron
Chiron
 
Chiron
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
ASevenSidedSyko
Ah Puch
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Sol
Sol
DevilzBabyDoll
Sol
Level 58
God Stats
1W - 2L
1,329 SR
Queue Stats
23W - 35L
1,318 Elo+
Party 1
Cthulhu
Cthulhu
I poop cement
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Janus
Janus
ashnag04
Janus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 104L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 14
10,882
907
12,971
11,049
8,718
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ah Puch
17
6 / 4 / 9
10,387
866
16,845
10,752
5,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charybdis
Trisectrix
Charybdis
15
3 / 5 / 11
9,480
790
10,391
10,163
4,869
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
fumbler6
Izanami
16
4 / 4 / 12
10,567
881
11,453
10,672
5,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
igneoigneo
Cthulhu
18
8 / 4 / 14
10,973
914
9,108
12,142
12,377
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
12 / 4 / 5
9,884
824
12,787
12,385
5,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 7 / 10
8,242
687
6,481
12,201
5,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
1 / 5 / 7
7,857
655
4,705
11,561
4,592
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
13
1 / 6 / 9
7,702
642
6,661
13,395
10,265
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
ashnag04
Janus
17
5 / 5 / 8
9,539
795
11,795
14,102
6,208
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
59
27
Kills
20
20
Deaths
27
60
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
12
4
5
3.63
L
1
7
10
0.86
L
1
5
7
0.9
W
6
3
14
4.33
L
Cthulhu
1
6
9
0.92
W
Ah Puch
6
4
9
2.63
W
Charybdis
Trisectrix
Charybdis
3
5
11
1.7
L
Janus
ashnag04
Janus
5
5
8
1.8
W
Izanami
fumbler6
Izanami
4
4
12
2.5
W
Cthulhu
igneoigneo
Cthulhu
8
4
14
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,768
Damage
42,429
54,778
Taken
63,644
37,220
Mitigated
32,165
13,294
Healing
17,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
12,787
5,630
3,612
4,420
12,385
5,924
0
7,246
5,139
0
19,272
L
6,481
450
0
427
12,201
5,176
0
7,229
4,972
12,317
0
L
4,705
1,311
0
2,293
11,561
4,592
0
6,369
5,192
7,338
0
W
12,971
936
1,068
3,444
11,049
8,718
439
4,694
6,355
19,716
0
L
Cthulhu
6,661
145
288
808
13,395
10,265
0
9,582
3,813
11,816
0
W
Ah Puch
16,845
325
161
1,122
10,752
5,257
1,356
6,535
4,217
27,893
0
W
Charybdis
Trisectrix
Charybdis
10,391
5,600
568
1,752
10,163
4,869
3,411
6,230
3,933
0
31,150
L
Janus
ashnag04
Janus
11,795
1,263
701
4,577
14,102
6,208
0
8,498
5,604
29,152
0
W
Izanami
fumbler6
Izanami
11,453
5,554
1,750
1,637
10,672
5,999
2,000
6,459
4,213
0
28,089
W
Cthulhu
igneoigneo
Cthulhu
9,108
673
782
1,010
12,142
12,377
396
5,724
6,418
17,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,289
Gold Earned
43,224
138
Minions Killed
120
0
Camps Cleared
0
1,002,158
Distance Traveled
966,262
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,884
824
31
3
0
192,442
0
L
Ah Puch
8,242
687
22
2
0
192,716
3
L
Sol
7,857
655
7
1
0
203,447
0
W
Geb
10,882
907
7
1
0
200,605
0
L
Cthulhu
7,702
642
16
1
0
188,200
2
W
Ah Puch
10,387
866
34
3
0
199,164
2
W
Charybdis
9,480
790
51
4
0
167,009
0
L
Janus
9,539
795
44
4
0
189,457
0
W
Izanami
10,567
881
34
3
0
196,126
0
W
Cthulhu
10,973
914
12
1
0
239,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role