Player Matchup

Ymir
Ymir
 
Ymir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BigJohnHanglo
Janus
Level 108
God Stats
8W - 13L
1,382 SR
Queue Stats
173W - 185L
1,260 Elo+
Solo
Tiamat
Tiamat
HadesSama35
Tiamat
Level 117
God Stats
31W - 33L
1,493 SR
Queue Stats
447W - 477L
1,370 Elo+
Solo
Bakasura
Bakasura
Mystro_77
Bakasura
Level 144
God Stats
8W - 9L
1,551 SR
Queue Stats
332W - 347L
1,393 Elo+
Solo
Medusa
Medusa
cenaaaaa13
Medusa
Level 44
God Stats
3W - 3L
1,483 SR
Queue Stats
10W - 19L
1,252 Elo+
Solo
Team Averages
Level 114
1,482 SR
1,355 Elo+

VS

Team Averages
Level 93
1,546 SR
1,374 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
BigPimpinMajesty
Bakasura
Level 59
God Stats
11W - 19L
1,451 SR
Queue Stats
53W - 96L
1,336 Elo+
Solo
Zeus
Zeus
Bjornragnar8
Zeus
Level 94
God Stats
2W - 6L
1,425 SR
Queue Stats
566W - 592L
1,352 Elo+
Solo
Bellona
Bellona
cleepchapper69
Bellona
Level 85
God Stats
5W - 3L
1,795 SR
Queue Stats
194W - 231L
1,374 Elo+
Solo
Ares
Ares
keyboardxmosh
Ares
Level 120
God Stats
19W - 15L
1,559 SR
Queue Stats
143W - 169L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 2 / 1
5,343
534
3,022
6,145
2,763
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
3 / 0 / 2
6,016
602
3,062
3,826
1,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
11
0 / 0 / 1
6,317
632
2,046
4,262
1,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
Mystro_77
Bakasura
12
3 / 0 / 0
6,628
663
2,397
8,005
3,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
cenaaaaa13
Medusa
10
1 / 2 / 0
5,722
572
3,869
6,173
2,034
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
6
0 / 4 / 0
3,990
399
1,418
4,304
1,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
1 / 2 / 0
4,713
471
2,955
6,083
2,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 1 / 1
4,885
489
1,411
4,728
1,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 0 / 0
5,115
512
4,702
5,298
3,496
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 1 / 0
4,606
461
472
4,548
1,972
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
8
Kills
4
4
Deaths
8
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
2
1
0.75
L
Ao Kuang
 
Ao Kuang
0
4
0
0
W
3
0
2
4
L
1
2
0
0.5
L
1
1
1
1.5
W
Tiamat
0
0
1
0.5
W
Bakasura
Mystro_77
Bakasura
3
0
0
3
W
Medusa
cenaaaaa13
Medusa
1
2
0
0.5
L
2
0
0
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,396
Damage
10,958
28,411
Taken
24,961
11,073
Mitigated
10,738
9,543
Healing
3,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,022
556
0
1,928
6,145
2,763
433
788
5,025
19,943
0
L
Ao Kuang
 
Ao Kuang
1,418
385
0
254
4,304
1,588
0
2,384
1,434
5,161
762
W
3,062
156
0
533
3,826
1,133
170
942
2,862
24,303
0
L
2,955
1,764
0
1,370
6,083
2,305
0
1,104
4,765
0
19,942
L
1,411
288
0
238
4,728
1,377
0
1,410
3,174
19,853
0
W
Tiamat
2,046
371
0
1,612
4,262
1,923
261
534
3,703
37,585
0
W
Bakasura
Mystro_77
Bakasura
2,397
2,229
0
2,975
8,005
3,220
0
163
7,557
0
48,181
W
Medusa
cenaaaaa13
Medusa
3,869
1,152
120
2,375
6,173
2,034
568
653
5,520
0
33,738
L
4,702
687
0
968
5,298
3,496
0
1,335
3,839
0
29,240
L
472
26
0
636
4,548
1,972
0
870
3,494
15,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,026
Gold Earned
23,309
338
Minions Killed
164
0
Camps Cleared
0
940,720
Distance Traveled
749,626
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,343
534
39
4
0
172,792
1
L
Ao Kuang
3,990
399
6
1
0
138,414
0
W
Janus
6,016
602
47
5
0
196,922
2
L
Bakasura
4,713
471
45
5
0
156,852
1
L
Zeus
4,885
489
43
4
0
163,712
0
W
Tiamat
6,317
632
86
9
0
159,990
4
W
Bakasura
6,628
663
109
11
0
221,002
0
W
Medusa
5,722
572
57
6
0
190,014
2
L
Bellona
5,115
512
42
4
0
184,057
3
L
Ares
4,606
461
28
3
0
106,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role