Player Matchup

Tyr
Tyr
eitherld
Tyr
Level 126
God Stats
13W - 3L
1,548 SR
Queue Stats
27W - 23L
1,583 Elo+
Solo
Chiron
Chiron
kwibe
Chiron
Level 69
God Stats
15W - 17L
1,511 SR
Queue Stats
88W - 106L
1,471 Elo+
Party 1
Nu Wa
Nu Wa
robberke
Nu Wa
Level 87
God Stats
1W - 0L
1,499 SR
Queue Stats
119W - 132L
1,459 Elo+
Party 1
Team Averages
Level 94
1,519 SR
1,505 Elo+

VS

Team Averages
Level 78
1,528 SR
1,277 Elo+
Bacchus
Bacchus
Leer15
Bacchus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,128 Elo+
Party 2
Arachne
Arachne
RealOtakuMadara
Arachne
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 15L
1,128 Elo+
Party 2
Sol
Sol
SlayedByANoob
Sol
Level 153
God Stats
4W - 4L
1,584 SR
Queue Stats
204W - 216L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 5
9,024
820
11,610
10,627
9,101
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chiron
kwibe
Chiron
13
4 / 1 / 8
8,585
780
10,714
11,130
4,812
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Nu Wa
robberke
Nu Wa
13
2 / 0 / 9
8,443
768
7,899
4,957
2,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Leer15
Bacchus
8
0 / 4 / 2
6,224
566
3,297
11,601
8,661
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 7 / 1
6,767
615
5,295
12,397
7,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 2 / 1
7,149
650
12,215
9,961
4,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
13
Kills
2
2
Deaths
13
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Leer15
Bacchus
0
4
2
0.25
L
1
7
1
0.21
L
1
2
1
0.75
W
7
1
5
9.5
W
Chiron
kwibe
Chiron
4
1
8
8
W
Nu Wa
robberke
Nu Wa
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,223
Damage
20,807
26,714
Taken
33,959
16,079
Mitigated
20,080
11,823
Healing
6,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Leer15
Bacchus
3,297
447
0
250
11,601
8,661
0
2,492
9,109
6,951
0
L
5,295
2,507
0
2,565
12,397
7,108
0
3,101
9,296
0
14,008
L
12,215
3,436
0
3,548
9,961
4,311
0
2,437
7,524
42,275
4,313
W
11,610
1,954
0
3,940
10,627
9,101
406
5,694
4,933
0
25,807
W
Chiron
kwibe
Chiron
10,714
2,990
752
5,400
11,130
4,812
1,161
5,789
5,341
0
32,473
W
Nu Wa
robberke
Nu Wa
7,899
3,052
0
1,731
4,957
2,166
952
3,329
1,628
33,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,052
Gold Earned
20,140
153
Minions Killed
107
9
Camps Cleared
1
630,298
Distance Traveled
565,827
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,224
566
9
1
0
167,478
0
L
Arachne
6,767
615
18
2
1
197,734
1
L
Sol
7,149
650
80
7
0
200,615
4
W
Tyr
9,024
820
37
3
5
227,608
2
W
Chiron
8,585
780
51
5
2
203,041
0
W
Nu Wa
8,443
768
65
6
2
199,649
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role