Player Matchup

Sylvanus
Sylvanus
Azbek2005
Sylvanus
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,563 Elo+
Party 2
Ishtar
Ishtar
Hatake666
Ishtar
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,459 Elo+
Party 2
Erlang Shen
Erlang Shen
Jakeybowdown
Erlang Shen
Level 128
God Stats
29W - 27L
1,419 SR
Queue Stats
437W - 460L
1,430 Elo+
Solo
Ullr
Ullr
MONKEY-D-MATTHI
Ullr
Level 107
God Stats
44W - 42L
1,509 SR
Queue Stats
744W - 725L
1,512 Elo+
Party 1
Bakasura
Bakasura
SenseOfJustice
Bakasura
Level 110
God Stats
10W - 2L
1,878 SR
Queue Stats
726W - 681L
1,519 Elo+
Party 1
Team Averages
Level 98
1,561 SR
1,497 Elo+

VS

Team Averages
Level 65
1,510 SR
1,475 Elo+
Horus
Horus
 
Horus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
BrinPolo
Cthulhu
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 69L
1,483 Elo+
Solo
Ne Zha
Ne Zha
akkrubio
Ne Zha
Level 42
God Stats
2W - 1L
1,522 SR
Queue Stats
41W - 52L
1,414 Elo+
Solo
Artemis
Artemis
cerdoalienijena
Artemis
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 50L
1,439 Elo+
Solo
Janus
Janus
snokeSomWeed
Janus
Level 18
God Stats
0W - 1L
1,527 SR
Queue Stats
11W - 16L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Azbek2005
Sylvanus
10
1 / 2 / 5
7,210
481
4,702
11,228
8,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ishtar
Hatake666
Ishtar
12
1 / 2 / 2
7,686
512
8,769
10,475
4,470
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Jakeybowdown
Erlang Shen
14
8 / 1 / 1
8,772
585
9,840
16,644
8,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
3 / 2 / 4
8,361
557
4,816
10,157
4,446
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bakasura
17
3 / 2 / 1
10,106
674
8,194
13,728
6,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
3 / 2 / 0
7,209
481
7,906
11,723
8,790
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
BrinPolo
Cthulhu
10
1 / 1 / 3
6,638
443
5,095
13,609
7,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ne Zha
akkrubio
Ne Zha
10
0 / 8 / 5
6,575
438
5,817
13,322
5,409
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
3 / 3 / 1
6,668
445
7,474
8,512
3,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 2 / 2
8,072
538
9,630
7,350
2,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
16
Kills
9
9
Deaths
16
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
2
0
1.5
W
Sylvanus
Azbek2005
Sylvanus
1
2
5
1.75
L
Cthulhu
BrinPolo
Cthulhu
1
1
3
2.5
W
Ishtar
Hatake666
Ishtar
1
2
2
1
W
Erlang Shen
Jakeybowdown
Erlang Shen
8
1
1
8.5
W
3
2
4
2.5
W
Bakasura
3
2
1
1.75
L
Ne Zha
akkrubio
Ne Zha
0
8
5
0.31
L
3
3
1
1.17
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,321
Damage
35,922
62,232
Taken
54,516
32,615
Mitigated
28,055
20,372
Healing
15,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
7,906
3,708
722
2,510
11,723
8,790
0
80
10,900
0
48,143
W
Sylvanus
Azbek2005
Sylvanus
4,702
1,470
579
2,383
11,228
8,806
155
2,253
8,927
11,137
0
L
Cthulhu
BrinPolo
Cthulhu
5,095
1,012
0
5,284
13,609
7,920
0
2,013
11,596
24,663
0
W
Ishtar
Hatake666
Ishtar
8,769
6,011
0
3,227
10,475
4,470
0
2,188
8,287
0
66,339
W
Erlang Shen
Jakeybowdown
Erlang Shen
9,840
4,744
0
7,813
16,644
8,604
0
3,701
12,765
0
71,380
W
4,816
1,893
0
1,186
10,157
4,446
1,340
5,710
4,161
0
55,632
W
Bakasura
8,194
5,439
0
5,184
13,728
6,289
0
347
13,367
0
77,827
L
Ne Zha
akkrubio
Ne Zha
5,817
2,403
371
2,393
13,322
5,409
0
491
12,712
0
40,056
L
7,474
3,568
0
2,596
8,512
3,117
504
1,711
6,801
0
47,250
L
9,630
976
0
1,155
7,350
2,819
0
407
6,873
64,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,135
Gold Earned
35,162
476
Minions Killed
371
0
Camps Cleared
0
1,455,988
Distance Traveled
1,374,129
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,209
481
74
5
0
288,793
1
W
Sylvanus
7,210
481
6
0
0
264,452
7
L
Cthulhu
6,638
443
44
3
0
297,660
5
W
Ishtar
7,686
512
109
7
0
265,452
1
W
Erlang Shen
8,772
585
99
7
0
307,170
4
W
Ullr
8,361
557
87
6
0
287,381
5
W
Bakasura
10,106
674
175
12
0
331,533
4
L
Ne Zha
6,575
438
60
4
0
275,677
1
L
Artemis
6,668
445
70
5
0
237,496
2
L
Janus
8,072
538
123
8
0
274,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role