Player Matchup

Hercules
Hercules
Frioz14
Hercules
Level 30
God Stats
2W - 1L
1,692 SR
Queue Stats
141W - 116L
1,565 Elo+
Party 1
King Arthur
King Arthur
Gman1357
King Arthur
Level 97
God Stats
11W - 8L
1,573 SR
Queue Stats
191W - 141L
1,576 Elo+
Party 1
Nu Wa
Nu Wa
Renesaurius
Nu Wa
Level 148
God Stats
10W - 17L
1,507 SR
Queue Stats
147W - 156L
1,576 Elo+
Solo
Team Averages
Level 92
1,590 SR
1,572 Elo+

VS

Team Averages
Level 119
1,565 SR
1,473 Elo+
Danzaburou
Danzaburou
FATALMISTAKE777
Danzaburou
Level 160
God Stats
106W - 73L
1,479 SR
Queue Stats
1,642W - 1,155L
1,518 Elo+
Party 2
Nox
Nox
HAUNTED SHAD0WZ
Nox
Level 145
God Stats
17W - 6L
1,606 SR
Queue Stats
506W - 382L
1,588 Elo+
Party 2
Xing Tian
Xing Tian
Zombiesquirl
Xing Tian
Level 52
God Stats
5W - 2L
1,609 SR
Queue Stats
5W - 9L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Frioz14
Hercules
20
2 / 0 / 11
15,073
603
14,490
21,667
27,429
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

King Arthur
Gman1357
King Arthur
20
7 / 2 / 7
16,162
646
28,518
36,213
46,798
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
5 / 0 / 8
16,631
665
36,201
25,125
18,252
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FATALMISTAKE777
Danzaburou
17
0 / 6 / 1
13,874
555
18,675
30,393
15,825
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
2 / 3 / 0
15,296
612
24,957
23,978
14,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xing Tian
Zombiesquirl
Xing Tian
17
0 / 5 / 1
13,007
520
15,228
33,819
50,959
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
14
Kills
2
2
Deaths
14
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
FATALMISTAKE777
Danzaburou
0
6
1
0.08
W
Hercules
Frioz14
Hercules
2
0
11
7.5
W
King Arthur
Gman1357
King Arthur
7
2
7
5.25
L
2
3
0
0.67
W
5
0
8
9
L
Xing Tian
Zombiesquirl
Xing Tian
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,209
Damage
58,860
83,005
Taken
88,190
92,479
Mitigated
81,136
30,916
Healing
12,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
FATALMISTAKE777
Danzaburou
18,675
4,260
0
6,879
30,393
15,825
0
12,510
17,353
0
92,337
W
Hercules
Frioz14
Hercules
14,490
2,034
813
3,492
21,667
27,429
119
12,664
8,575
0
40,933
W
King Arthur
Gman1357
King Arthur
28,518
3,870
2,593
9,991
36,213
46,798
167
17,010
19,203
0
74,435
L
24,957
1,916
0
3,418
23,978
14,352
0
11,521
11,866
117,815
0
W
36,201
11,117
5,292
8,735
25,125
18,252
1,953
10,975
14,150
111,469
0
L
Xing Tian
Zombiesquirl
Xing Tian
15,228
994
0
2,254
33,819
50,959
0
10,568
22,015
46,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,866
Gold Earned
42,177
277
Minions Killed
327
10
Camps Cleared
10
1,437,834
Distance Traveled
1,230,068
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
13,874
555
127
5
6
414,517
1
W
Hercules
15,073
603
70
3
3
498,819
1
W
King Arthur
16,162
646
80
3
3
449,422
1
L
Nox
15,296
612
172
7
2
427,037
1
W
Nu Wa
16,631
665
127
5
4
489,593
6
L
Xing Tian
13,007
520
28
1
2
388,514
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role