Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
GikkingenVon
Jing Wei
Level 76
God Stats
11W - 6L
1,547 SR
Queue Stats
45W - 28L
1,458 Elo+
Solo
Pele
Pele
OTM_BADASS
Pele
Level 68
God Stats
4W - 5L
1,477 SR
Queue Stats
63W - 92L
1,281 Elo+
Party 2
Bacchus
Bacchus
OptimusChub
Bacchus
Level 48
God Stats
3W - 8L
1,433 SR
Queue Stats
21W - 22L
1,382 Elo+
Solo
Chronos
Chronos
RENOK_oneTooMany
Chronos
Level 102
God Stats
8W - 5L
1,388 SR
Queue Stats
50W - 61L
1,372 Elo+
Party 2
Team Averages
Level 84
1,469 SR
1,399 Elo+

VS

Team Averages
Level 72
1,514 SR
1,298 Elo+
Thor
Thor
LTHP_DonnyG
Thor
Level 129
God Stats
1W - 4L
1,471 SR
Queue Stats
102W - 89L
1,555 Elo+
Party 3
Discordia
Discordia
LTHP_Moon
Discordia
Level 122
God Stats
17W - 11L
1,661 SR
Queue Stats
709W - 683L
1,486 Elo+
Party 3
Chaac
Chaac
MaldadesM20V
Chaac
Level 26
God Stats
22W - 30L
1,221 SR
Queue Stats
69W - 117L
1,150 Elo+
Party 1
Cupid
Cupid
achesie7e
Cupid
Level 69
God Stats
17W - 11L
1,714 SR
Queue Stats
215W - 352L
1,241 Elo+
Party 1
Atlas
Atlas
cr0n00s
Atlas
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 25L
1,060 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
16
7 / 2 / 6
10,161
535
16,227
15,433
7,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Jing Wei
GikkingenVon
Jing Wei
17
6 / 1 / 3
10,991
578
13,030
13,315
7,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
5 / 2 / 4
10,811
569
8,579
16,139
6,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
OptimusChub
Bacchus
15
3 / 3 / 7
10,471
551
7,959
14,635
17,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 2 / 4
10,610
558
5,878
12,639
5,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 0
7,838
413
8,187
17,109
6,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
LTHP_Moon
Discordia
17
6 / 3 / 2
10,499
553
15,448
9,392
3,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 6 / 1
7,469
393
2,810
14,050
9,752
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cupid
achesie7e
Cupid
12
0 / 6 / 4
7,608
400
5,475
12,184
5,202
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
cr0n00s
Atlas
12
1 / 4 / 1
8,152
429
4,260
18,219
19,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
23
Kills
9
10
Deaths
23
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
7
2
6
5
W
Jing Wei
GikkingenVon
Jing Wei
6
1
3
7.5
L
2
4
0
0.5
L
Discordia
LTHP_Moon
Discordia
6
3
2
2.33
L
0
6
1
0.08
W
5
2
4
3.5
W
Bacchus
OptimusChub
Bacchus
3
3
7
2.17
W
2
2
4
2
L
Cupid
achesie7e
Cupid
0
6
4
0.33
L
Atlas
cr0n00s
Atlas
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,673
Damage
36,180
72,161
Taken
70,954
44,307
Mitigated
45,025
28,773
Healing
8,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
16,227
9,337
0
8,851
15,433
7,089
1,818
3,708
11,725
0
78,818
W
Jing Wei
GikkingenVon
Jing Wei
13,030
10,654
0
4,246
13,315
7,058
2,130
2,534
10,781
0
81,245
L
8,187
2,252
0
1,500
17,109
6,613
0
2,476
14,515
0
45,821
L
Discordia
LTHP_Moon
Discordia
15,448
893
0
1,651
9,392
3,764
0
3,380
5,776
90,709
0
L
2,810
102
0
2,531
14,050
9,752
0
0
14,050
0
32,730
W
8,579
2,510
0
7,686
16,139
6,750
3,687
4,441
11,698
0
73,710
W
Bacchus
OptimusChub
Bacchus
7,959
1,199
497
3,027
14,635
17,629
185
2,985
11,650
46,570
0
W
5,878
1,337
0
4,466
12,639
5,781
1,658
6,040
6,599
64,207
0
L
Cupid
achesie7e
Cupid
5,475
2,521
58
1,655
12,184
5,202
1,791
3,942
8,222
0
35,420
L
Atlas
cr0n00s
Atlas
4,260
2,385
0
1,025
18,219
19,694
597
3,665
14,554
31,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,044
Gold Earned
41,566
521
Minions Killed
349
0
Camps Cleared
0
1,851,600
Distance Traveled
1,653,378
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,161
535
120
6
0
323,749
3
W
Jing Wei
10,991
578
116
6
0
361,737
2
L
Thor
7,838
413
72
4
0
370,359
3
L
Discordia
10,499
553
125
7
0
337,226
4
L
Chaac
7,469
393
49
3
0
235,762
0
W
Pele
10,811
569
112
6
0
444,089
1
W
Bacchus
10,471
551
41
2
0
371,754
1
W
Chronos
10,610
558
132
7
0
350,271
1
L
Cupid
7,608
400
71
4
0
366,665
0
L
Atlas
8,152
429
32
2
0
343,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role