Player Matchup

Skadi
Skadi
Gold V
 
Skadi
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
ELIT3xWCHx30997
Bacchus
Gold III
Level 133
God Stats
7W - 5L
1,597 SR
Queue Stats
457W - 447L
1,518 MMR
Solo
Janus
Janus
Silver II
Ikarii-0
Janus
Silver II
Level 87
God Stats
3W - 3L
1,478 SR
Queue Stats
31W - 35L
1,329 MMR
Solo
Ratatoskr
Ratatoskr
Gold I
Pablo_MP5K_QNK
Ratatoskr
Gold I
Level 122
God Stats
2W - 3L
1,456 SR
Queue Stats
122W - 120L
1,515 MMR
Solo
Lancelot
Lancelot
Gold III
TyPe_MoVe-
Lancelot
Gold III
Level 118
God Stats
3W - 9L
1,530 SR
Queue Stats
143W - 149L
1,332 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,512 SR
1,439 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,452 SR
1,395 MMR
Pele
Pele
Gold II
CBoyeC
Pele
Gold II
Level 69
God Stats
6W - 7L
1,513 SR
Queue Stats
172W - 181L
1,538 MMR
Solo
Chiron
Chiron
Platinum V
I PRO STEELE
Chiron
Platinum V
Level 147
God Stats
8W - 4L
1,563 SR
Queue Stats
101W - 93L
1,536 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
Neiiillll
Baron Samedi
Gold V
Level 125
God Stats
12W - 11L
1,560 SR
Queue Stats
204W - 216L
1,335 MMR
Solo
Ares
Ares
Silver III
NotoriusKaoz
Ares
Silver III
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 30L
1,229 MMR
Solo
Eset
Eset
Bronze V
SnipDass75
Eset
Bronze V
Level 106
God Stats
0W - 1L
1,122 SR
Queue Stats
5W - 10L
1,338 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
19
3 / 2 / 1
11,952
569
10,650
14,439
5,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 0 / 13
10,619
506
9,357
15,581
20,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Janus
Ikarii-0
Janus
16
5 / 7 / 8
10,634
506
10,912
12,355
4,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ratatoskr
Pablo_MP5K_QNK
Ratatoskr
19
8 / 2 / 4
12,200
581
17,593
25,584
16,097
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lancelot
TyPe_MoVe-
Lancelot
19
6 / 2 / 10
11,812
562
16,384
19,207
9,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
NeithUllrKaliKhepri

VS

Bans
ThanatosYu HuangGilgameshMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
CBoyeC
Pele
16
6 / 4 / 2
10,730
511
16,891
19,325
8,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
17
3 / 4 / 2
10,831
516
9,794
14,840
5,588
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Neiiillll
Baron Samedi
15
1 / 6 / 1
9,797
467
10,553
16,736
7,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
0 / 4 / 3
8,142
388
6,533
20,268
23,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 6 / 2
9,801
467
11,479
13,685
6,229
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
23
24
Kills
13
13
Deaths
24
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
3
2
1
1.75
L
Pele
CBoyeC
Pele
6
4
2
1.75
W
2
0
13
8.5
L
Chiron
3
4
2
1
W
Janus
Ikarii-0
Janus
5
7
8
1.29
L
Baron Samedi
Neiiillll
Baron Samedi
1
6
1
0.25
L
0
4
3
0.38
W
Ratatoskr
Pablo_MP5K_QNK
Ratatoskr
8
2
4
5
L
3
6
2
0.67
W
Lancelot
TyPe_MoVe-
Lancelot
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,896
Damage
55,250
87,166
Taken
84,854
56,725
Mitigated
51,821
25,967
Healing
20,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
10,650
3,908
0
4,905
14,439
5,454
623
1,397
13,042
0
113,584
L
Pele
CBoyeC
Pele
16,891
4,489
0
3,864
19,325
8,163
0
4,120
15,205
0
99,338
W
9,357
1,542
1,530
6,121
15,581
20,572
88
5,439
10,142
27,449
0
L
Chiron
9,794
2,885
456
4,061
14,840
5,588
979
2,856
11,984
0
87,481
W
Janus
Ikarii-0
Janus
10,912
822
0
450
12,355
4,948
748
7,486
4,869
74,199
0
L
Baron Samedi
Neiiillll
Baron Samedi
10,553
927
97
5,047
16,736
7,915
483
1,449
15,287
80,261
0
L
6,533
323
119
3,109
20,268
23,926
63
7,829
12,439
26,840
0
W
Ratatoskr
Pablo_MP5K_QNK
Ratatoskr
17,593
4,823
0
12,336
25,584
16,097
0
9,474
16,110
0
95,312
L
11,479
190
196
3,494
13,685
6,229
0
4,038
9,647
76,488
0
W
Lancelot
TyPe_MoVe-
Lancelot
16,384
5,071
0
625
19,207
9,654
0
5,359
13,848
23
120,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,217
Gold Earned
49,301
651
Minions Killed
541
0
Camps Cleared
0
2,047,162
Distance Traveled
1,829,581
29
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,952
569
201
10
0
397,597
6
L
Pele
10,730
511
133
6
0
412,381
0
W
Bacchus
10,619
506
33
2
0
384,792
9
L
Chiron
10,831
516
139
7
0
365,088
6
W
Janus
10,634
506
111
5
0
342,009
4
L
Baron Samedi
9,797
467
127
6
0
302,307
3
L
Ares
8,142
388
26
1
0
387,521
3
W
Ratatoskr
12,200
581
160
8
0
451,836
4
L
Eset
9,801
467
116
6
0
362,284
5
W
Lancelot
11,812
562
146
7
0
470,928
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role