Player Matchup

Horus
Horus
 
Horus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Deadshot534
Zhong Kui
Level 64
God Stats
2W - 1L
1,475 SR
Queue Stats
46W - 67L
1,338 Elo+
Party 3
Skadi
Skadi
ThatWhiskeyGuy
Skadi
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 9L
1,297 Elo+
Party 2
Eset
Eset
suprememist18
Eset
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 55L
1,431 Elo+
Solo
Mercury
Mercury
teh_bomb391
Mercury
Level 86
God Stats
25W - 14L
1,627 SR
Queue Stats
506W - 509L
1,415 Elo+
Party 3
Team Averages
Level 65
1,520 SR
1,396 Elo+

VS

Team Averages
Level 90
1,401 SR
1,403 Elo+
Thanatos
Thanatos
Carbonater3150
Thanatos
Level 21
God Stats
0W - 5L
1,350 SR
Queue Stats
32W - 44L
1,323 Elo+
Party 1
Chiron
Chiron
OpenbagofLays
Chiron
Level 142
God Stats
6W - 4L
1,669 SR
Queue Stats
257W - 276L
1,434 Elo+
Party 1
Ymir
Ymir
PoppaYmir
Ymir
Level 106
God Stats
1W - 5L
1,261 SR
Queue Stats
102W - 99L
1,456 Elo+
Solo
Vamana
Vamana
fabrigoku
Vamana
Level 44
God Stats
2W - 4L
1,301 SR
Queue Stats
133W - 165L
1,348 Elo+
Solo
Neith
Neith
tRandom_
Neith
Level 137
God Stats
1W - 2L
1,422 SR
Queue Stats
17W - 20L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
1 / 4 / 3
6,466
462
4,131
13,019
9,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Zhong Kui
Deadshot534
Zhong Kui
12
1 / 2 / 1
6,915
494
7,031
7,974
6,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
2 / 2 / 3
6,475
463
7,230
7,514
2,617
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 4 / 2
6,918
494
7,099
8,571
3,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
teh_bomb391
Mercury
14
7 / 0 / 1
7,935
567
7,079
8,358
3,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
2 / 1 / 3
6,817
487
2,890
7,909
3,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 2 / 1
7,491
535
7,144
11,334
4,473
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ymir
11
2 / 1 / 0
7,268
519
4,162
9,299
5,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
fabrigoku
Vamana
11
3 / 4 / 1
6,350
454
5,392
9,608
5,159
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
tRandom_
Neith
11
2 / 5 / 3
6,860
490
8,726
10,568
3,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
20
12
Kills
12
12
Deaths
13
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
4
3
0.63
L
Thanatos
2
1
3
3.5
W
Zhong Kui
Deadshot534
Zhong Kui
1
2
1
0.75
L
3
2
1
1.75
L
Ymir
2
1
0
2
W
2
2
3
1.75
L
Vamana
fabrigoku
Vamana
3
4
1
0.88
W
1
4
2
0.5
L
Neith
tRandom_
Neith
2
5
3
0.7
W
Mercury
teh_bomb391
Mercury
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,570
Damage
28,314
45,436
Taken
48,718
24,755
Mitigated
21,919
10,841
Healing
19,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,131
1,775
806
2,978
13,019
9,177
0
0
13,019
0
22,088
L
Thanatos
2,890
428
0
6,391
7,909
3,524
0
2,523
5,358
0
34,661
W
Zhong Kui
Deadshot534
Zhong Kui
7,031
275
113
3,733
7,974
6,203
1,074
3,737
4,237
42,087
0
L
7,144
3,630
180
3,698
11,334
4,473
1,368
5,449
5,885
0
56,889
L
Ymir
4,162
1,645
0
4,460
9,299
5,098
192
4,952
3,943
41,898
3,078
W
7,230
3,753
0
1,150
7,514
2,617
531
0
7,514
0
38,491
L
Vamana
fabrigoku
Vamana
5,392
1,705
0
1,396
9,608
5,159
138
0
9,608
0
31,436
W
7,099
996
0
1,811
8,571
3,402
0
0
8,571
51,248
0
L
Neith
tRandom_
Neith
8,726
3,169
0
3,131
10,568
3,665
29
746
9,794
0
44,559
W
Mercury
teh_bomb391
Mercury
7,079
3,740
0
250
8,358
3,356
0
0
8,358
0
60,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,709
Gold Earned
34,786
335
Minions Killed
384
0
Camps Cleared
0
1,316,865
Distance Traveled
1,170,113
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,466
462
30
2
0
234,166
1
L
Thanatos
6,817
487
63
5
0
299,888
0
W
Zhong Kui
6,915
494
85
6
0
246,367
2
L
Chiron
7,491
535
105
8
0
224,945
4
L
Ymir
7,268
519
97
7
0
197,118
4
W
Skadi
6,475
463
58
4
0
235,870
2
L
Vamana
6,350
454
47
3
0
249,696
0
W
Eset
6,918
494
80
6
0
245,653
0
L
Neith
6,860
490
72
5
0
198,466
3
W
Mercury
7,935
567
82
6
0
354,809
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role