Player Matchup

Raijin
Raijin
 
Raijin
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Anosefetish
Ne Zha
Level 86
God Stats
3W - 1L
1,705 SR
Queue Stats
158W - 169L
1,467 Elo+
Party 2
Loki
Loki
CarneAsuuhhDude
Loki
Level 148
God Stats
2W - 4L
1,264 SR
Queue Stats
211W - 225L
1,487 Elo+
Party 2
Gilgamesh
Gilgamesh
PolloAsuhDude
Gilgamesh
Level 106
God Stats
2W - 2L
1,366 SR
Queue Stats
152W - 181L
1,488 Elo+
Party 2
Danzaburou
Danzaburou
captbadfriend
Danzaburou
Level 29
God Stats
1W - 1L
1,198 SR
Queue Stats
111W - 103L
1,502 Elo+
Party 2
Team Averages
Level 79
1,407 SR
1,489 Elo+

VS

Team Averages
Level 81
1,561 SR
1,487 Elo+
He Bo
He Bo
Askingbolande118
He Bo
Level 126
God Stats
1W - 5L
1,288 SR
Queue Stats
193W - 210L
1,479 Elo+
Party 3
Cerberus
Cerberus
PumPumPum
Cerberus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,498 Elo+
Party 3
Sun Wukong
Sun Wukong
ZeoRanger1010
Sun Wukong
Level 89
God Stats
1W - 1L
1,773 SR
Queue Stats
64W - 57L
1,514 Elo+
Party 1
Jormungandr
Jormungandr
christhechaotic
Jormungandr
Level 18
God Stats
2W - 2L
1,745 SR
Queue Stats
59W - 63L
1,483 Elo+
Party 1
Thor
Thor
xWiccan
Thor
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 60L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
20
10 / 7 / 19
14,571
729
21,205
19,923
8,606
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
20
4 / 8 / 26
13,606
680
15,831
25,649
12,455
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
14 / 8 / 16
15,499
775
26,885
20,897
9,700
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
PolloAsuhDude
Gilgamesh
20
5 / 8 / 29
14,752
738
29,843
32,788
37,924
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
captbadfriend
Danzaburou
20
14 / 7 / 20
17,575
879
47,918
22,396
11,249
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 11 / 14
12,883
644
14,920
20,031
9,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
PumPumPum
Cerberus
20
6 / 7 / 19
13,970
699
15,570
50,470
78,563
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
ZeoRanger1010
Sun Wukong
20
9 / 10 / 15
14,398
720
26,668
31,184
31,782
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Jormungandr
christhechaotic
Jormungandr
20
4 / 7 / 24
13,850
693
21,743
26,717
55,574
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
xWiccan
Thor
19
13 / 12 / 10
14,157
708
24,327
31,267
19,116
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

157
Kill Participation
119
47
Kills
37
38
Deaths
47
110
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
10
7
19
2.79
W
Ne Zha
4
8
26
2.13
L
5
11
14
1.09
W
14
8
16
2.75
W
Gilgamesh
PolloAsuhDude
Gilgamesh
5
8
29
2.44
L
Cerberus
PumPumPum
Cerberus
6
7
19
2.21
L
Sun Wukong
ZeoRanger1010
Sun Wukong
9
10
15
1.65
W
Danzaburou
captbadfriend
Danzaburou
14
7
20
3.43
L
Jormungandr
christhechaotic
Jormungandr
4
7
24
2.29
L
Thor
xWiccan
Thor
13
12
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

141,682
Damage
103,228
121,653
Taken
159,669
79,934
Mitigated
194,491
35,232
Healing
39,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
21,205
2,152
1,275
5,258
19,923
8,606
1,119
7,998
11,925
33,914
0
W
Ne Zha
15,831
4,551
1,653
7,089
25,649
12,455
1,563
10,354
15,295
0
28,023
L
14,920
65
614
846
20,031
9,456
0
3,004
16,931
26,586
0
W
26,885
6,278
2,733
2,593
20,897
9,700
1,439
8,636
12,261
0
44,623
W
Gilgamesh
PolloAsuhDude
Gilgamesh
29,843
7,778
2,379
4,184
32,788
37,924
1,225
14,659
18,129
6,018
44,279
L
Cerberus
PumPumPum
Cerberus
15,570
1,272
1,133
20,279
50,470
78,563
310
8,816
41,402
42,083
0
L
Sun Wukong
ZeoRanger1010
Sun Wukong
26,668
5,455
1,864
5,092
31,184
31,782
1,770
5,498
25,498
764
49,276
W
Danzaburou
captbadfriend
Danzaburou
47,918
20,831
692
7,376
22,396
11,249
2,858
11,301
11,095
0
90,127
L
Jormungandr
christhechaotic
Jormungandr
21,743
2,948
693
1,844
26,717
55,574
814
5,260
21,301
40,026
0
L
Thor
xWiccan
Thor
24,327
3,327
1,330
5,459
31,267
19,116
1,192
2,755
28,504
0
33,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,003
Gold Earned
69,258
192
Minions Killed
223
0
Camps Cleared
0
1,608,273
Distance Traveled
1,443,661
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
14,571
729
24
1
0
288,375
0
W
Ne Zha
13,606
680
18
1
0
333,785
0
L
He Bo
12,883
644
30
2
0
281,669
0
W
Loki
15,499
775
26
1
0
350,123
0
W
Gilgamesh
14,752
738
43
2
0
314,988
0
L
Cerberus
13,970
699
77
4
0
309,562
0
L
Sun Wukong
14,398
720
58
3
0
269,073
1
W
Danzaburou
17,575
879
81
4
0
321,002
0
L
Jormungandr
13,850
693
39
2
0
308,336
0
L
Thor
14,157
708
19
1
0
275,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role