Player Matchup

Thoth
Thoth
 
Thoth
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
SATINYDUCKLORD
Thanatos
Level 140
God Stats
83W - 86L
1,476 SR
Queue Stats
217W - 223L
1,515 Elo+
Solo
Chaac
Chaac
Smurfofthejungle
Chaac
Level 22
God Stats
3W - 2L
1,639 SR
Queue Stats
17W - 16L
1,801 Elo+
Party 2
Baron Samedi
Baron Samedi
Tuscker
Baron Samedi
Level 156
God Stats
2W - 2L
1,458 SR
Queue Stats
146W - 141L
1,554 Elo+
Party 2
Apollo
Apollo
slzsck
Apollo
Level 105
God Stats
1W - 0L
1,494 SR
Queue Stats
23W - 9L
1,571 Elo+
Solo
Team Averages
Level 113
1,513 SR
1,588 Elo+

VS

Team Averages
Level 113
1,553 SR
1,502 Elo+
Osiris
Osiris
KimTrouble5424
Osiris
Level 118
God Stats
12W - 19L
1,464 SR
Queue Stats
620W - 665L
1,510 Elo+
Solo
Lancelot
Lancelot
NCSAM007
Lancelot
Level 45
God Stats
7W - 11L
1,298 SR
Queue Stats
8W - 11L
1,378 Elo+
Solo
Hera
Hera
Nulvs
Hera
Level 159
God Stats
154W - 112L
1,582 SR
Queue Stats
415W - 351L
1,592 Elo+
Solo
Ravana
Ravana
Phantom7o2
Ravana
Level 85
God Stats
18W - 12L
1,664 SR
Queue Stats
35W - 42L
1,494 Elo+
Party 1
Ganesha
Ganesha
Zergsky
Ganesha
Level 159
God Stats
6W - 2L
1,757 SR
Queue Stats
147W - 153L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
5 / 0 / 9
10,220
786
16,330
5,248
2,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Thanatos
17
6 / 3 / 8
10,210
785
13,208
12,501
6,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 2 / 11
9,888
761
11,522
17,972
20,300
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
Tuscker
Baron Samedi
14
1 / 4 / 6
9,455
727
7,841
15,607
21,691
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Apollo
slzsck
Apollo
18
2 / 0 / 9
10,188
784
10,468
9,530
4,994
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 4
9,603
739
9,322
17,410
21,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Lancelot
NCSAM007
Lancelot
16
2 / 2 / 3
9,113
701
9,703
13,225
10,159
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hera
Nulvs
Hera
16
2 / 3 / 6
9,547
734
14,543
10,707
4,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Ravana
Phantom7o2
Ravana
16
2 / 2 / 4
9,076
698
8,507
11,662
5,805
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Zergsky
Ganesha
15
0 / 6 / 7
9,578
737
7,824
22,115
29,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
33
17
Kills
9
9
Deaths
17
43
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
5
0
9
9.5
L
3
4
4
1.25
L
Lancelot
NCSAM007
Lancelot
2
2
3
1.75
L
Hera
Nulvs
Hera
2
3
6
1.67
L
Ravana
Phantom7o2
Ravana
2
2
4
2
W
Thanatos
6
3
8
3.33
W
3
2
11
4.25
W
Baron Samedi
Tuscker
Baron Samedi
1
4
6
1
L
Ganesha
Zergsky
Ganesha
0
6
7
0.58
W
Apollo
slzsck
Apollo
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,369
Damage
49,899
60,858
Taken
75,119
55,886
Mitigated
71,012
27,411
Healing
12,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
16,330
550
350
1,214
5,248
2,102
800
1,702
3,546
51,998
0
L
9,322
2,212
0
2,706
17,410
21,533
347
6,427
10,983
71
30,558
L
Lancelot
NCSAM007
Lancelot
9,703
723
411
2,477
13,225
10,159
832
3,571
9,654
0
32,209
L
Hera
Nulvs
Hera
14,543
3,561
0
1,355
10,707
4,182
277
3,510
7,197
45,484
0
L
Ravana
Phantom7o2
Ravana
8,507
1,646
0
3,002
11,662
5,805
1,176
3,332
8,330
0
26,170
W
Thanatos
13,208
3,700
0
7,658
12,501
6,799
0
6,344
6,157
0
23,012
W
11,522
2,941
0
5,666
17,972
20,300
46
5,330
12,642
233
32,278
W
Baron Samedi
Tuscker
Baron Samedi
7,841
1,546
2,942
5,426
15,607
21,691
112
6,218
9,389
17,942
0
L
Ganesha
Zergsky
Ganesha
7,824
1,227
0
2,762
22,115
29,333
29
7,564
14,551
24,487
0
W
Apollo
slzsck
Apollo
10,468
5,027
0
4,155
9,530
4,994
1,315
2,844
6,686
0
58,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,961
Gold Earned
46,917
266
Minions Killed
241
0
Camps Cleared
0
1,398,586
Distance Traveled
1,487,883
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,220
786
61
5
0
290,765
1
L
Osiris
9,603
739
49
4
0
274,521
3
L
Lancelot
9,113
701
53
4
0
341,929
3
L
Hera
9,547
734
80
6
0
293,533
0
L
Ravana
9,076
698
49
4
0
312,838
0
W
Thanatos
10,210
785
25
2
0
294,018
1
W
Chaac
9,888
761
52
4
0
268,120
2
W
Baron Samedi
9,455
727
26
2
0
237,550
3
L
Ganesha
9,578
737
10
1
0
265,062
0
W
Apollo
10,188
784
102
8
0
308,133
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role