Player Matchup

Cerberus
Cerberus
JamesTaco1011
Cerberus
Level 66
God Stats
0W - 2L
1,669 SR
Queue Stats
182W - 150L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
YungCrit1c
Cthulhu
Level 15
God Stats
2W - 1L
1,633 SR
Queue Stats
24W - 25L
1,447 Elo+
Party 1
Skadi
Skadi
showmestate22
Skadi
Level 88
God Stats
2W - 4L
1,667 SR
Queue Stats
34W - 51L
1,334 Elo+
Solo
Team Averages
Level 56
1,657 SR
1,423 Elo+

VS

Team Averages
Level 111
1,534 SR
1,426 Elo+
Nike
Nike
ApxCam
Nike
Level 115
God Stats
10W - 7L
1,674 SR
Queue Stats
348W - 380L
1,497 Elo+
Party 2
Sol
Sol
MattDatManiac
Sol
Level 152
God Stats
1W - 1L
1,192 SR
Queue Stats
131W - 127L
1,522 Elo+
Party 2
Chiron
Chiron
Thegan_g
Chiron
Level 66
God Stats
2W - 0L
1,735 SR
Queue Stats
232W - 346L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JamesTaco1011
Cerberus
14
0 / 1 / 5
8,802
629
12,936
20,936
19,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
YungCrit1c
Cthulhu
14
0 / 3 / 5
9,516
680
9,335
16,973
19,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
6 / 4 / 0
9,740
696
10,357
12,884
6,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
ApxCam
Nike
14
1 / 3 / 5
9,395
671
7,252
12,702
10,697
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
5 / 1 / 3
10,589
756
24,668
19,149
6,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chiron
Thegan_g
Chiron
15
2 / 2 / 5
9,747
696
10,451
8,795
3,192
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
6
Kills
8
8
Deaths
6
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nike
ApxCam
Nike
1
3
5
1.17
L
Cerberus
JamesTaco1011
Cerberus
0
1
5
2.5
W
5
1
3
6.5
W
Chiron
Thegan_g
Chiron
2
2
5
2.25
L
Cthulhu
YungCrit1c
Cthulhu
0
3
5
0.83
L
6
4
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,628
Damage
42,371
50,793
Taken
40,646
45,995
Mitigated
20,231
11,715
Healing
18,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
ApxCam
Nike
7,252
1,477
500
748
12,702
10,697
0
5,230
7,472
0
28,313
L
Cerberus
JamesTaco1011
Cerberus
12,936
966
0
4,544
20,936
19,711
0
9,373
11,563
44,358
0
W
24,668
11,926
0
13,502
19,149
6,342
2,478
12,315
6,834
64,505
0
W
Chiron
Thegan_g
Chiron
10,451
2,946
1,616
2,348
8,795
3,192
528
5,443
3,352
0
39,735
L
Cthulhu
YungCrit1c
Cthulhu
9,335
649
136
3,284
16,973
19,381
0
9,626
7,347
23,165
0
L
10,357
4,394
1,001
2,750
12,884
6,903
130
6,000
6,884
0
32,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,058
Gold Earned
29,731
191
Minions Killed
196
6
Camps Cleared
8
769,702
Distance Traveled
747,940
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,395
671
52
4
0
268,142
1
L
Cerberus
8,802
629
103
7
5
287,480
3
W
Sol
10,589
756
88
6
3
234,332
0
W
Chiron
9,747
696
56
4
5
245,466
5
L
Cthulhu
9,516
680
24
2
0
245,622
0
L
Skadi
9,740
696
64
5
1
236,600
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role