Player Matchup

Janus
Janus
AsTcSnow
Janus
Level 15
God Stats
2W - 9L
1,257 SR
Queue Stats
15W - 30L
1,237 Elo+
Party 1
Cliodhna
Cliodhna
bananahammock360
Cliodhna
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 45L
1,389 Elo+
Party 1
Chaac
Chaac
dimi1001468
Chaac
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 85L
1,365 Elo+
Party 1
Team Averages
Level 47
1,419 SR
1,330 Elo+

VS

Team Averages
Level 101
1,507 SR
1,379 Elo+
Sobek
Sobek
 
Sobek
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
Monkeyking3103
Susano
Level 95
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 5L
1,240 Elo+
Party 2
Baron Samedi
Baron Samedi
SonOfHades000
Baron Samedi
Level 125
God Stats
16W - 16L
1,522 SR
Queue Stats
153W - 190L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AsTcSnow
Janus
16
2 / 8 / 3
11,295
594
11,356
18,509
6,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
4 / 8 / 2
11,833
623
9,249
17,599
6,870
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

16
0 / 6 / 5
11,084
583
11,666
28,077
23,381

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
18
3 / 3 / 15
12,895
679
11,385
17,031
20,329
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
12 / 2 / 8
14,497
763
21,353
16,062
7,770
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
SonOfHades000
Baron Samedi
20
7 / 1 / 14
14,343
755
22,997
13,976
9,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
59
6
Kills
22
22
Deaths
6
10
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
3
15
3.5
L
Janus
AsTcSnow
Janus
2
8
3
0.44
W
12
2
8
8
W
Baron Samedi
SonOfHades000
Baron Samedi
7
1
14
14
L
4
8
2
0.63
L
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,271
Damage
55,735
64,185
Taken
47,069
36,647
Mitigated
37,137
9,666
Healing
16,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
11,385
968
623
3,324
17,031
20,329
672
4,215
12,492
21,757
0
L
Janus
AsTcSnow
Janus
11,356
1,392
227
1,385
18,509
6,396
0
8,777
9,334
39,688
0
W
21,353
3,006
335
1,955
16,062
7,770
137
3,456
12,396
0
73,113
W
Baron Samedi
SonOfHades000
Baron Samedi
22,997
1,196
3,254
7,332
13,976
9,038
1,451
3,807
9,978
71,905
0
L
9,249
1,958
0
2,197
17,599
6,870
0
9,767
7,436
0
25,333
L
11,666
792
151
5,706
28,077
23,381
0
15,418
11,999
0
61,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,212
Gold Earned
41,735
177
Minions Killed
233
5
Camps Cleared
12
922,000
Distance Traveled
1,011,747
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,895
679
24
1
1
268,961
6
L
Janus
11,295
594
60
3
1
288,032
0
W
Susano
14,497
763
90
5
6
390,317
3
W
Baron Samedi
14,343
755
119
6
5
352,469
2
L
Cliodhna
11,833
623
33
2
1
284,175
2
L
Chaac
11,084
583
84
4
3
349,793
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role