Player Matchup

Horus
Horus
Aimisazuki
Horus
Level 105
God Stats
1W - 0L
1,715 SR
Queue Stats
68W - 64L
1,332 Elo+
Party 2
Cupid
Cupid
Alzier7917
Cupid
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 36L
1,236 Elo+
Party 2
Olorun
Olorun
TTV-Rage23k_6
Olorun
Level 29
God Stats
5W - 3L
1,487 SR
Queue Stats
25W - 33L
1,205 Elo+
Party 2
Team Averages
Level 54
1,568 SR
1,258 Elo+

VS

Team Averages
Level 89
1,484 SR
1,249 Elo+
Janus
Janus
Jrdn141
Janus
Level 123
God Stats
0W - 3L
1,384 SR
Queue Stats
19W - 32L
1,278 Elo+
Solo
Sun Wukong
Sun Wukong
Lybednav
Sun Wukong
Level 37
God Stats
14W - 19L
1,363 SR
Queue Stats
115W - 210L
1,130 Elo+
Party 1
Ishtar
Ishtar
TheSpanishSnake
Ishtar
Level 108
God Stats
0W - 1L
1,706 SR
Queue Stats
26W - 32L
1,339 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
18
5 / 1 / 6
13,193
660
20,810
33,307
50,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cupid
18
4 / 1 / 6
13,174
659
17,892
21,002
12,262
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
2 / 1 / 8
12,715
636
25,652
24,620
15,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Jrdn141
Janus
17
0 / 3 / 3
11,522
576
30,924
16,287
6,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
Lybednav
Sun Wukong
16
0 / 1 / 2
11,129
556
10,857
36,152
34,815
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
3 / 7 / 0
11,778
589
19,352
21,728
10,162
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
11
Kills
3
3
Deaths
11
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
5
1
6
8
W
Cupid
4
1
6
7
L
Janus
Jrdn141
Janus
0
3
3
0.5
L
Sun Wukong
Lybednav
Sun Wukong
0
1
2
1
W
2
1
8
6
L
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,354
Damage
61,133
78,929
Taken
74,167
78,220
Mitigated
51,720
43,487
Healing
24,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
20,810
8,003
4,497
13,277
33,307
50,131
425
10,455
21,980
0
44,167
W
Cupid
17,892
7,730
1,986
6,908
21,002
12,262
1,660
8,257
12,337
0
56,252
L
Janus
Jrdn141
Janus
30,924
1,660
455
2,925
16,287
6,743
18
5,324
10,755
67,893
0
L
Sun Wukong
Lybednav
Sun Wukong
10,857
1,294
526
18,583
36,152
34,815
0
11,257
23,941
0
32,995
W
25,652
12,138
1,935
14,884
24,620
15,827
697
10,943
13,035
71,200
8,130
L
19,352
10,157
0
2,282
21,728
10,162
932
7,745
13,592
0
55,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,082
Gold Earned
34,429
196
Minions Killed
201
7
Camps Cleared
7
992,347
Distance Traveled
989,008
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
13,193
660
38
2
1
352,764
2
W
Cupid
13,174
659
78
4
0
331,687
0
L
Janus
11,522
576
92
5
4
328,432
0
L
Sun Wukong
11,129
556
41
2
1
362,482
4
W
Olorun
12,715
636
80
4
6
307,896
1
L
Ishtar
11,778
589
68
3
2
298,094
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role