Player Matchup

Osiris
Osiris
Gapildeu
Osiris
Level 128
God Stats
7W - 7L
1,541 SR
Queue Stats
24W - 35L
1,336 Elo+
Party 2
Anubis
Anubis
ScarletSetsuna69
Anubis
Level 109
God Stats
2W - 1L
1,707 SR
Queue Stats
12W - 16L
1,421 Elo+
Party 2
Ishtar
Ishtar
thetrueburgerman
Ishtar
Level 54
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 25L
1,362 Elo+
Party 2
Team Averages
Level 97
1,583 SR
1,373 Elo+

VS

Team Averages
Level 108
1,500 SR
1,500 Elo+
Tiamat
Tiamat
 
Tiamat
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
 
Nemesis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
ChainingStraw64
Ymir
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 17L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Gapildeu
Osiris
15
8 / 2 / 11
10,608
816
11,460
11,997
12,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
4 / 1 / 12
10,090
776
12,047
9,019
4,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
9 / 1 / 12
10,897
838
19,302
8,466
4,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
1 / 10 / 2
8,104
623
5,043
14,093
7,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
 
Nemesis
11
0 / 7 / 3
7,863
605
6,731
17,845
7,197
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 4 / 1
8,579
660
7,455
16,701
22,661
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
21
Kills
3
4
Deaths
21
35
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
10
2
0.2
L
Nemesis
 
Nemesis
0
7
3
0.21
L
2
4
1
0.63
W
Osiris
Gapildeu
Osiris
8
2
11
6.75
W
4
1
12
10
W
9
1
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,809
Damage
19,229
29,482
Taken
48,639
21,396
Mitigated
37,022
8,698
Healing
2,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,043
636
64
1,110
14,093
7,164
0
3,653
10,440
18,704
0
L
Nemesis
 
Nemesis
6,731
2,652
0
1,293
17,845
7,197
0
3,525
14,320
0
17,935
L
7,455
1,345
0
470
16,701
22,661
0
5,423
11,278
23,016
0
W
Osiris
Gapildeu
Osiris
11,460
4,779
0
2,630
11,997
12,362
645
3,885
8,112
0
25,905
W
12,047
417
0
4,074
9,019
4,824
597
4,799
4,220
36,518
0
W
19,302
11,948
0
1,994
8,466
4,210
1,074
4,255
4,211
0
57,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,595
Gold Earned
24,546
153
Minions Killed
77
10
Camps Cleared
3
729,049
Distance Traveled
619,248
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,104
623
35
3
2
182,207
1
L
Nemesis
7,863
605
10
1
0
215,201
4
L
Ymir
8,579
660
32
2
1
221,840
6
W
Osiris
10,608
816
28
2
3
251,660
1
W
Anubis
10,090
776
55
4
4
234,727
1
W
Ishtar
10,897
838
70
5
3
242,662
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role