Player Matchup

Danzaburou
Danzaburou
GuardianAngel7
Danzaburou
Level 35
God Stats
18W - 8L
1,676 SR
Queue Stats
37W - 32L
1,412 Elo+
Party 1
Tiamat
Tiamat
KhrysVykos
Tiamat
Level 65
God Stats
19W - 15L
1,725 SR
Queue Stats
218W - 242L
1,417 Elo+
Party 1
Pele
Pele
Moist Jesus
Pele
Level 54
God Stats
3W - 2L
1,500 SR
Queue Stats
202W - 214L
1,426 Elo+
Party 1
Cthulhu
Cthulhu
SKULLLEADER9955
Cthulhu
Level 16
God Stats
15W - 19L
1,204 SR
Queue Stats
50W - 59L
1,241 Elo+
Party 1
Nike
Nike
heracless22
Nike
Level 43
God Stats
8W - 7L
1,452 SR
Queue Stats
180W - 195L
1,314 Elo+
Solo
Team Averages
Level 43
1,512 SR
1,362 Elo+

VS

Team Averages
Level 44
1,378 SR
1,270 Elo+
Bacchus
Bacchus
Banesa99
Bacchus
Level 61
God Stats
65W - 66L
1,375 SR
Queue Stats
222W - 273L
1,311 Elo+
Party 3
Thanatos
Thanatos
Pin_GaLarga_69
Thanatos
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 70L
1,242 Elo+
Party 2
Bellona
Bellona
Ultimakyla
Bellona
Level 27
God Stats
2W - 7L
1,374 SR
Queue Stats
67W - 79L
1,351 Elo+
Party 2
Nu Wa
Nu Wa
X_Sanemi_
Nu Wa
Level 68
God Stats
103W - 97L
1,533 SR
Queue Stats
523W - 586L
1,387 Elo+
Party 3
Neith
Neith
deadshiro
Neith
Level 9
God Stats
2W - 6L
1,109 SR
Queue Stats
11W - 15L
1,057 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GuardianAngel7
Danzaburou
10
2 / 0 / 4
6,206
517
6,445
5,360
1,996
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
KhrysVykos
Tiamat
11
2 / 0 / 2
6,582
549
6,380
5,630
3,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 0 / 0
6,446
537
3,288
8,088
2,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 1 / 4
5,686
474
4,831
7,459
3,627
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 1 / 1
7,322
610
3,419
6,927
4,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Banesa99
Bacchus
8
0 / 2 / 0
5,605
467
2,531
9,265
7,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thanatos
8
1 / 3 / 0
5,097
425
1,777
8,874
3,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Ultimakyla
Bellona
9
1 / 3 / 0
5,594
466
4,952
9,695
7,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nu Wa
X_Sanemi_
Nu Wa
10
0 / 1 / 0
6,009
501
5,159
6,302
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
deadshiro
Neith
8
0 / 2 / 1
5,034
420
6,181
5,986
2,288
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
11
Kills
2
2
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Banesa99
Bacchus
0
2
0
0
W
Danzaburou
GuardianAngel7
Danzaburou
2
0
4
4
W
Tiamat
KhrysVykos
Tiamat
2
0
2
3
W
3
0
0
3
L
Thanatos
1
3
0
0.33
W
2
1
4
4
L
Bellona
Ultimakyla
Bellona
1
3
0
0.33
L
Nu Wa
X_Sanemi_
Nu Wa
0
1
0
0
L
Neith
deadshiro
Neith
0
2
1
0.25
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,363
Damage
20,600
33,464
Taken
40,122
16,282
Mitigated
22,461
7,000
Healing
18,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Banesa99
Bacchus
2,531
74
232
3,109
9,265
7,139
0
3,056
6,209
16,527
0
W
Danzaburou
GuardianAngel7
Danzaburou
6,445
3,814
0
1,225
5,360
1,996
1,150
1,142
4,218
0
31,819
W
Tiamat
KhrysVykos
Tiamat
6,380
1,013
0
1,172
5,630
3,600
0
3,734
1,896
48,446
0
W
3,288
428
0
1,069
8,088
2,845
0
1,159
6,929
0
43,538
L
Thanatos
1,777
689
0
5,981
8,874
3,120
0
2,003
6,871
0
21,195
W
4,831
487
207
1,273
7,459
3,627
440
1,484
5,975
18,914
0
L
Bellona
Ultimakyla
Bellona
4,952
2,224
0
4,385
9,695
7,547
0
952
8,445
0
31,851
L
Nu Wa
X_Sanemi_
Nu Wa
5,159
3,540
0
2,420
6,302
2,367
0
3,684
2,618
41,381
0
L
Neith
deadshiro
Neith
6,181
2,641
0
2,325
5,986
2,288
0
1,516
4,470
0
28,261
W
3,419
1,195
0
2,054
6,927
4,214
1,691
171
6,756
0
51,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,242
Gold Earned
27,339
345
Minions Killed
262
0
Camps Cleared
0
1,188,745
Distance Traveled
1,112,040
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,605
467
20
2
0
236,759
3
W
Danzaburou
6,206
517
65
5
0
228,346
2
W
Tiamat
6,582
549
93
8
0
222,933
1
W
Pele
6,446
537
75
6
0
275,927
5
L
Thanatos
5,097
425
47
4
0
216,724
2
W
Cthulhu
5,686
474
22
2
0
252,234
0
L
Bellona
5,594
466
60
5
0
265,432
0
L
Nu Wa
6,009
501
75
6
0
218,587
0
L
Neith
5,034
420
60
5
0
174,538
0
W
Nike
7,322
610
90
8
0
209,305
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role