Player Matchup

Cerberus
Cerberus
Korgem
Cerberus
Level 96
God Stats
2W - 3L
1,487 SR
Queue Stats
95W - 119L
1,321 Elo+
Party 4
Danzaburou
Danzaburou
Rodrigonh01
Danzaburou
Level 18
God Stats
3W - 9L
1,269 SR
Queue Stats
28W - 42L
1,247 Elo+
Party 4
Sol
Sol
hugondorf
Sol
Level 104
God Stats
12W - 11L
1,387 SR
Queue Stats
267W - 312L
1,327 Elo+
Party 4
Mulan
Mulan
nicotinepoisoned
Mulan
Level 85
God Stats
1W - 0L
1,173 SR
Queue Stats
2W - 2L
1,152 Elo+
Party 1
Fenrir
Fenrir
starshine1997
Fenrir
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 26L
1,332 Elo+
Party 1
Team Averages
Level 78
1,363 SR
1,276 Elo+

VS

Team Averages
Level 61
1,527 SR
1,319 Elo+
Awilix
Awilix
HomeSickAngel26
Awilix
Level 67
God Stats
23W - 10L
1,872 SR
Queue Stats
50W - 36L
1,373 Elo+
Party 2
Ra
Ra
Killer_Cash05
Ra
Level 61
God Stats
18W - 15L
1,511 SR
Queue Stats
36W - 35L
1,367 Elo+
Party 2
Heimdallr
Heimdallr
Ral_Zarek43
Heimdallr
Level 27
God Stats
7W - 1L
1,265 SR
Queue Stats
28W - 20L
1,404 Elo+
Party 2
Susano
Susano
TheRealDrZeus
Susano
Level 146
God Stats
2W - 4L
1,343 SR
Queue Stats
276W - 258L
1,368 Elo+
Party 3
Ymir
Ymir
sauceee
Ymir
Level 6
God Stats
0W - 1L
1,644 SR
Queue Stats
0W - 4L
1,084 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Korgem
Cerberus
18
5 / 4 / 7
14,258
548
7,726
37,901
50,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
Rodrigonh01
Danzaburou
20
2 / 1 / 5
15,645
602
8,408
16,306
8,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
4 / 5 / 7
14,581
561
17,695
23,280
12,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

20
4 / 6 / 8
15,331
590
20,934
33,057
44,294
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
4 / 5 / 5
14,340
552
15,460
26,018
15,835
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 9
13,533
521
23,791
29,046
15,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
7 / 3 / 5
13,377
515
22,628
22,390
12,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
Ral_Zarek43
Heimdallr
17
2 / 8 / 4
11,370
437
11,281
24,472
11,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
5 / 3 / 2
12,288
473
8,707
14,908
12,736
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
sauceee
Ymir
1
0 / 1 / 0
5,150
198
0
1,054
318

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
41
19
Kills
21
21
Deaths
19
32
Assists
20
Player
Kills
Deaths
Assists
KDA
L
7
4
9
2.88
L
7
3
5
3.17
W
Cerberus
Korgem
Cerberus
5
4
7
2.13
L
Heimdallr
Ral_Zarek43
Heimdallr
2
8
4
0.5
W
Danzaburou
Rodrigonh01
Danzaburou
2
1
5
4.5
L
5
3
2
2
W
4
5
7
1.5
W
4
6
8
1.33
L
Ymir
sauceee
Ymir
0
1
0
0
W
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,223
Damage
66,407
136,562
Taken
91,870
130,526
Mitigated
52,425
61,210
Healing
25,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,791
9,624
0
11,474
29,046
15,317
0
9,182
19,864
0
122,997
L
22,628
1,471
2,206
7,343
22,390
12,845
567
7,057
15,263
113,727
0
W
Cerberus
Korgem
Cerberus
7,726
356
497
13,695
37,901
50,042
120
4,763
33,138
56,576
0
L
Heimdallr
Ral_Zarek43
Heimdallr
11,281
3,392
180
3,073
24,472
11,209
1,175
5,688
18,784
0
75,244
W
Danzaburou
Rodrigonh01
Danzaburou
8,408
2,245
41
7,738
16,306
8,347
7,297
3,070
13,236
0
133,443
L
8,707
1,573
0
1,572
14,908
12,736
0
2,413
12,495
0
78,986
W
17,695
4,422
0
10,947
23,280
12,008
6,467
6,258
17,022
129,388
9,942
W
20,934
3,077
0
15,653
33,057
44,294
4,403
6,840
26,217
0
108,661
L
Ymir
sauceee
Ymir
0
0
0
0
1,054
318
0
1,042
12
0
0
W
15,460
3,895
0
12,639
26,018
15,835
2,810
7,238
18,780
0
114,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,155
Gold Earned
55,718
798
Minions Killed
570
0
Camps Cleared
0
2,515,663
Distance Traveled
1,922,981
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
13,533
521
145
6
0
580,861
1
L
Ra
13,377
515
176
7
0
466,297
4
W
Cerberus
14,258
548
129
5
0
509,827
2
L
Heimdallr
11,370
437
132
5
0
462,372
0
W
Danzaburou
15,645
602
183
7
0
537,706
3
L
Susano
12,288
473
117
5
0
413,451
2
W
Sol
14,581
561
172
7
0
497,521
6
W
Mulan
15,331
590
175
7
0
457,394
1
L
Ymir
5,150
198
0
0
0
0
0
W
Fenrir
14,340
552
139
5
0
513,215
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role