Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Dirk Dirigible
Nu Wa
Level 145
God Stats
12W - 4L
1,752 SR
Queue Stats
305W - 310L
1,432 Elo+
Party 2
Ah Puch
Ah Puch
GodsLittleJoke
Ah Puch
Level 146
God Stats
10W - 2L
1,793 SR
Queue Stats
307W - 313L
1,448 Elo+
Party 2
Cthulhu
Cthulhu
MindofMorbid
Cthulhu
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
259W - 283L
1,321 Elo+
Party 3
Artemis
Artemis
TrntUp
Artemis
Level 68
God Stats
9W - 13L
1,426 SR
Queue Stats
367W - 406L
1,363 Elo+
Party 3
Team Averages
Level 123
1,594 SR
1,413 Elo+

VS

Team Averages
Level 115
1,314 SR
1,367 Elo+
Sun Wukong
Sun Wukong
AZAZY3l
Sun Wukong
Level 155
God Stats
1W - 1L
1,192 SR
Queue Stats
89W - 92L
1,371 Elo+
Party 1
Nu Wa
Nu Wa
Cavemane420
Nu Wa
Level 123
God Stats
6W - 7L
1,447 SR
Queue Stats
255W - 248L
1,355 Elo+
Solo
King Arthur
King Arthur
Kingsly3rd
King Arthur
Level 123
God Stats
0W - 5L
1,023 SR
Queue Stats
50W - 57L
1,319 Elo+
Solo
Kuzenbo
Kuzenbo
Legend79Killer
Kuzenbo
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 59L
1,412 Elo+
Party 1
Geb
Geb
SerGrizz77
Geb
Level 25
God Stats
7W - 5L
1,406 SR
Queue Stats
123W - 131L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
17
7 / 3 / 11
10,297
792
11,001
8,045
3,839
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
5 / 1 / 19
11,285
868
14,930
7,854
3,331
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
5 / 3 / 12
10,531
810
15,375
12,079
5,458
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
MindofMorbid
Cthulhu
17
4 / 4 / 17
10,561
812
10,932
16,315
8,676
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
TrntUp
Artemis
17
5 / 4 / 14
10,395
800
16,600
12,635
6,008
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AZAZY3l
Sun Wukong
16
2 / 6 / 7
8,220
632
9,322
17,455
17,904
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
8 / 4 / 5
10,109
778
14,006
12,608
6,564
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Kingsly3rd
King Arthur
13
1 / 5 / 6
7,810
601
1,072
10,764
8,995
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
1 / 4 / 9
9,120
702
7,071
14,870
24,445
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 7 / 8
8,841
680
4,920
18,316
19,235
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
48
26
Kills
13
15
Deaths
26
73
Assists
35
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
7
3
11
4.17
L
Sun Wukong
AZAZY3l
Sun Wukong
2
6
7
0.92
L
8
4
5
2.63
W
5
1
19
14.5
W
5
3
12
3.67
L
King Arthur
Kingsly3rd
King Arthur
1
5
6
0.8
L
1
4
9
1.38
W
Cthulhu
MindofMorbid
Cthulhu
4
4
17
3.13
L
1
7
8
0.71
W
Artemis
TrntUp
Artemis
5
4
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,838
Damage
36,391
56,928
Taken
74,013
27,312
Mitigated
77,143
22,969
Healing
17,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
11,001
1,014
1,838
1,480
8,045
3,839
477
2,795
5,250
21,571
0
L
Sun Wukong
AZAZY3l
Sun Wukong
9,322
569
1,327
2,629
17,455
17,904
0
11,509
5,946
0
22,225
L
14,006
2,833
2,344
2,704
12,608
6,564
0
9,301
3,307
43,200
0
W
14,930
5,624
1,947
2,535
7,854
3,331
2,160
4,356
3,498
42,264
0
W
15,375
1,042
1,423
3,232
12,079
5,458
941
6,190
5,889
34,741
0
L
King Arthur
Kingsly3rd
King Arthur
1,072
143
1,076
418
10,764
8,995
0
8,284
2,480
0
11,275
L
7,071
1,547
1,900
1,988
14,870
24,445
0
10,363
4,507
18,066
0
W
Cthulhu
MindofMorbid
Cthulhu
10,932
415
2,213
5,209
16,315
8,676
423
6,808
9,507
29,144
0
L
4,920
37
1,371
1,862
18,316
19,235
0
12,781
5,535
14,131
0
W
Artemis
TrntUp
Artemis
16,600
6,243
1,107
1,985
12,635
6,008
3,394
5,848
6,787
0
32,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,069
Gold Earned
44,100
195
Minions Killed
141
0
Camps Cleared
0
1,233,521
Distance Traveled
981,979
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
10,297
792
27
2
0
253,495
0
L
Sun Wukong
8,220
632
23
2
0
231,781
2
L
Nu Wa
10,109
778
65
5
0
212,292
0
W
Nu Wa
11,285
868
48
4
0
264,696
0
W
Ah Puch
10,531
810
48
4
0
230,062
0
L
King Arthur
7,810
601
19
1
0
127,717
1
L
Kuzenbo
9,120
702
26
2
0
209,720
2
W
Cthulhu
10,561
812
29
2
0
259,989
0
L
Geb
8,841
680
8
1
0
200,469
0
W
Artemis
10,395
800
43
3
0
225,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role