Player Matchup

Lancelot
Lancelot
ColossusGW
Lancelot
Level 88
God Stats
0W - 2L
1,321 SR
Queue Stats
42W - 77L
1,433 Elo+
Party 2
Ares
Ares
Slagernicus
Ares
Level 94
God Stats
9W - 26L
1,290 SR
Queue Stats
25W - 62L
1,271 Elo+
Party 2
Cthulhu
Cthulhu
frigid159
Cthulhu
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 70
1,370 SR
1,401 Elo+

VS

Team Averages
Level 98
1,649 SR
1,708 Elo+
Ullr
Ullr
JoelDaAzzhole
Ullr
Level 160
God Stats
7W - 3L
1,808 SR
Queue Stats
1,643W - 548L
1,902 Elo+
Solo
Cthulhu
Cthulhu
iKubsi
Cthulhu
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 6L
1,648 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
nickknakz
Morgan Le Fay
Level 120
God Stats
3W - 2L
1,640 SR
Queue Stats
17W - 9L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ColossusGW
Lancelot
10
0 / 6 / 2
6,064
606
6,679
11,713
5,029
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 2 / 1
6,561
656
3,910
10,668
9,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
frigid159
Cthulhu
11
1 / 4 / 1
6,405
641
3,412
10,783
7,549
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 4
8,272
827
10,380
7,954
3,302
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
iKubsi
Cthulhu
12
4 / 0 / 7
8,394
839
6,621
8,759
6,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Morgan Le Fay
nickknakz
Morgan Le Fay
12
1 / 1 / 11
7,546
755
10,375
5,679
2,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
2
Kills
12
12
Deaths
2
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Lancelot
ColossusGW
Lancelot
0
6
2
0.17
W
7
1
4
9
L
1
2
1
0.75
L
Cthulhu
frigid159
Cthulhu
1
4
1
0.38
W
Cthulhu
iKubsi
Cthulhu
4
0
7
7.5
W
Morgan Le Fay
nickknakz
Morgan Le Fay
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,001
Damage
27,376
33,164
Taken
22,392
21,816
Mitigated
11,741
3,353
Healing
6,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
ColossusGW
Lancelot
6,679
1,145
0
1,953
11,713
5,029
0
5,886
5,827
0
24,164
W
10,380
5,237
0
1,854
7,954
3,302
1,163
3,167
4,787
0
27,719
L
3,910
65
0
824
10,668
9,238
0
5,514
5,154
7,429
0
L
Cthulhu
frigid159
Cthulhu
3,412
218
118
458
10,783
7,549
92
5,754
5,029
13,940
0
W
Cthulhu
iKubsi
Cthulhu
6,621
541
1,087
1,651
8,759
6,074
182
2,603
6,156
16,486
0
W
Morgan Le Fay
nickknakz
Morgan Le Fay
10,375
734
133
1,371
5,679
2,365
827
1,873
3,806
33,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,030
Gold Earned
24,212
84
Minions Killed
122
3
Camps Cleared
6
515,555
Distance Traveled
594,941
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,064
606
44
4
1
183,097
3
W
Ullr
8,272
827
44
4
4
188,830
1
L
Ares
6,561
656
11
1
2
159,515
1
L
Cthulhu
6,405
641
29
3
0
172,943
1
W
Cthulhu
8,394
839
14
1
1
206,038
2
W
Morgan Le Fay
7,546
755
64
6
1
200,073
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role