Player Matchup

Janus
Janus
 
Janus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
AirrxJordannx23
Anubis
Level 128
God Stats
1W - 3L
1,622 SR
Queue Stats
56W - 65L
1,475 Elo+
Party 2
Khepri
Khepri
lxxeroxxl
Khepri
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 82L
1,246 Elo+
Party 2
Nu Wa
Nu Wa
pretend-land
Nu Wa
Level 109
God Stats
13W - 13L
1,569 SR
Queue Stats
478W - 484L
1,471 Elo+
Solo
Sol
Sol
shockwave54
Sol
Level 125
God Stats
2W - 4L
1,396 SR
Queue Stats
111W - 127L
1,402 Elo+
Solo
Team Averages
Level 99
1,517 SR
1,419 Elo+

VS

Team Averages
Level 93
1,429 SR
1,403 Elo+
Thor
Thor
IMCMACJ
Thor
Level 78
God Stats
1W - 6L
974 SR
Queue Stats
106W - 100L
1,409 Elo+
Party 3
Zhong Kui
Zhong Kui
Im Blashed
Zhong Kui
Level 69
God Stats
2W - 2L
1,538 SR
Queue Stats
65W - 82L
1,348 Elo+
Party 3
Ymir
Ymir
Jay Sizz1es
Ymir
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,500 Elo+
Party 1
Bellona
Bellona
Slim Neely
Bellona
Level 146
God Stats
4W - 3L
1,648 SR
Queue Stats
313W - 341L
1,419 Elo+
Party 1
Hades
Hades
ToppJapp
Hades
Level 88
God Stats
2W - 4L
1,485 SR
Queue Stats
141W - 158L
1,339 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
4 / 6 / 9
10,414
651
11,206
11,995
5,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 8 / 13
9,985
624
11,855
15,079
8,260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
lxxeroxxl
Khepri
18
2 / 7 / 14
10,542
659
4,853
22,687
33,326
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

20
8 / 6 / 7
12,445
778
23,251
16,213
7,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
6 / 5 / 13
12,344
772
23,194
20,217
10,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
IMCMACJ
Thor
18
5 / 5 / 10
11,899
744
7,847
15,017
7,058
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
Im Blashed
Zhong Kui
20
13 / 6 / 9
14,505
907
25,527
20,831
16,041
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
2 / 5 / 17
11,176
699
10,163
21,329
27,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bellona
Slim Neely
Bellona
18
4 / 5 / 17
12,415
776
13,830
20,873
20,848
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hades
ToppJapp
Hades
20
8 / 3 / 16
12,955
810
22,616
17,748
12,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
101
22
Kills
32
32
Deaths
24
56
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
6
9
1.42
L
2
8
13
1.06
W
Thor
IMCMACJ
Thor
5
5
10
2
W
Zhong Kui
Im Blashed
Zhong Kui
13
6
9
2.92
W
2
5
17
2.1
W
Bellona
Slim Neely
Bellona
4
5
17
2.5
W
Hades
ToppJapp
Hades
8
3
16
5.33
L
Khepri
lxxeroxxl
Khepri
2
7
14
1.29
L
8
6
7
1.92
L
6
5
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,359
Damage
79,983
86,191
Taken
95,798
65,363
Mitigated
83,582
23,208
Healing
36,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
11,206
1,160
406
1,001
11,995
5,746
447
9,538
2,457
24,251
0
L
11,855
381
1,820
2,525
15,079
8,260
396
9,908
5,171
24,489
0
W
Thor
IMCMACJ
Thor
7,847
1,739
3,102
2,489
15,017
7,058
1,965
12,098
2,919
0
16,170
W
Zhong Kui
Im Blashed
Zhong Kui
25,527
2,115
1,030
7,329
20,831
16,041
4,584
17,063
3,599
54,442
0
W
10,163
485
578
3,251
21,329
27,471
560
13,519
7,810
17,473
0
W
Bellona
Slim Neely
Bellona
13,830
3,166
4,490
4,829
20,873
20,848
168
13,959
6,914
0
33,184
W
Hades
ToppJapp
Hades
22,616
1,352
2,023
7,473
17,748
12,164
810
15,515
2,233
56,065
0
L
Khepri
lxxeroxxl
Khepri
4,853
1,523
1,407
2,814
22,687
33,326
535
14,619
8,068
7,894
0
L
23,251
6,684
838
3,420
16,213
7,557
150
10,995
5,218
38,665
0
L
23,194
6,977
668
8,309
20,217
10,474
2,645
13,246
6,971
39,787
3,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,730
Gold Earned
62,950
137
Minions Killed
195
0
Camps Cleared
0
1,135,161
Distance Traveled
1,339,302
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,414
651
36
2
0
208,139
0
L
Anubis
9,985
624
23
1
0
185,929
0
W
Thor
11,899
744
17
1
0
301,522
4
W
Zhong Kui
14,505
907
69
4
0
266,380
3
W
Ymir
11,176
699
10
1
0
245,504
0
W
Bellona
12,415
776
31
2
0
272,826
0
W
Hades
12,955
810
68
4
0
253,070
0
L
Khepri
10,542
659
3
0
0
279,470
0
L
Nu Wa
12,445
778
27
2
0
219,725
0
L
Sol
12,344
772
48
3
0
241,898
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role