Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Emiliano280801
Cerberus
Level 64
God Stats
6W - 4L
1,585 SR
Queue Stats
278W - 225L
1,524 Elo+
Party 2
Thor
Thor
Essined
Thor
Level 146
God Stats
0W - 2L
1,311 SR
Queue Stats
350W - 326L
1,475 Elo+
Party 2
Ganesha
Ganesha
GABOSER0
Ganesha
Level 149
God Stats
3W - 5L
1,420 SR
Queue Stats
490W - 478L
1,525 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Rw AirKev Vy
Morgan Le Fay
Level 67
God Stats
1W - 2L
1,509 SR
Queue Stats
76W - 114L
1,439 Elo+
Party 2
Team Averages
Level 114
1,465 SR
1,493 Elo+

VS

Team Averages
Level 104
1,560 SR
1,426 Elo+
Chiron
Chiron
Erick2540
Chiron
Level 87
God Stats
3W - 1L
1,579 SR
Queue Stats
111W - 99L
1,514 Elo+
Solo
Erlang Shen
Erlang Shen
RileyLats
Erlang Shen
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,290 Elo+
Party 1
Terra
Terra
Yadabar
Terra
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,341 Elo+
Party 1
Izanami
Izanami
costan79
Izanami
Level 150
God Stats
5W - 1L
1,696 SR
Queue Stats
144W - 144L
1,490 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
mr2526Fuller
Morgan Le Fay
Level 109
God Stats
11W - 8L
1,525 SR
Queue Stats
503W - 480L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
20
6 / 5 / 18
13,407
638
20,318
29,496
29,015
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
20
9 / 3 / 15
13,981
666
21,493
40,831
60,457
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thor
Essined
Thor
20
7 / 6 / 13
13,256
631
26,409
23,787
15,691
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
GABOSER0
Ganesha
20
1 / 5 / 24
12,123
577
16,795
36,456
50,291
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
Rw AirKev Vy
Morgan Le Fay
20
4 / 4 / 15
12,784
609
24,362
25,598
15,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Erick2540
Chiron
20
5 / 6 / 11
14,509
691
32,770
23,251
11,252
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
RileyLats
Erlang Shen
19
4 / 6 / 10
13,124
625
9,613
27,942
22,569
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Terra
Yadabar
Terra
20
6 / 4 / 14
14,162
674
18,636
26,292
40,949
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Izanami
costan79
Izanami
20
2 / 6 / 11
13,636
649
24,320
23,510
11,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morgan Le Fay
mr2526Fuller
Morgan Le Fay
20
5 / 5 / 11
14,387
685
40,289
18,321
8,603
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
79
27
Kills
22
23
Deaths
27
85
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
6
5
18
3
L
Cerberus
9
3
15
5.5
W
Chiron
Erick2540
Chiron
5
6
11
1.75
L
Thor
Essined
Thor
7
6
13
2.25
L
Ganesha
GABOSER0
Ganesha
1
5
24
2.6
W
Erlang Shen
RileyLats
Erlang Shen
4
6
10
1.5
L
Morgan Le Fay
Rw AirKev Vy
Morgan Le Fay
4
4
15
2.88
W
Terra
Yadabar
Terra
6
4
14
3.25
W
Izanami
costan79
Izanami
2
6
11
1.25
W
Morgan Le Fay
mr2526Fuller
Morgan Le Fay
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,377
Damage
125,628
156,168
Taken
119,316
171,222
Mitigated
94,607
69,921
Healing
47,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
20,318
1,136
18,352
9,391
29,496
29,015
2,896
11,559
17,937
54,439
0
L
Cerberus
21,493
1,121
5,960
17,212
40,831
60,457
1,244
15,636
25,195
40,352
0
W
Chiron
Erick2540
Chiron
32,770
7,609
4,692
5,030
23,251
11,252
2,171
14,869
8,382
0
59,893
L
Thor
Essined
Thor
26,409
2,679
1,083
1,006
23,787
15,691
170
9,265
14,522
0
38,033
L
Ganesha
GABOSER0
Ganesha
16,795
855
7,604
4,956
36,456
50,291
199
13,696
22,760
36,516
0
W
Erlang Shen
RileyLats
Erlang Shen
9,613
4,584
1,416
3,506
27,942
22,569
33
21,829
6,113
0
17,795
L
Morgan Le Fay
Rw AirKev Vy
Morgan Le Fay
24,362
3,443
792
3,565
25,598
15,768
1,172
8,769
16,829
48,539
0
W
Terra
Yadabar
Terra
18,636
1,996
12,958
8,334
26,292
40,949
826
19,152
7,140
28,370
0
W
Izanami
costan79
Izanami
24,320
11,605
2,884
4,837
23,510
11,234
4,705
15,171
8,339
0
60,761
W
Morgan Le Fay
mr2526Fuller
Morgan Le Fay
40,289
5,297
1,216
2,592
18,321
8,603
1,238
11,947
6,374
80,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,551
Gold Earned
69,818
233
Minions Killed
228
0
Camps Cleared
0
1,892,115
Distance Traveled
1,795,519
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
13,407
638
74
4
0
371,603
0
L
Cerberus
13,981
666
73
3
0
447,939
1
W
Chiron
14,509
691
49
2
0
356,593
0
L
Thor
13,256
631
40
2
0
316,648
1
L
Ganesha
12,123
577
0
0
0
375,867
1
W
Erlang Shen
13,124
625
20
1
0
374,032
0
L
Morgan Le Fay
12,784
609
46
2
0
380,058
0
W
Terra
14,162
674
16
1
0
370,524
0
W
Izanami
13,636
649
79
4
0
332,350
0
W
Morgan Le Fay
14,387
685
64
3
0
362,020
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role