Player Matchup

Ra
Ra
Brian80x
Ra
Level 129
God Stats
7W - 1L
1,778 SR
Queue Stats
531W - 558L
1,510 Elo+
Solo
Lancelot
Lancelot
CoNduXiTyDelato
Lancelot
Level 160
God Stats
6W - 4L
1,611 SR
Queue Stats
650W - 642L
1,476 Elo+
Party 1
Ao Kuang
Ao Kuang
ESFLACHAMP
Ao Kuang
Level 153
God Stats
5W - 6L
1,330 SR
Queue Stats
290W - 254L
1,493 Elo+
Party 1
Bellona
Bellona
Konets Vsego
Bellona
Level 101
God Stats
1W - 0L
1,726 SR
Queue Stats
17W - 15L
1,465 Elo+
Party 1
Sobek
Sobek
xXDOMIN8TORXx
Sobek
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
178W - 156L
1,507 Elo+
Party 1
Team Averages
Level 134
1,589 SR
1,490 Elo+

VS

Team Averages
Level 82
1,674 SR
1,532 Elo+
Fafnir
Fafnir
FallenFlik
Fafnir
Level 95
God Stats
7W - 3L
1,758 SR
Queue Stats
152W - 127L
1,473 Elo+
Party 3
Ao Kuang
Ao Kuang
GreenGaint
Ao Kuang
Level 122
God Stats
8W - 10L
1,448 SR
Queue Stats
194W - 149L
1,498 Elo+
Party 3
Hera
Hera
SmellyApeMan
Hera
Level 49
God Stats
1W - 1L
1,737 SR
Queue Stats
26W - 18L
1,589 Elo+
Party 2
Terra
Terra
acemanner
Terra
Level 64
God Stats
1W - 1L
1,737 SR
Queue Stats
27W - 19L
1,623 Elo+
Party 2
Chronos
Chronos
justtdf55
Chronos
Level 82
God Stats
3W - 2L
1,693 SR
Queue Stats
220W - 212L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 22
17,603
704
32,237
24,375
15,233
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
20
7 / 8 / 21
14,863
595
33,587
30,946
32,453
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ao Kuang
ESFLACHAMP
Ao Kuang
20
17 / 2 / 14
17,438
698
27,754
29,106
29,850
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Konets Vsego
Bellona
20
4 / 5 / 20
14,182
567
20,087
36,386
53,411
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
3 / 3 / 30
15,047
602
22,459
60,777
89,386
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
FallenFlik
Fafnir
20
4 / 7 / 13
15,597
624
21,402
41,791
77,352
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ao Kuang
GreenGaint
Ao Kuang
20
10 / 11 / 7
16,013
641
24,995
34,019
24,889
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
4 / 8 / 11
14,978
599
43,620
23,080
13,833
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Terra
acemanner
Terra
20
1 / 6 / 14
14,284
571
21,874
31,775
43,146
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chronos
justtdf55
Chronos
20
3 / 5 / 13
15,041
602
34,410
28,428
19,191
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
80
37
Kills
22
22
Deaths
37
107
Assists
58
Player
Kills
Deaths
Assists
KDA
W
6
4
22
4.25
W
Lancelot
7
8
21
2.19
W
Ao Kuang
ESFLACHAMP
Ao Kuang
17
2
14
12
L
Fafnir
FallenFlik
Fafnir
4
7
13
1.5
L
Ao Kuang
GreenGaint
Ao Kuang
10
11
7
1.23
W
Bellona
Konets Vsego
Bellona
4
5
20
2.8
L
4
8
11
1.19
L
Terra
acemanner
Terra
1
6
14
1.33
L
Chronos
justtdf55
Chronos
3
5
13
1.9
W
3
3
30
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

136,124
Damage
146,301
181,590
Taken
159,093
220,333
Mitigated
178,411
102,694
Healing
45,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
32,237
3,920
25,303
11,192
24,375
15,233
2,167
22,923
1,452
112,992
0
W
Lancelot
33,587
5,355
2,779
3,887
30,946
32,453
4,455
24,129
6,817
0
62,844
W
Ao Kuang
ESFLACHAMP
Ao Kuang
27,754
4,396
4,889
15,427
29,106
29,850
2,461
23,077
6,029
51,914
0
L
Fafnir
FallenFlik
Fafnir
21,402
8,042
0
6,493
41,791
77,352
278
22,447
19,344
30,047
0
L
Ao Kuang
GreenGaint
Ao Kuang
24,995
5,776
1,727
8,027
34,019
24,889
3,387
17,585
16,434
37,474
0
W
Bellona
Konets Vsego
Bellona
20,087
4,470
6,031
5,387
36,386
53,411
575
29,756
6,630
0
36,957
L
43,620
11,930
1,071
1,826
23,080
13,833
1,133
11,618
11,462
79,256
0
L
Terra
acemanner
Terra
21,874
2,142
10,978
7,757
31,775
43,146
1,086
17,637
14,138
44,391
0
L
Chronos
justtdf55
Chronos
34,410
12,425
3,224
4,855
28,428
19,191
3,017
13,163
15,265
78,599
0
W
22,459
1,373
1,278
26,521
60,777
89,386
528
46,416
14,361
43,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,133
Gold Earned
75,913
260
Minions Killed
240
0
Camps Cleared
0
2,306,623
Distance Traveled
2,154,687
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
17,603
704
154
6
0
449,713
0
W
Lancelot
14,863
595
26
1
0
445,456
1
W
Ao Kuang
17,438
698
33
1
0
515,207
0
L
Fafnir
15,597
624
10
0
0
424,696
3
L
Ao Kuang
16,013
641
22
1
0
392,412
3
W
Bellona
14,182
567
24
1
0
425,946
4
L
Hera
14,978
599
82
3
0
426,002
0
L
Terra
14,284
571
33
1
0
461,954
1
L
Chronos
15,041
602
93
4
0
449,623
1
W
Sobek
15,047
602
23
1
0
470,301
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role