Player Matchup

Mercury
Mercury
 
Mercury
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Numak780
Raijin
Level 85
God Stats
2W - 2L
1,132 SR
Queue Stats
25W - 30L
1,414 Elo+
Solo
Izanami
Izanami
yEnzinho_
Izanami
Level 63
God Stats
38W - 34L
1,496 SR
Queue Stats
82W - 90L
1,393 Elo+
Party 1
Shiva
Shiva
yGordinZ
Shiva
Level 57
God Stats
14W - 7L
1,632 SR
Queue Stats
86W - 81L
1,485 Elo+
Party 1
Team Averages
Level 104
1,452 SR
1,459 Elo+

VS

Team Averages
Level 42
1,403 SR
1,387 Elo+
Vulcan
Vulcan
DarwinWT
Vulcan
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,425 Elo+
Solo
Cthulhu
Cthulhu
GabrielMD1910
Cthulhu
Level 6
God Stats
0W - 1L
1,275 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
etesech350
Fenrir
Level 109
God Stats
7W - 4L
1,627 SR
Queue Stats
227W - 256L
1,482 Elo+
Solo
Jing Wei
Jing Wei
wackymattBR
Jing Wei
Level 39
God Stats
0W - 2L
1,113 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 2
Sylvanus
Sylvanus
zJumentaCraftG0D
Sylvanus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
2 / 0 / 0
4,056
676
773
3,714
1,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
 
Sylvanus
5
1 / 0 / 2
4,045
674
3,226
4,694
2,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
Numak780
Raijin
7
0 / 0 / 1
4,016
669
2,389
2,200
645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
yEnzinho_
Izanami
6
1 / 0 / 1
4,089
682
1,667
2,972
894
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shiva
yGordinZ
Shiva
7
0 / 0 / 0
4,158
693
1,431
2,286
1,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DarwinWT
Vulcan
6
0 / 1 / 0
3,431
572
962
3,162
1,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
6
0 / 0 / 0
3,200
533
750
2,524
1,724
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
etesech350
Fenrir
3
0 / 0 / 0
2,810
468
707
1,643
552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Jing Wei
wackymattBR
Jing Wei
5
0 / 1 / 0
3,193
532
1,171
3,159
905
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

5
0 / 2 / 0
3,380
563
2,712
4,793
2,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
4
Kills
0
0
Deaths
4
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
0
0
2
W
Sylvanus
 
Sylvanus
1
0
2
2
L
Vulcan
DarwinWT
Vulcan
0
1
0
0
L
Cthulhu
0
0
0
0
W
Raijin
Numak780
Raijin
0
0
1
0.5
L
Fenrir
etesech350
Fenrir
0
0
0
0
L
Jing Wei
wackymattBR
Jing Wei
0
1
0
0
W
Izanami
yEnzinho_
Izanami
1
0
1
1.5
W
Shiva
yGordinZ
Shiva
0
0
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,486
Damage
6,302
15,866
Taken
15,281
5,938
Mitigated
6,537
5,456
Healing
4,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
773
509
0
500
3,714
1,039
0
221
3,493
0
22,375
W
Sylvanus
 
Sylvanus
3,226
1,871
300
1,570
4,694
2,312
0
2,001
2,693
12,214
0
L
Vulcan
DarwinWT
Vulcan
962
165
0
680
3,162
1,201
0
1,710
1,452
16,008
0
L
Cthulhu
750
161
0
250
2,524
1,724
0
0
2,327
7,651
0
W
Raijin
Numak780
Raijin
2,389
414
0
500
2,200
645
306
771
1,429
23,946
0
L
Fenrir
etesech350
Fenrir
707
150
0
1,055
1,643
552
0
679
964
0
4,138
L
Jing Wei
wackymattBR
Jing Wei
1,171
1,171
0
849
3,159
905
0
1,234
1,925
0
17,491
W
Izanami
yEnzinho_
Izanami
1,667
1,415
0
1,424
2,972
894
0
681
2,291
0
26,425
W
Shiva
yGordinZ
Shiva
1,431
334
0
1,162
2,286
1,048
481
750
1,536
0
21,484
L
2,712
1,936
174
1,419
4,793
2,155
0
1,992
2,801
5,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,364
Gold Earned
16,014
201
Minions Killed
87
0
Camps Cleared
0
582,631
Distance Traveled
475,214
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
4,056
676
47
8
0
142,231
0
W
Sylvanus
4,045
674
16
3
0
98,451
2
L
Vulcan
3,431
572
35
6
0
117,022
1
L
Cthulhu
3,200
533
13
2
0
96,827
0
W
Raijin
4,016
669
41
7
0
104,126
1
L
Fenrir
2,810
468
5
1
0
44,972
0
L
Jing Wei
3,193
532
30
5
0
112,224
2
W
Izanami
4,089
682
55
9
0
122,869
1
W
Shiva
4,158
693
42
7
0
114,954
1
L
Sylvanus
3,380
563
4
1
0
104,169
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role