Player Matchup

Bacchus
Bacchus
DarkerDagger
Bacchus
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 145L
1,610 Elo+
Party 2
Ishtar
Ishtar
JukeboxRusty
Ishtar
Level 127
God Stats
2W - 3L
1,833 SR
Queue Stats
229W - 191L
1,579 Elo+
Party 2
Jormungandr
Jormungandr
MazeRunner96
Jormungandr
Level 68
God Stats
65W - 36L
1,591 SR
Queue Stats
137W - 112L
1,535 Elo+
Party 2
Olorun
Olorun
SaklasTheFool
Olorun
Level 158
God Stats
6W - 8L
1,699 SR
Queue Stats
754W - 710L
1,569 Elo+
Party 3
Fenrir
Fenrir
SevereSidious
Fenrir
Level 149
God Stats
13W - 9L
1,704 SR
Queue Stats
479W - 438L
1,522 Elo+
Party 3
Team Averages
Level 127
1,665 SR
1,563 Elo+

VS

Team Averages
Level 122
1,657 SR
1,512 Elo+
Ah Puch
Ah Puch
GMaxamilli
Ah Puch
Level 159
God Stats
12W - 12L
1,560 SR
Queue Stats
392W - 325L
1,519 Elo+
Party 1
Ishtar
Ishtar
Steph113
Ishtar
Level 70
God Stats
6W - 5L
1,793 SR
Queue Stats
26W - 24L
1,526 Elo+
Party 1
Nemesis
Nemesis
ThisIsTopSecret
Nemesis
Level 108
God Stats
7W - 13L
1,482 SR
Queue Stats
392W - 373L
1,484 Elo+
Solo
Baron Samedi
Baron Samedi
TruDemiGod
Baron Samedi
Level 127
God Stats
171W - 120L
1,639 SR
Queue Stats
304W - 249L
1,515 Elo+
Party 1
Pele
Pele
otgmikell
Pele
Level 146
God Stats
10W - 5L
1,811 SR
Queue Stats
742W - 656L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DarkerDagger
Bacchus
12
0 / 2 / 4
8,487
386
5,710
15,447
15,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
13
1 / 1 / 1
8,504
387
8,939
9,204
4,063
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
MazeRunner96
Jormungandr
16
3 / 1 / 2
10,438
474
10,381
11,650
10,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

18
1 / 2 / 2
10,407
473
4,728
16,983
8,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
3 / 1 / 2
10,858
494
5,714
15,091
7,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
GMaxamilli
Ah Puch
17
2 / 1 / 2
11,582
526
12,676
7,989
3,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
Steph113
Ishtar
17
1 / 2 / 4
10,978
499
6,156
14,918
5,996
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
0 / 1 / 2
11,129
506
8,330
20,053
8,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
TruDemiGod
Baron Samedi
17
4 / 2 / 1
11,978
544
10,445
10,023
5,405
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
19
0 / 2 / 2
12,535
570
7,048
18,990
13,759
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
18
8
Kills
7
7
Deaths
8
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DarkerDagger
Bacchus
0
2
4
1
W
Ah Puch
GMaxamilli
Ah Puch
2
1
2
3
L
Ishtar
1
1
1
1.5
L
Jormungandr
MazeRunner96
Jormungandr
3
1
2
4
L
1
2
2
1
L
3
1
2
4
W
Ishtar
Steph113
Ishtar
1
2
4
1.5
W
0
1
2
1
W
Baron Samedi
TruDemiGod
Baron Samedi
4
2
1
2.25
W
Pele
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,472
Damage
44,655
68,375
Taken
71,973
47,173
Mitigated
37,634
23,605
Healing
27,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DarkerDagger
Bacchus
5,710
1,221
0
2,063
15,447
15,927
22
7,325
8,122
25,723
0
W
Ah Puch
GMaxamilli
Ah Puch
12,676
437
0
3,051
7,989
3,648
2,799
3,830
4,159
95,122
0
L
Ishtar
8,939
4,863
0
3,254
9,204
4,063
388
2,121
7,083
0
64,613
L
Jormungandr
MazeRunner96
Jormungandr
10,381
3,367
0
2,695
11,650
10,424
245
1,316
10,334
68,790
0
L
4,728
1,496
473
7,772
16,983
8,865
395
9,931
7,052
94,676
0
L
5,714
2,161
0
7,348
15,091
7,894
0
2,482
12,609
0
92,088
W
Ishtar
Steph113
Ishtar
6,156
3,196
0
4,577
14,918
5,996
3,361
1,800
13,118
0
73,512
W
8,330
3,618
0
3,218
20,053
8,826
855
3,534
16,519
0
129,930
W
Baron Samedi
TruDemiGod
Baron Samedi
10,445
567
4,520
3,788
10,023
5,405
1,677
4,429
5,594
52,604
0
W
Pele
7,048
1,195
0
7,909
18,990
13,759
4,508
8,259
10,731
0
119,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,694
Gold Earned
58,202
586
Minions Killed
705
0
Camps Cleared
0
2,091,541
Distance Traveled
2,247,799
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,487
386
28
1
0
428,506
4
W
Ah Puch
11,582
526
146
7
0
424,484
2
L
Ishtar
8,504
387
101
5
0
360,815
1
L
Jormungandr
10,438
474
131
6
0
395,702
3
L
Olorun
10,407
473
167
8
0
413,736
4
L
Fenrir
10,858
494
159
7
0
492,782
3
W
Ishtar
10,978
499
122
6
0
409,563
3
W
Nemesis
11,129
506
158
7
0
504,434
2
W
Baron Samedi
11,978
544
80
4
0
453,397
3
W
Pele
12,535
570
199
9
0
455,921
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role