Player Matchup

Eset
Eset
HiRez Trash1451
Eset
Level 125
God Stats
2W - 2L
1,383 SR
Queue Stats
262W - 276L
1,502 Elo+
Party 2
Ymir
Ymir
Layerwolf
Ymir
Level 67
God Stats
8W - 12L
1,491 SR
Queue Stats
415W - 458L
1,433 Elo+
Solo
Cthulhu
Cthulhu
Sindrahs
Cthulhu
Level 156
God Stats
1W - 1L
1,335 SR
Queue Stats
38W - 32L
1,513 Elo+
Party 2
Poseidon
Poseidon
Zairekkusu
Poseidon
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Rama
Rama
azrealhunter
Rama
Level 109
God Stats
0W - 2L
1,631 SR
Queue Stats
37W - 50L
1,449 Elo+
Party 2
Team Averages
Level 92
1,468 SR
1,480 Elo+

VS

Team Averages
Level 61
1,576 SR
1,463 Elo+
Guan Yu
Guan Yu
ConjurationNite
Guan Yu
Level 73
God Stats
4W - 5L
1,504 SR
Queue Stats
293W - 318L
1,443 Elo+
Party 1
Baron Samedi
Baron Samedi
Cthuwhu
Baron Samedi
Level 109
God Stats
5W - 3L
1,710 SR
Queue Stats
383W - 416L
1,454 Elo+
Party 1
Anhur
Anhur
Gyzosh
Anhur
Level 60
God Stats
1W - 1L
1,271 SR
Queue Stats
19W - 22L
1,502 Elo+
Party 1
Athena
Athena
Hueitlatoani27
Athena
Level 31
God Stats
4W - 3L
1,727 SR
Queue Stats
37W - 44L
1,407 Elo+
Solo
Gilgamesh
Gilgamesh
LewisisBack
Gilgamesh
Level 33
God Stats
4W - 2L
1,665 SR
Queue Stats
123W - 125L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 5
8,600
478
9,224
11,573
4,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
12
2 / 2 / 3
8,346
464
6,232
15,877
14,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
Sindrahs
Cthulhu
15
3 / 4 / 3
9,161
509
12,806
15,050
13,962
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
Zairekkusu
Poseidon
15
4 / 6 / 2
9,027
502
12,591
14,301
4,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 3 / 4
8,246
458
9,804
13,716
4,073
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 4
10,127
563
12,742
18,708
20,348
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
Cthuwhu
Baron Samedi
16
7 / 1 / 7
10,336
574
11,309
11,718
6,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Anhur
Gyzosh
Anhur
15
2 / 4 / 6
9,272
515
12,746
12,863
5,591
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 2 / 8
9,257
514
6,127
19,460
20,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
LewisisBack
Gilgamesh
15
4 / 4 / 2
9,497
528
6,389
14,797
8,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
48
13
Kills
21
21
Deaths
13
17
Assists
27
Player
Kills
Deaths
Assists
KDA
W
6
2
4
4
W
Baron Samedi
Cthuwhu
Baron Samedi
7
1
7
10.5
W
Anhur
Gyzosh
Anhur
2
4
6
1.25
L
2
6
5
0.75
W
2
2
8
3
L
Ymir
2
2
3
1.75
W
Gilgamesh
LewisisBack
Gilgamesh
4
4
2
1.25
L
Cthulhu
Sindrahs
Cthulhu
3
4
3
1.13
L
Poseidon
Zairekkusu
Poseidon
4
6
2
0.83
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,657
Damage
49,313
70,517
Taken
77,546
41,711
Mitigated
60,831
15,869
Healing
20,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,742
1,401
2,840
7,690
18,708
20,348
0
12,542
6,071
0
61,039
W
Baron Samedi
Cthuwhu
Baron Samedi
11,309
869
813
2,759
11,718
6,098
0
6,495
4,813
73,876
0
W
Anhur
Gyzosh
Anhur
12,746
5,425
0
2,292
12,863
5,591
1,597
4,391
8,379
0
72,437
L
9,224
401
605
684
11,573
4,038
0
4,264
7,309
50,046
0
W
6,127
1,403
0
3,142
19,460
20,593
354
11,156
8,170
21,878
0
L
Ymir
6,232
1,491
395
4,033
15,877
14,690
618
3,895
11,982
32,285
0
W
Gilgamesh
LewisisBack
Gilgamesh
6,389
2,442
0
1,421
14,797
8,201
101
5,749
8,895
0
81,683
L
Cthulhu
Sindrahs
Cthulhu
12,806
1,614
0
2,062
15,050
13,962
0
2,618
12,432
62,067
0
L
Poseidon
Zairekkusu
Poseidon
12,591
2,503
0
372
14,301
4,948
0
5,088
9,213
86,519
0
L
9,804
8,559
0
7,718
13,716
4,073
1,164
1,571
12,145
0
67,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,380
Gold Earned
48,489
443
Minions Killed
461
0
Camps Cleared
0
1,583,500
Distance Traveled
1,706,635
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,127
563
94
5
0
344,408
1
W
Baron Samedi
10,336
574
111
6
0
326,798
11
W
Anhur
9,272
515
106
6
0
332,475
4
L
Eset
8,600
478
87
5
0
300,485
6
W
Athena
9,257
514
25
1
0
346,327
2
L
Ymir
8,346
464
36
2
0
328,437
0
W
Gilgamesh
9,497
528
125
7
0
356,627
2
L
Cthulhu
9,161
509
97
5
0
324,909
4
L
Poseidon
9,027
502
114
6
0
336,005
5
L
Rama
8,246
458
109
6
0
293,664
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role