Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
BlameUrWiFi
Fenrir
Level 104
God Stats
3W - 4L
1,317 SR
Queue Stats
133W - 139L
1,531 Elo+
Party 2
Mercury
Mercury
Tabl0Escobar
Mercury
Level 45
God Stats
26W - 14L
1,778 SR
Queue Stats
77W - 77L
1,573 Elo+
Party 1
Yemoja
Yemoja
ThatNeptunez
Yemoja
Level 39
God Stats
2W - 0L
1,763 SR
Queue Stats
83W - 90L
1,475 Elo+
Party 2
Neith
Neith
vhkjh
Neith
Level 66
God Stats
11W - 16L
1,415 SR
Queue Stats
117W - 131L
1,526 Elo+
Party 2
Team Averages
Level 65
1,555 SR
1,521 Elo+

VS

Team Averages
Level 63
1,576 SR
1,495 Elo+
Thor
Thor
FrontLoadStepBro
Thor
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,459 Elo+
Party 3
Skadi
Skadi
Null1fy
Skadi
Level 107
God Stats
3W - 2L
1,719 SR
Queue Stats
46W - 54L
1,485 Elo+
Party 3
Sol
Sol
OgrusDominus
Sol
Level 97
God Stats
2W - 2L
1,753 SR
Queue Stats
56W - 43L
1,564 Elo+
Party 3
Ravana
Ravana
glockmas
Ravana
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 42L
1,531 Elo+
Party 4
Cabrakan
Cabrakan
oPurp
Cabrakan
Level 31
God Stats
1W - 2L
1,407 SR
Queue Stats
2W - 4L
1,436 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
2 / 3 / 4
7,776
486
8,337
9,193
3,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Fenrir
15
7 / 0 / 1
9,233
577
11,105
12,126
10,480
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Mercury
Tabl0Escobar
Mercury
15
5 / 3 / 2
8,947
559
15,485
15,694
6,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
11
0 / 0 / 4
7,525
470
2,490
10,466
7,977
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
vhkjh
Neith
14
2 / 4 / 1
8,322
520
3,967
9,916
4,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 4
7,931
496
3,824
12,839
12,735
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Skadi
Null1fy
Skadi
15
4 / 3 / 0
9,274
580
8,070
8,765
3,599
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 3 / 2
7,875
492
13,406
14,215
5,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ravana
glockmas
Ravana
13
1 / 2 / 3
7,848
491
8,349
11,009
5,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cabrakan
oPurp
Cabrakan
10
0 / 6 / 0
6,624
414
6,893
15,007
9,655
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
16
Kills
10
10
Deaths
16
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
3
4
1.33
W
Fenrir
7
0
1
7.5
L
1
2
4
1.5
L
Skadi
Null1fy
Skadi
4
3
0
1.33
L
4
3
2
1.67
W
Mercury
Tabl0Escobar
Mercury
5
3
2
2
W
Yemoja
0
0
4
2
L
Ravana
glockmas
Ravana
1
2
3
1.25
L
Cabrakan
oPurp
Cabrakan
0
6
0
0
W
Neith
vhkjh
Neith
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,384
Damage
40,542
57,395
Taken
61,835
33,735
Mitigated
36,971
14,401
Healing
18,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,337
2,179
0
250
9,193
3,710
1,345
4,133
5,060
54,013
0
W
Fenrir
11,105
3,097
0
1,821
12,126
10,480
455
5,261
6,865
0
45,967
L
3,824
910
739
3,248
12,839
12,735
21
3,156
9,683
0
19,369
L
Skadi
Null1fy
Skadi
8,070
3,773
0
460
8,765
3,599
600
676
8,089
0
87,774
L
13,406
6,104
0
6,752
14,215
5,095
1,503
2,756
11,459
63,581
0
W
Mercury
Tabl0Escobar
Mercury
15,485
8,848
0
1,406
15,694
6,930
0
5,751
9,943
0
76,319
W
Yemoja
2,490
1,103
5,359
3,740
10,466
7,977
102
5,154
5,312
25,136
0
L
Ravana
glockmas
Ravana
8,349
2,205
0
4,560
11,009
5,887
0
2,506
8,503
0
68,204
L
Cabrakan
oPurp
Cabrakan
6,893
840
0
3,105
15,007
9,655
0
1,830
13,177
34,029
0
W
Neith
vhkjh
Neith
3,967
963
0
1,825
9,916
4,638
1,392
0
9,916
0
54,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,803
Gold Earned
39,552
418
Minions Killed
455
0
Camps Cleared
0
1,488,674
Distance Traveled
1,445,216
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,776
486
92
6
0
287,558
5
W
Fenrir
9,233
577
89
6
0
302,144
6
L
Thor
7,931
496
23
1
0
315,422
1
L
Skadi
9,274
580
153
10
0
289,569
10
L
Sol
7,875
492
115
7
0
270,337
3
W
Mercury
8,947
559
105
7
0
368,304
0
W
Yemoja
7,525
470
34
2
0
292,762
1
L
Ravana
7,848
491
110
7
0
317,019
3
L
Cabrakan
6,624
414
54
3
0
252,869
0
W
Neith
8,322
520
98
6
0
237,906
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role