Player Matchup

Cthulhu
Cthulhu
MazPowers
Cthulhu
Level 146
God Stats
3W - 0L
1,500 SR
Queue Stats
183W - 176L
1,468 Elo+
Party 1
Discordia
Discordia
N3ONValkyrie
Discordia
Level 128
God Stats
2W - 5L
1,485 SR
Queue Stats
131W - 137L
1,437 Elo+
Party 4
Lancelot
Lancelot
SlippySnowTV
Lancelot
Level 128
God Stats
1W - 4L
1,178 SR
Queue Stats
75W - 79L
1,450 Elo+
Party 4
Sun Wukong
Sun Wukong
bigboy200
Sun Wukong
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 24L
1,346 Elo+
Party 1
Charybdis
Charybdis
ryanmcawesome
Charybdis
Level 108
God Stats
35W - 25L
1,463 SR
Queue Stats
88W - 76L
1,479 Elo+
Party 1
Team Averages
Level 120
1,425 SR
1,436 Elo+

VS

Team Averages
Level 100
1,520 SR
1,463 Elo+
Skadi
Skadi
AreDoubleYou
Skadi
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 49L
1,475 Elo+
Party 2
Agni
Agni
Briangotbanz
Agni
Level 110
God Stats
1W - 1L
1,567 SR
Queue Stats
45W - 45L
1,466 Elo+
Party 3
Fenrir
Fenrir
GameFr34k620
Fenrir
Level 128
God Stats
10W - 6L
1,547 SR
Queue Stats
137W - 127L
1,488 Elo+
Solo
Aphrodite
Aphrodite
Princess Vron99
Aphrodite
Level 121
God Stats
14W - 18L
1,386 SR
Queue Stats
117W - 132L
1,416 Elo+
Party 2
Gilgamesh
Gilgamesh
TMGCatchingEar
Gilgamesh
Level 52
God Stats
3W - 2L
1,599 SR
Queue Stats
66W - 57L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MazPowers
Cthulhu
11
3 / 0 / 11
7,401
617
7,087
8,088
6,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
N3ONValkyrie
Discordia
11
2 / 1 / 2
6,721
560
5,473
6,020
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
SlippySnowTV
Lancelot
12
7 / 1 / 6
7,622
635
5,440
7,599
3,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
bigboy200
Sun Wukong
13
3 / 0 / 0
7,614
635
5,281
5,585
4,430
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Charybdis
ryanmcawesome
Charybdis
11
6 / 1 / 8
7,005
584
9,610
7,836
2,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,766
397
5,848
8,941
2,778
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 1 / 0
6,395
533
4,383
7,945
3,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
8
2 / 7 / 1
5,891
491
3,680
10,624
3,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
Princess Vron99
Aphrodite
7
1 / 6 / 0
5,396
450
2,070
10,059
7,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
TMGCatchingEar
Gilgamesh
11
0 / 2 / 0
6,400
533
3,305
8,718
4,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
4
21
Kills
3
3
Deaths
22
27
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
0
1
0
0
L
Fenrir
2
7
1
0.36
W
Cthulhu
MazPowers
Cthulhu
3
0
11
8.5
W
Discordia
N3ONValkyrie
Discordia
2
1
2
3
L
Aphrodite
Princess Vron99
Aphrodite
1
6
0
0.17
W
Lancelot
SlippySnowTV
Lancelot
7
1
6
10
L
Gilgamesh
TMGCatchingEar
Gilgamesh
0
2
0
0
W
Sun Wukong
bigboy200
Sun Wukong
3
0
0
3
W
Charybdis
ryanmcawesome
Charybdis
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,891
Damage
19,286
35,128
Taken
46,287
19,852
Mitigated
20,867
8,513
Healing
13,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,848
2,271
0
1,238
8,941
2,778
0
3,418
5,523
0
22,784
L
4,383
174
0
2,830
7,945
3,180
0
4,335
3,610
49,965
0
L
Fenrir
3,680
1,193
0
2,230
10,624
3,485
0
1,146
9,478
0
21,827
W
Cthulhu
MazPowers
Cthulhu
7,087
1,151
135
2,492
8,088
6,900
84
1,780
6,308
21,309
0
W
Discordia
N3ONValkyrie
Discordia
5,473
292
0
1,240
6,020
2,257
308
2,545
3,475
45,865
0
L
Aphrodite
Princess Vron99
Aphrodite
2,070
850
760
2,855
10,059
7,035
0
3,661
6,398
15,600
0
W
Lancelot
SlippySnowTV
Lancelot
5,440
1,244
0
418
7,599
3,401
275
1,333
6,266
0
47,307
L
Gilgamesh
TMGCatchingEar
Gilgamesh
3,305
1,354
0
3,179
8,718
4,389
0
0
8,718
0
40,852
W
Sun Wukong
bigboy200
Sun Wukong
5,281
1,523
0
1,035
5,585
4,430
672
0
5,585
0
53,315
W
Charybdis
ryanmcawesome
Charybdis
9,610
5,491
0
3,193
7,836
2,864
1,712
795
7,041
0
51,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,363
Gold Earned
28,848
378
Minions Killed
263
0
Camps Cleared
0
1,285,595
Distance Traveled
1,119,059
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,766
397
27
2
0
218,799
12
L
Agni
6,395
533
93
8
0
257,349
0
L
Fenrir
5,891
491
31
3
0
221,168
1
W
Cthulhu
7,401
617
20
2
0
250,507
1
W
Discordia
6,721
560
67
6
0
242,676
5
L
Aphrodite
5,396
450
27
2
0
215,750
1
W
Lancelot
7,622
635
83
7
0
303,939
2
L
Gilgamesh
6,400
533
85
7
0
205,993
2
W
Sun Wukong
7,614
635
121
10
0
263,114
4
W
Charybdis
7,005
584
87
7
0
225,359
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role