Player Matchup

Ishtar
Ishtar
AKmeatalrip
Ishtar
Level 95
God Stats
2W - 4L
1,311 SR
Queue Stats
115W - 141L
1,441 Elo+
Party 1
Atlas
Atlas
Camallama4626
Atlas
Level 86
God Stats
0W - 1L
1,206 SR
Queue Stats
105W - 124L
1,476 Elo+
Party 1
Geb
Geb
F0rg0t3nSn1p3r
Geb
Level 65
God Stats
5W - 3L
1,436 SR
Queue Stats
49W - 67L
1,453 Elo+
Party 1
Team Averages
Level 82
1,317 SR
1,457 Elo+

VS

Team Averages
Level 99
1,547 SR
1,494 Elo+
Susano
Susano
Anterior Gaming
Susano
Level 124
God Stats
1W - 1L
1,181 SR
Queue Stats
93W - 86L
1,497 Elo+
Party 2
Baron Samedi
Baron Samedi
AssAuLtX ArTiSt
Baron Samedi
Level 144
God Stats
38W - 28L
1,641 SR
Queue Stats
286W - 233L
1,506 Elo+
Solo
Horus
Horus
Recruitrep
Horus
Level 29
God Stats
7W - 5L
1,821 SR
Queue Stats
67W - 79L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
9
1 / 3 / 3
6,341
634
8,015
10,871
3,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
3 / 3 / 1
6,807
681
9,813
11,803
6,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 4 / 4
6,647
665
3,950
13,010
7,186
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 2 / 3
8,312
831
14,657
9,838
4,203
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
AssAuLtX ArTiSt
Baron Samedi
12
3 / 1 / 7
7,902
790
12,755
7,814
3,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
12
0 / 1 / 9
7,782
778
3,307
13,269
10,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
4
Kills
10
10
Deaths
4
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ishtar
1
3
3
0.83
W
7
2
3
4.25
W
Baron Samedi
AssAuLtX ArTiSt
Baron Samedi
3
1
7
6.5
L
3
3
1
1.17
L
0
4
4
0.5
W
Horus
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,778
Damage
30,719
35,684
Taken
30,921
17,996
Mitigated
18,801
8,955
Healing
14,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
8,015
4,822
0
1,650
10,871
3,905
0
3,054
7,817
0
21,315
W
14,657
4,335
0
1,793
9,838
4,203
1,502
4,090
5,564
0
23,829
W
Baron Samedi
AssAuLtX ArTiSt
Baron Samedi
12,755
1,630
2,974
2,575
7,814
3,817
1,230
4,203
3,580
35,972
0
L
9,813
2,761
0
1,866
11,803
6,905
0
5,318
6,485
25,517
0
L
3,950
142
2,247
3,192
13,010
7,186
0
4,768
8,242
7,411
0
W
Horus
3,307
1,770
2,277
5,355
13,269
10,781
587
4,976
7,776
0
9,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,795
Gold Earned
23,996
78
Minions Killed
87
3
Camps Cleared
4
529,596
Distance Traveled
559,452
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,341
634
37
4
1
162,271
2
W
Susano
8,312
831
22
2
2
201,751
0
W
Baron Samedi
7,902
790
61
6
2
164,585
2
L
Atlas
6,807
681
36
4
1
163,702
0
L
Geb
6,647
665
5
1
1
203,623
1
W
Horus
7,782
778
4
0
0
193,116
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role