Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
IllNetherllI
Charybdis
Level 33
God Stats
0W - 1L
1,278 SR
Queue Stats
190W - 191L
1,412 Elo+
Party 1
King Arthur
King Arthur
SweetBunnyHoney
King Arthur
Level 86
God Stats
6W - 11L
1,614 SR
Queue Stats
163W - 147L
1,368 Elo+
Party 1
Ares
Ares
alexCamron
Ares
Level 40
God Stats
3W - 3L
1,469 SR
Queue Stats
142W - 124L
1,534 Elo+
Party 3
Chang'e
Chang'e
itz--fuzion___
Chang'e
Level 107
God Stats
30W - 26L
1,617 SR
Queue Stats
533W - 488L
1,525 Elo+
Party 3
Team Averages
Level 71
1,495 SR
1,468 Elo+

VS

Team Averages
Level 59
1,587 SR
1,451 Elo+
Sylvanus
Sylvanus
AttractedToPain
Sylvanus
Level 49
God Stats
4W - 2L
1,804 SR
Queue Stats
102W - 138L
1,381 Elo+
Solo
Thanatos
Thanatos
GargleMyBallsz
Thanatos
Level 24
God Stats
2W - 0L
1,658 SR
Queue Stats
3W - 0L
1,638 Elo+
Party 2
Yu Huang
Yu Huang
SirLudociel
Yu Huang
Level 118
God Stats
13W - 12L
1,519 SR
Queue Stats
155W - 149L
1,491 Elo+
Party 2
Hades
Hades
YellowFlash2447
Hades
Level 22
God Stats
2W - 0L
1,535 SR
Queue Stats
4W - 6L
1,305 Elo+
Party 2
Medusa
Medusa
souldevastator7
Medusa
Level 83
God Stats
14W - 17L
1,422 SR
Queue Stats
65W - 70L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
9
2 / 1 / 0
5,711
519
3,161
7,763
2,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
IllNetherllI
Charybdis
8
0 / 1 / 0
5,034
458
2,940
7,067
2,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
SweetBunnyHoney
King Arthur
9
0 / 2 / 1
5,563
506
5,234
11,320
6,116
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 3 / 1
5,270
479
2,190
7,920
5,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 4 / 1
5,762
524
3,260
8,710
2,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
9
1 / 0 / 2
5,562
506
3,215
6,483
4,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thanatos
11
5 / 0 / 4
6,806
619
7,524
7,769
3,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
SirLudociel
Yu Huang
11
3 / 1 / 3
6,704
609
5,842
5,511
2,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 1 / 1
5,919
538
6,049
9,044
4,279
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 0 / 3
5,937
540
4,676
4,525
1,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
2
Kills
11
11
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
1
0
2
W
Sylvanus
1
0
2
2
W
Thanatos
5
0
4
7
L
Charybdis
IllNetherllI
Charybdis
0
1
0
0
W
Yu Huang
SirLudociel
Yu Huang
3
1
3
4.5
L
King Arthur
SweetBunnyHoney
King Arthur
0
2
1
0.25
W
0
1
1
0.5
L
0
3
1
0.17
L
0
4
1
0.13
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,785
Damage
27,306
42,780
Taken
33,332
18,190
Mitigated
15,286
9,791
Healing
17,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,161
2,169
0
1,751
7,763
2,535
0
1,779
5,858
0
26,932
W
Sylvanus
3,215
1,579
426
1,331
6,483
4,046
462
943
5,540
18,863
0
W
Thanatos
7,524
1,970
0
9,000
7,769
3,535
0
1,597
6,092
0
40,762
L
Charybdis
IllNetherllI
Charybdis
2,940
1,855
0
1,586
7,067
2,183
745
1,684
5,383
0
27,428
W
Yu Huang
SirLudociel
Yu Huang
5,842
871
88
1,659
5,511
2,053
0
2,119
3,232
36,805
0
L
King Arthur
SweetBunnyHoney
King Arthur
5,234
523
0
1,987
11,320
6,116
0
5,994
5,276
0
35,823
W
6,049
1,071
0
3,848
9,044
4,279
468
337
8,559
34,665
0
L
2,190
308
0
1,429
7,920
5,013
0
2,611
5,239
13,913
0
L
3,260
453
297
2,741
8,710
2,343
0
2,568
5,918
38,153
0
W
4,676
2,564
0
1,579
4,525
1,373
1,566
454
4,071
0
34,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,340
Gold Earned
30,928
275
Minions Killed
297
0
Camps Cleared
0
1,097,625
Distance Traveled
1,022,278
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,711
519
74
7
0
268,031
4
W
Sylvanus
5,562
506
39
4
0
173,578
2
W
Thanatos
6,806
619
76
7
0
258,598
0
L
Charybdis
5,034
458
56
5
0
193,780
1
W
Yu Huang
6,704
609
65
6
0
213,136
1
L
King Arthur
5,563
506
56
5
0
217,140
1
W
Hades
5,919
538
68
6
0
170,925
0
L
Ares
5,270
479
15
1
0
209,958
0
L
Chang'e
5,762
524
74
7
0
208,716
1
W
Medusa
5,937
540
49
4
0
206,041
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role