Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
AlliceGamer
Anubis
Level 157
God Stats
0W - 1L
1,285 SR
Queue Stats
25W - 32L
1,433 Elo+
Party 1
Ishtar
Ishtar
pau_melado_
Ishtar
Level 58
God Stats
3W - 8L
1,350 SR
Queue Stats
215W - 307L
1,291 Elo+
Party 1
Team Averages
Level 125
1,378 SR
1,408 Elo+

VS

Team Averages
Level 98
1,481 SR
1,460 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
INautilusI
Discordia
Level 127
God Stats
14W - 21L
1,442 SR
Queue Stats
273W - 312L
1,436 Elo+
Solo
Fenrir
Fenrir
PkReiDelas
Fenrir
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 6L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
5 / 7 / 2
8,527
656
11,220
19,730
23,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
13
2 / 6 / 4
8,706
670
13,434
15,734
9,613
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
11
0 / 8 / 4
7,690
592
8,597
14,373
6,502
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
15 / 2 / 5
11,651
896
22,682
21,240
17,025
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Discordia
INautilusI
Discordia
14
2 / 2 / 13
9,421
725
8,321
8,582
3,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
PkReiDelas
Fenrir
14
4 / 3 / 13
10,251
789
10,530
16,407
15,221
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
7
Kills
21
21
Deaths
7
10
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
7
2
0.86
W
Sun Wukong
 
Sun Wukong
15
2
5
8.75
L
Anubis
2
6
4
0.67
W
Discordia
INautilusI
Discordia
2
2
13
4.25
W
Fenrir
PkReiDelas
Fenrir
4
3
13
3.5
L
Ishtar
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,251
Damage
41,533
49,837
Taken
46,229
39,546
Mitigated
35,533
7,435
Healing
10,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
11,220
2,604
0
1,408
19,730
23,431
0
3,694
16,036
0
15,733
W
Sun Wukong
 
Sun Wukong
22,682
5,644
0
7,698
21,240
17,025
948
6,078
15,011
0
51,809
L
Anubis
13,434
1,862
0
5,246
15,734
9,613
0
2,537
13,197
39,487
0
W
Discordia
INautilusI
Discordia
8,321
645
0
626
8,582
3,287
1,195
1,695
6,510
35,331
0
W
Fenrir
PkReiDelas
Fenrir
10,530
2,738
0
1,764
16,407
15,221
262
6,282
9,902
0
14,725
L
Ishtar
8,597
5,652
0
781
14,373
6,502
44
2,444
11,929
0
25,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,923
Gold Earned
31,323
104
Minions Killed
145
3
Camps Cleared
9
595,670
Distance Traveled
757,842
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,527
656
7
1
1
223,177
6
W
Sun Wukong
11,651
896
73
6
6
264,509
3
L
Anubis
8,706
670
64
5
1
183,929
2
W
Discordia
9,421
725
59
5
3
241,547
5
W
Fenrir
10,251
789
13
1
0
251,786
1
L
Ishtar
7,690
592
33
3
1
188,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role