Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
BohainTheBear
Ullr
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,565 Elo+
Party 3
Agni
Agni
SM_mrmayhem
Agni
Level 60
God Stats
1W - 1L
1,751 SR
Queue Stats
110W - 127L
1,377 Elo+
Party 1
Fenrir
Fenrir
Slashentity
Fenrir
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
86W - 101L
1,383 Elo+
Party 1
Ymir
Ymir
brito625
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 73
1,550 SR
1,465 Elo+

VS

Team Averages
Level 132
1,495 SR
1,416 Elo+
Xbalanque
Xbalanque
DreamKiller_PR87
Xbalanque
Level 139
God Stats
36W - 28L
1,713 SR
Queue Stats
470W - 581L
1,419 Elo+
Party 2
Shiva
Shiva
El-Prin-2
Shiva
Level 120
God Stats
15W - 17L
1,410 SR
Queue Stats
380W - 457L
1,399 Elo+
Party 2
Discordia
Discordia
Skeleychris
Discordia
Level 149
God Stats
4W - 8L
1,354 SR
Queue Stats
612W - 674L
1,381 Elo+
Solo
King Arthur
King Arthur
TONY-STARK-01-PR
King Arthur
Level 149
God Stats
36W - 36L
1,528 SR
Queue Stats
588W - 674L
1,476 Elo+
Party 2
Arachne
Arachne
raspeyfirefly
Arachne
Level 102
God Stats
31W - 29L
1,468 SR
Queue Stats
251W - 278L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
16
7 / 2 / 0
9,945
585
12,234
15,669
14,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
0 / 1 / 0
6,994
411
10,292
11,246
4,807
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
2 / 3 / 1
9,299
547
3,797
8,820
3,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fenrir
11
0 / 3 / 4
7,335
431
2,585
12,061
5,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
10
0 / 3 / 0
6,575
387
2,947
13,271
13,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
14
3 / 1 / 2
8,423
495
13,329
10,944
4,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shiva
El-Prin-2
Shiva
13
2 / 0 / 3
8,502
500
7,140
16,283
14,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
Skeleychris
Discordia
15
2 / 4 / 4
9,404
553
5,184
9,288
3,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
TONY-STARK-01-PR
King Arthur
16
0 / 3 / 0
9,109
536
6,754
12,188
6,080
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
13
5 / 2 / 2
8,194
482
7,425
15,372
8,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
9
Kills
12
12
Deaths
10
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
7
2
0
3.5
L
0
1
0
0
W
Xbalanque
3
1
2
4
W
Shiva
El-Prin-2
Shiva
2
0
3
3.5
L
2
3
1
0.83
W
Discordia
Skeleychris
Discordia
2
4
4
1
L
Fenrir
0
3
4
0.67
W
King Arthur
TONY-STARK-01-PR
King Arthur
0
3
0
0
L
Ymir
0
3
0
0
W
Arachne
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,855
Damage
39,832
61,067
Taken
64,075
41,438
Mitigated
37,065
16,021
Healing
22,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
12,234
2,558
0
10,030
15,669
14,039
688
470
15,199
73,148
0
L
10,292
5,054
0
2,720
11,246
4,807
0
0
11,246
0
58,809
W
Xbalanque
13,329
6,519
0
4,392
10,944
4,603
257
933
10,011
0
70,740
W
Shiva
El-Prin-2
Shiva
7,140
1,679
957
5,727
16,283
14,869
33
3,336
12,947
0
38,472
L
3,797
179
0
990
8,820
3,605
96
2,919
5,901
74,085
0
W
Discordia
Skeleychris
Discordia
5,184
367
0
1,359
9,288
3,359
0
4,279
5,009
74,201
0
L
Fenrir
2,585
152
0
1,415
12,061
5,292
0
1,475
10,586
0
49,147
W
King Arthur
TONY-STARK-01-PR
King Arthur
6,754
513
0
5,559
12,188
6,080
0
6,088
6,100
0
80,628
L
Ymir
2,947
343
0
866
13,271
13,695
0
320
12,951
14,705
0
W
Arachne
7,425
5,453
0
4,387
15,372
8,154
354
4,342
11,030
0
68,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,148
Gold Earned
43,632
464
Minions Killed
540
0
Camps Cleared
0
1,461,494
Distance Traveled
1,595,003
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,945
585
124
7
0
297,222
5
L
Ullr
6,994
411
108
6
0
290,781
4
W
Xbalanque
8,423
495
96
6
0
283,647
2
W
Shiva
8,502
500
51
3
0
319,509
3
L
Agni
9,299
547
134
8
0
311,512
1
W
Discordia
9,404
553
145
9
0
306,856
1
L
Fenrir
7,335
431
87
5
0
281,591
3
W
King Arthur
9,109
536
161
9
0
325,587
6
L
Ymir
6,575
387
11
1
0
280,388
2
W
Arachne
8,194
482
87
5
0
359,404
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role