Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
DancyLizard1833
Awilix
Level 149
God Stats
52W - 28L
1,779 SR
Queue Stats
359W - 361L
1,538 Elo+
Solo
Jormungandr
Jormungandr
Kymopolea
Jormungandr
Level 128
God Stats
2W - 2L
1,701 SR
Queue Stats
266W - 253L
1,536 Elo+
Solo
Heimdallr
Heimdallr
TartanBubbles10
Heimdallr
Level 142
God Stats
3W - 2L
1,500 SR
Queue Stats
85W - 96L
1,558 Elo+
Solo
Tyr
Tyr
upnorthbound
Tyr
Level 160
God Stats
7W - 4L
1,627 SR
Queue Stats
50W - 30L
1,738 Elo+
Solo
Team Averages
Level 145
1,621 SR
1,574 Elo+

VS

Team Averages
Level 148
1,681 SR
1,567 Elo+
Janus
Janus
Helix Exploit
Janus
Level 109
God Stats
6W - 5L
1,537 SR
Queue Stats
324W - 276L
1,485 Elo+
Solo
King Arthur
King Arthur
Mamba Modee
King Arthur
Level 160
God Stats
108W - 115L
1,589 SR
Queue Stats
415W - 383L
1,640 Elo+
Solo
Aphrodite
Aphrodite
MoonGodArts
Aphrodite
Level 160
God Stats
1W - 0L
1,735 SR
Queue Stats
7W - 7L
1,553 Elo+
Solo
Hachiman
Hachiman
MrBruh117
Hachiman
Level 152
God Stats
3W - 2L
1,744 SR
Queue Stats
344W - 356L
1,666 Elo+
Solo
He Bo
He Bo
MrSubmissive
He Bo
Level 160
God Stats
4W - 1L
1,799 SR
Queue Stats
174W - 182L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
2 / 3 / 2
8,796
489
8,091
11,189
6,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
0 / 1 / 1
8,966
498
3,830
12,438
5,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Kymopolea
Jormungandr
12
0 / 1 / 2
7,673
426
9,229
13,349
14,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
TartanBubbles10
Heimdallr
15
2 / 2 / 1
9,064
504
7,991
13,746
6,550
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
3 / 2 / 0
10,085
560
8,943
17,855
16,055
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 2
9,051
503
7,323
11,813
5,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Mamba Modee
King Arthur
18
5 / 1 / 0
10,921
607
15,214
14,813
15,153
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
MoonGodArts
Aphrodite
13
0 / 0 / 3
8,391
466
3,718
12,028
8,681
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
MrBruh117
Hachiman
15
1 / 2 / 3
8,663
481
11,347
15,154
5,405
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 3 / 2
8,538
474
6,869
11,404
4,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
7
Kills
9
9
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
3
2
1
L
0
1
1
0.5
W
2
1
2
3
L
Jormungandr
Kymopolea
Jormungandr
0
1
2
1
W
King Arthur
Mamba Modee
King Arthur
5
1
0
5
W
Aphrodite
MoonGodArts
Aphrodite
0
0
3
1.5
W
Hachiman
MrBruh117
Hachiman
1
2
3
1.25
W
1
3
2
0.67
L
Heimdallr
TartanBubbles10
Heimdallr
2
2
1
1.25
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,084
Damage
44,471
68,577
Taken
65,212
49,011
Mitigated
38,769
22,345
Healing
26,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
8,091
546
793
3,188
11,189
6,301
0
6,305
4,730
63,857
0
L
3,830
1,260
0
1,655
12,438
5,488
0
3,470
8,764
0
93,087
W
7,323
1,097
27
3,083
11,813
5,260
0
6,685
4,844
80,444
0
L
Jormungandr
Kymopolea
Jormungandr
9,229
2,946
0
2,394
13,349
14,617
0
4,807
8,453
42,460
0
W
King Arthur
Mamba Modee
King Arthur
15,214
1,371
0
3,929
14,813
15,153
0
2,505
12,261
233
101,987
W
Aphrodite
MoonGodArts
Aphrodite
3,718
454
6,630
7,063
12,028
8,681
282
4,451
7,392
32,137
0
W
Hachiman
MrBruh117
Hachiman
11,347
6,857
0
4,051
15,154
5,405
1,196
1,604
13,510
0
81,872
W
6,869
676
0
1,337
11,404
4,270
0
2,534
8,754
68,969
0
L
Heimdallr
TartanBubbles10
Heimdallr
7,991
2,164
0
4,352
13,746
6,550
883
2,426
11,320
0
75,799
L
8,943
1,060
0
9,963
17,855
16,055
0
688
17,167
0
84,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,584
Gold Earned
45,564
617
Minions Killed
586
0
Camps Cleared
0
1,771,854
Distance Traveled
1,767,805
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,796
489
125
7
0
326,190
4
L
Awilix
8,966
498
151
8
0
405,994
1
W
Janus
9,051
503
147
8
0
372,658
6
L
Jormungandr
7,673
426
54
3
0
327,420
6
W
King Arthur
10,921
607
168
9
0
371,131
3
W
Aphrodite
8,391
466
50
3
0
347,872
2
W
Hachiman
8,663
481
122
7
0
344,277
1
W
He Bo
8,538
474
99
6
0
331,867
8
L
Heimdallr
9,064
504
126
7
0
323,425
0
L
Tyr
10,085
560
161
9
0
388,825
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role