Player Matchup

Merlin
Merlin
GreasyLovePiston
Merlin
Level 88
God Stats
5W - 3L
1,608 SR
Queue Stats
248W - 211L
1,539 Elo+
Party 2
Ullr
Ullr
Its Bartosh
Ullr
Level 143
God Stats
12W - 19L
1,580 SR
Queue Stats
239W - 226L
1,559 Elo+
Party 2
Kali
Kali
RUSH x HyPz
Kali
Level 141
God Stats
1W - 1L
1,897 SR
Queue Stats
297W - 221L
1,595 Elo+
Party 2
Medusa
Medusa
Roist
Medusa
Level 28
God Stats
7W - 2L
1,605 SR
Queue Stats
70W - 34L
1,582 Elo+
Party 2
Geb
Geb
Vrosnon
Geb
Level 48
God Stats
6W - 10L
1,468 SR
Queue Stats
163W - 170L
1,352 Elo+
Party 2
Team Averages
Level 90
1,632 SR
1,525 Elo+

VS

Team Averages
Level 53
1,479 SR
1,385 Elo+
Osiris
Osiris
BIGFATGREMLIN
Osiris
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 44L
1,111 Elo+
Solo
Ne Zha
Ne Zha
FillSquad-
Ne Zha
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 3
Poseidon
Poseidon
TodisSuesserMund
Poseidon
Level 41
God Stats
1W - 2L
1,180 SR
Queue Stats
12W - 20L
1,293 Elo+
Party 3
Skadi
Skadi
W7SH-W7
Skadi
Level 114
God Stats
27W - 18L
1,575 SR
Queue Stats
772W - 712L
1,516 Elo+
Party 1
Hades
Hades
lll9mohanadlll75
Hades
Level 64
God Stats
28W - 14L
1,640 SR
Queue Stats
234W - 217L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 5
8,673
620
6,281
4,894
2,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
6 / 1 / 3
8,029
574
10,903
10,244
4,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 1 / 2
9,689
692
13,531
12,180
8,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
Roist
Medusa
10
0 / 1 / 1
6,208
443
1,457
7,422
2,476
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Geb
9
0 / 1 / 6
6,375
455
2,904
6,774
4,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,380
456
4,848
13,187
9,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ne Zha
FillSquad-
Ne Zha
9
1 / 2 / 3
6,654
475
3,852
10,200
7,458
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
1 / 1 / 1
7,159
511
6,091
7,347
2,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
W7SH-W7
Skadi
10
2 / 3 / 1
6,197
443
5,600
8,562
3,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 5 / 0
6,147
439
5,266
11,439
5,494
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
16
Kills
4
4
Deaths
16
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Ne Zha
FillSquad-
Ne Zha
1
2
3
1.25
W
4
0
5
6.5
W
6
1
3
7.5
W
6
1
2
7
W
Medusa
Roist
Medusa
0
1
1
0.5
L
1
1
1
1.5
W
Geb
0
1
6
3
L
Skadi
W7SH-W7
Skadi
2
3
1
0.83
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,076
Damage
25,657
41,514
Taken
50,735
21,960
Mitigated
28,280
9,333
Healing
10,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,848
2,330
0
3,471
13,187
9,103
0
0
13,187
0
33,069
L
Ne Zha
FillSquad-
Ne Zha
3,852
1,218
0
1,693
10,200
7,458
0
1,628
8,572
0
23,662
W
6,281
735
0
487
4,894
2,179
508
2,288
2,606
69,125
0
W
10,903
4,767
0
693
10,244
4,070
1,314
2,896
7,348
0
58,467
W
13,531
7,004
0
6,545
12,180
8,901
100
2,831
9,349
0
73,980
W
Medusa
Roist
Medusa
1,457
589
0
570
7,422
2,476
1,071
1,427
5,995
0
34,180
L
6,091
745
0
212
7,347
2,312
0
98
7,249
69,494
0
W
Geb
2,904
389
0
1,038
6,774
4,334
0
1,915
4,859
12,325
0
L
Skadi
W7SH-W7
Skadi
5,600
1,414
0
1,193
8,562
3,913
0
2,848
5,714
0
41,512
L
5,266
904
0
3,448
11,439
5,494
0
4,611
6,828
36,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,974
Gold Earned
32,537
426
Minions Killed
339
0
Camps Cleared
0
1,399,963
Distance Traveled
1,268,774
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,380
456
65
5
0
224,945
0
L
Ne Zha
6,654
475
39
3
0
252,344
4
W
Merlin
8,673
620
134
10
0
274,014
1
W
Ullr
8,029
574
89
6
0
278,526
0
W
Kali
9,689
692
131
9
0
288,934
0
W
Medusa
6,208
443
54
4
0
271,320
0
L
Poseidon
7,159
511
107
8
0
295,359
2
W
Geb
6,375
455
18
1
0
287,169
5
L
Skadi
6,197
443
59
4
0
253,717
1
L
Hades
6,147
439
69
5
0
242,409
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role